Activist investor = Square Enix sale in 2026

Who ends up buying Square Enix?

  • Sony

    Votes: 70 52.2%
  • Nintendo

    Votes: 8 6.0%
  • Bandai Namco

    Votes: 2 1.5%
  • Sega

    Votes: 1 0.7%
  • Capcom

    Votes: 3 2.2%
  • Private Equity

    Votes: 32 23.9%
  • No sale, Square Enix gets broken up for parts

    Votes: 18 13.4%

  • Total voters
    134
It's not unreasonable to think that'll happen in some cases, I've said that too, PC gaming is often about brute forcing through bad optimization.
Won't be like that with all games though. DF will have their hands full. And Alex when doing optimized settings videos…
A 1200 $ box with unoptimized games sounds like highway robbery.
 
Asano's team is one of the most profitable teams in Square Enix with a modest budget and good sales results. kazuyamishima kazuyamishima Please educate yourself more about Square Enix's organizational structure when it comes to profitability since you refused to blame PS5 console exclusive titles when those games were the main reason why Square Enix made a drastic decision to switch towards a multiplatform approach.

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Dude, they have done their research. A big title like Final Fantasy confined to a single console for a whole year with a limited user base isn't going to grow your franchise. Take a look at this slide.

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Final Fantasy, a series that used to sell 10m units, was on the brink of turning into another niche JRPG from Japan, but fortunately they are changing the direction for the next FF title for simultaneous release.
The graph is very misleading due to several reasons:
  • Doesn't consider that big 3rd party games like Final Fantasy or Monster Hunter Rise released as timed console because get paid by the platform holders enough to compensate the lost sales in other platforms
  • Makes an arbitrary cut at 1 year to only include the install base of the late PC port of Rise but not the FF late ports to PC, Xbox and Switch 2. Most games make most of their units after the first year, particularly timed console exclusives like MH Rise or the FF mentioned
  • The decrease in install base from the first to the second game in each FF subsegment is normal because these 2nd games were released in an earlier point of the generation than these 1st games, where the installbase is smaller
  • They only compare FF to only two Japanese RPG top sellers but are very different, but not to other Japanese RPG that are more similar/traditional SP JRPGs like FF (Tales of Berseria & Arise, Xenoblade Chronicles 2 & 3, Persona...) or to other Japanese RPGs that sold way worse than FF despite being in more platforms/having a biger userbase (Dragon's Dogma 2), or PS exclusive RPGs that like FF and unlike MH are SP only (like Horizon Zero Dawn / Horizon Forbidden West) etc. As an example, Horizon Zero Dawn got released with an installbase of 60M PS4 and sold more than any Monster Hunter.
Meaning:
  • To release a game in more platforms or later in the generation to do it having a bigger userbase helps, but don't imply to sell more
  • The chart is clearly biased making an arbitrary cut in 1 year to don't include the install base of late PC/Xbox/Switch ports of FF while including the MHRise late PC port
  • The chart makes an arbitrary and biased selection of games to compare chossing pretty different games while keeping away more similar ones, because they'd show that

Asano's team is one of the most profitable teams in Square Enix with a modest budget and good sales results. kazuyamishima kazuyamishima Please educate yourself more about Square Enix's organizational structure when it comes to profitability since you refused to blame PS5 console exclusive titles when those games were the main reason why Square Enix made a drastic decision to switch towards a multiplatform approach.

9gOL4ru.png

Most of these numbers seem very bad -and as usual in many other slides- highly biased estimates.

Let's see the amount of people credited in the games in professional roles according to Moby Games, and let's also add MH World and Wilds thaty they cherrypicked to leave out:
  • FF XVI: 3,947
  • FFVII Rebirth: 3,711
  • MH Wilds: 2,567
  • FFVII Remake: 2,315
  • Dragon's Dogma 2: 1,500
  • Monster Hunter World: 1,176
  • Monster Hunter Rise: 1,108
  • Forspoken: 387 (must be more, because in outsourcing studios they only credit the companies and not the staff)
Let's see the development time spent on them according to (mostly) wikipedia:
  • FF XVI: 8 years (since they started concept / very early preproduction)
  • MH Wilds: "at least 5 to 6 years" (in "development")
  • Dragon's Dogma 2: "around/roughly 5 years" (development)
  • FF VII Rebirth: 4 years and 3 months (since started active development in november 2019)
  • FFVII Remake: 4 and a half (since "entered full production")
  • MH World: almost 4 + 1 (almost 4 of development + 1 of 'brainstorming'/preproduction)
  • Forspoken: between 4-5 years (Luminous was founded in March 2018, writer was first contacted late 2017)
  • MH Rise: 4 years (pre-planning development started after completing Generations and Generations Ultimate)
So the highest budget by far should be for FFXVI, then MH Wilds amd FF VII Rebirth and way under them, at a pretty likely similar scale, FF VII Remake, DD2, MH World, MH Rise, Forspoken

These companies haven't disclosed the marketing budget for these games, and without that data you can't calculate the CPI. In adition to this, Sony paid marketing for all these games except Rise, who got the marketing support from Nintendo.
 
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Do you realize I also posted this?
https://www.neogaf.com/threads/activist-investor-square-enix-sale-in-2026.1691277/post-271083437

And that despite being from half a year ago it's what they continue having TODAY in their website?
You are very deluded.

Your link literally says the disclosure is only correct until March 31st 2025 (went to the link on Square's site to verify this for myself because it's even on your own screenshot!).

6-7 months of stock movement can easily change the entire map.

These disclosures tend to only be required every couple of quarters.

Also why on earth would an activist investor outfit publish a report before getting their share holdings together? That's activist investing 101!
 
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There is a no sale option. There's no scenario 3DIP leaves Square Enix without something drastic happening to the company.
Still sounds like a prior to me that it's a foregone conclusion S-E gets broken up for parts in a no-sale scenario.
 
A 1200 $ box with unoptimized games sounds like highway robbery.
That's just how PC gaming is. Your hardware is important.
But we don't know how powerful the Xbox will be yet, and lots of people play on laptops, and like it, so it doesn't have to be a big problem. We'll see.
Either way, Steam Machine is the first one to walk through the fire on this newish product segment. I suspect we'll see more widespread attempts to optimize there and use of preset settings ala "Steam Machine Verified".
 
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