Conduit and MadWorld Impressions

McBacon

SHOOTY McRAD DICK
Hey GAF, you get impressions before my website because I'm too tired to collate my thoughts into something worth reading!!

MadWorld

Holy hell, this game looks DELICIOUS. They had it running on two TVs, and while one looked like all the rest of the Wii shit, the other was properly calibrated and runing on component, and... you could mistake it for a 360 game. So sharp and bright, it looks immaculate.

Its hella fun, its like God Hand but less difficult and lots more Wii Remote action. You can pick up a load of stuff from the environment, like street signs, barrels, tires etc, and smash them into guys. You can also pick people up, and chuck them, hammer throw them, chainsaw them in half.

Its like God Hand, but with Okami's visuals, and a little No More Heroes for good measure.

You punch by waggling, chainsaw with B, pick up with A, throw by waggling... you do a lot by waggling. There are a bunch of onscreen commands so its a little QTE-based, but normally just waggling.

The game is all about points, and you get points for exciting kills. A chainsaw down the neck will net few points, but if you put a tire round there arms, impale them with a Caution sign and then throw them into a dumpster, you'll be rolling in pointage.

It has multiplayer. Did you know that? I didn't know that. You unlock mini games like the "turbinator" where you lob dudes into a plane's engine, and something called Rocket Reamer. That doesn't sound healthy.

The hip hop soundtrack works perfectly and the John Dimaggio/Greg Proops commentary is fantastic. This is gonna rock fellows.

The Conduit

Pretty fun, didn't get to play too much but something thats important is customisation. You can alter the onscreen HUD and controls, but most importantly:

You can tweak the Wii Remote's settings to an insane degree, and you get to test it dynamically as you alter settings, to get the movement perfect.

It controls real well, and within seconds I was popping headshots and nailing everyone in the room. Grenades are on the old nunchuck shake. Thats not a dance, but it could be.

The story is a little odd, and you solve puzzles with this floating magic-eye-torch-thing where you hold up a alien eye and scan for hidden objects.

Its very Goldeneye, very Perfect Dark, a great FPS but the world/story and graphics (but the game is early, Fall 2009) leave a little to be desired. I was playing Killzone 2 like three hours before though, so that might have coloured my impression.

Questions?

I also played House of the Dead: Overkill, and interviewed the designers (I'll try and turn that into a story soon) but the game is like... out, so we'll leave that.
 
About MadWorld's multiplayer: As far as I know, it's restricted to getting the best scores on the Bloodbath Challenges. You can't actually play with 2 at the same time, can you?
 
Dascu said:
About MadWorld's multiplayer: As far as I know, it's restricted to getting the best scores on the Bloodbath Challenges. You can't actually play with 2 at the same time, can you?

I didn't get a chance to play I'm afraid, but I think thats how its set up. Pass the remote type stuff.
 
legend166 said:
the conduit is coming out in fall?

I think thats what he said. Could be wrong, but the games quite far along.

Edit: Wiki says July. Thats probably more acurate. Hooray.
 
I didn't know MadWorld had MP. Why did no one tell me? Details, man, details!

Very pleased about the Goldeneye/PD mentions when talking about The Conduit.


Also:
Its like God Hand, but with Okami's visuals, and a little No More Heroes for good measure.
FUUUUUUUUUU
 
Wuah, MadWorld sounds super awesome. Very arcade...y <3. Thanks for the impressions, hope you get some rest soon.
 
Madworld has multiplayer?!?! It was already a must buy but damn that makes it just that much more awesome :D

thanks for the impressions!
 
MadWorld looked amazingly sweet. It jumped up to "interested" to "first-day purchase" just from watching the demo. Amazingly intuitive controls and gameplay, "good art" and great presentation (the sports-program element is in full force here). Smash TV meets Sin City.

The Conduit on the other hand... pushing amazing effects, yes, but it looked kinda dull? I dunno.
 
Mad World has the godhand backflip did it have other defensive maneuvers?

How was the camera(cameras that spin abit on their own end up driving me bonkers at some point and MW does not have tank controls like GH in videos)
 
There may be a harder mode locked away, the challenge of higher scores, and i've seen in a few threads that no one(in the public) beat the boss
 
Grayman said:
There may be a harder mode locked away, the challenge of higher scores, and i've seen in a few threads that no one(in the public) beat the boss
He wasn't even the real level boss, just a stronger enemy.
 
Madworld looks a lot better in motion. I was going to write it off until I actually saw gameplay footage. The conduit does some great things, I just wish the art direction/setting was more appealing to me. Hopefully they both do well and serve as a notice to 3rd party devs to step it up.
 
McBacon said:
MadWorld

You punch by waggling, chainsaw with B, pick up with A, throw by waggling... you do a lot by waggling. There are a bunch of onscreen commands so its a little QTE-based, but normally just waggling.
You just solidly, completely and perpetually unsold me on Madworld (or however it may be capitalized).
McBacon said:
Questions?
Is The Conduit a 30fps game or a 60fps game? I presume it's 30fps, but you never know, right?

(no worries, I'm definitely getting that one, no matter the answer)
 
bcn-ron said:
You just solidly, completely and perpetually unsold me on Madworld (or however it may be capitalized).
Is The Conduit a 30fps game or a 60fps game? I presume it's 30fps, but you never know, right?

(no worries, I'm definitely getting that one, no matter the answer)

Its 30FPS.

Sorry to dissapoint you with the MadWorld stuff. Its very involving to shake about, but I admit, its not very hard.
 
Y2Kev said:
You just waggle? Like indiscriminately? Are there different ways to waggle?

Sometimes it asks you to do it from side to side, but it seems pretty indifferent if you just spaz out.

Spinning around requires a correct circular motion though.
 
Both of these games sound great. I'll be purchasing both on day 1 for sure.

We haven't seen any impressions of Conduit Multi player have we? That's going to be pretty important to me I think.
 
Gino said:
Both of these games sound great. I'll be purchasing both on day 1 for sure.

We haven't seen any impressions of Conduit Multi player have we? That's going to be pretty important to me I think.
Nintendo Power's impressions (scans) are on the internet if you know where to look.
 
McBacon said:
Sometimes it asks you to do it from side to side, but it seems pretty indifferent if you just spaz out.

Spinning around requires a correct circular motion though.

uhhhh okay I'll be optimistic but this sounds like soul calibur legends with a neat art style

It's even the Dream Team™
 
Slightly worried about motion controls in MadWorld but...

McBacon said:
Its like God Hand, but with Okami's visuals, and a little No More Heroes for good measure.
Jesus Christ!
 
Y2Kev said:
uhhhh okay I'll be optimistic but this sounds like soul calibur legends with a neat art style

It's even the Dream Team™
how the hell can you compare a scamco team to ex-clover studios

that's like

evil
 
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