Pirate Yakuza in Hawaii (my impressions)

Humdinger

Gold Member
Just finished up Pirate Yakuza and thought I'd share my impressions. No spoilers.

Pros
+ Fun characters, especially Majima

+ Lighthearted, cheerful atmosphere; this is unlike most Yakuza games and a nice breather from the heavy melodrama and tension.

+ Combat is enjoyable. Both styles (Mad Dog and Sea Dog) are fun to use. Sea Dog includes a lot of new abilities.

+ The pirate theme is handled nicely; they often seem to be trying to evoke a childlike sense of wonder, and even if they don't always succeed, it at least makes you smile.

+ Ship combat is fun, easy, intuitive.

+ Good side content. Ymmv, but I thought all the minigames in this one were enjoyable and worth at least a few runs. Most of the side stories were pretty good, a couple of them were excellent, a few fell flat.

+ Apart from the main questline, there are two large secondary questlines, one involving pirate ships and the other love. The latter is one of the most unique things I've seen in a videogame in a long time and highly amusing.

+ Good music. I'm still humming the pirate theme. There is a musical section early in the game that I think you'll enjoy a lot.

+ Good performances all around. I listened in Japanese, of course - I couldn't imagine Majima otherwise.

+ Sharp dialog, well localized.

+ Plenty of content, especially for a LAD Gaiden spinoff. One of the reviews claimed this was a "15+ hour game." That's highly misleading. My game clock shows 52 hours. More than twice the 23 hours I spent on Man who Erased His Name, the other LAD spinoff.

+ New Game+ mode is available, which is a nice option for a game like this.

Pirate-Yakuza-10-go-team.jpg


Neutral

The combat is much easier than in most Yakuza games. You won't find the brutally punishing boss fights here that you will in other Yakuza titles. I never found myself badly challenged, and I never died, never even came close to it. And I'm not "gud" by any means. I used only one or two toughness or heat potions throughout the entire game. I just ate the food I had bought, and I had a ton of that leftover at the end of the game. I did complete most of the side content before progressing the main story, so no doubt that caused me to over-level. I was nearly maxxed out by the time I was near the end. But the combat was easy from the start, whereas in other Yakuza games, I will sometimes struggle with early bosses.

I've heard other people say the same - this game's combat is much easier than standard Yakuza games. I think that is by design. RGG was going for a more lighthearted, casual, friendly vibe here. Making combat easier was part of that.

Whether that's a pro or a con will depend on what you're looking for. If you're looking for a fun, relaxing experience, you'll be okay with it. I was.

Cons
- There was too much filler content for my liking. For example - gathering ingredients, growing produce, cooking food, collecting photos, making "friends" by waving to people, briefcases every 20 feet... There was a little bit of the ADHD shiny object thing going on. Previous Yakuza games I've played have been less stuffed. Granted, all of this stuff is optional; you don't have to do it if you don't want to.

- Cooking doesn't really serve that much of a purpose. I cooked well over 100 meals, but I only ate maybe 6 of them through the whole game. I just didn't need them. Cooking is kind of a fun mini-game, but it also requires gathering ingredients, planting seeds, then harvesting them later, which is a lot of busywork. I wish I'd known in advance that I didn't need to do all that. Cooking is very much optional.

- Speaking of cooking, the story is a little half-baked. I won't go into details, because I want to avoid spoilers, but I'll just say it was a little too kid-centric for me. I suppose this was part of the casual, fun, friendly vibe they were going for, but it came off cornball at times.


I think of it as Yakuza's "feel good" game of the series. 8.5/10 for me.
 
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Humdinger

Gold Member
Some gripes about the story ending:
Everybody in the crew would be willing to risk their lives and sacrifice everything they've worked for, just because one guy's daughter is in peril? Is this really how pirates and yakuza think? Come on, now.

Majima talking about how money doesn't matter rings a little hollow, after he and hundreds of others have just spent the entire game trying to hunt down a treasure. lol

It was kind of stupid to leave Moana, a barely legal teenage cutey, on an island by herself, in a bar full of drunken pirates who've already made it clear they fancy her. I mean, what could possibly go wrong?

Why would you keep the rocks of eternal life lying around in your front yard?

But then, Yakuza games always have holes in them, and no one really expects them to make much sense. So, no big deal.
 
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RaptorGTA

Member
Been holding off on completing the final mission, but I have absolutely loved this game. I've been wanting to get into the franchise, given so many good things I hear about it.

I def agree its a 'feel good game' but that's why Ive enjoyed it. its reminds me of an 80's or early 90's action movie. Silly, over top, feel-good moments.
 

Humdinger

Gold Member
Been holding off on completing the final mission, but I have absolutely loved this game. I've been wanting to get into the franchise, given so many good things I hear about it.

I def agree its a 'feel good game' but that's why Ive enjoyed it. its reminds me of an 80's or early 90's action movie. Silly, over top, feel-good moments.

Excellent. It's a wonderful series, so I'm glad you're enjoying your first foray into it. You probably know this already, but most Yakuza games have a mix of heavy and light, with the main story being heavy and the side stories being light. This one (Pirate Yakuza) is almost entirely light, both in the main story and everything else.

If you want to know where to go after this, most people would recommend Yakuza 0. That's the game that hooked me. Majima plays a big role in that one, and you'll be introduced to our main man, Kiryu.
 

a'la mode

Member
More than twice the 23 hours I spent on Man who Erased His Name.

I felt like that one was a much more focused and condensed package though. Pirate Yakuza was alright for a playthough and I like Majima but Man had a better story and some big moments. Yeah, of course they don't all need to be hard hitting games, but it was way too light for me I think, like sipping on a Diet Coke instead of cane sugar Coke from a glass bottle.
 

Orbital2060

Member
I heard elsewhere that previous LAD games (which I haven't played) contained those same elements, so yes, probably so.
Dondoko Island is accessible at one point in Infinite Wealth. Which works basically like an Animal Crossing-like. You can craft patterns which you find in the main game, and build your own little Yakuza paradise resort.

 
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F3112006

Member
I played about 30 hours of infinite wealth but lost access to it when I sold my Xbox, my pc lets me play it through the Xbox app but I wanna play it on steam deck as it’s a perfect match, not sure I can stomach starting again!
 
Majima talking about how money doesn't matter rings a little hollow, after he and hundreds of others have just spent the entire game trying to hunt down a treasure. lol
Tbf on this point, Majima was really only after the healing treasure. We assume it's to cure Noah, which it was, but with the epilogue, it's also implied he was subconsciously looking for a way to cure Kiryu as well.

In the end, I got the impression that this was Yakuza's way of telling us that there isn't going to be a miracle cure for Kiryu.
 

BennyBlanco

aka IMurRIVAL69
I played about 30 hours of infinite wealth but lost access to it when I sold my Xbox, my pc lets me play it through the Xbox app but I wanna play it on steam deck as it’s a perfect match, not sure I can stomach starting again!

It actually looks and runs great at 60 fps, but absolutely fries the battery
 

RaptorGTA

Member
Excellent. It's a wonderful series, so I'm glad you're enjoying your first foray into it. You probably know this already, but most Yakuza games have a mix of heavy and light, with the main story being heavy and the side stories being light. This one (Pirate Yakuza) is almost entirely light, both in the main story and everything else.

If you want to know where to go after this, most people would recommend Yakuza 0. That's the game that hooked me. Majima plays a big role in that one, and you'll be introduced to our main man, Kiryu.

I'll definitely go there next. Thank you!
 

Humdinger

Gold Member
Tbf on this point, Majima was really only after the healing treasure. We assume it's to cure Noah, which it was, but with the epilogue, it's also implied he was subconsciously looking for a way to cure Kiryu as well.

In the end, I got the impression that this was Yakuza's way of telling us that there isn't going to be a miracle cure for Kiryu.

I can see the validity in what you are saying, but I read the story differently -

In my mind, they were primarily in search of the treasure, with the healing elixir being an additional hope. They felt that it would be wonderful if they found the healing elixir, but they couldn't count on that being there, since it wasn't clear whether it was real or legend. So they were principally in search of the treasure, with the elixir being a sort of add-on hope (though important, no doubt). And there are times when Majima clearly gets enthused about all the treasure.

If Majima and Noah were really only after the healing exilir - if that were their whole motivation - then we'd have to deem the treasure hunt a failure, because they didn't find it. They wouldn't have wanted to end the game on a note of disappointment, so that's another reason it has to be about the treasure first, healing elixir second, imo. Also, it wouldn't have been the right "lesson" for Noah - that searching for magic ends in disappointment. It's got to be more positive than that - you go on an adventure to find hidden treasure, and you have lots of adventures and find the hidden treasure. Yay! And along the way, you discover "what the real treasure is" (dawww).

Incidentally, I noticed they didn't make much of Noah's breathing problems except at the start and then at the end. He didn't have any asthma attacks in the middle of the game. Convenient. Psychosomatic little faker, probably. :p

I didn't understand your last comment, because I hadn't played LAD: Infinite Wealth. After reading a story synopsis, I do now. Bummer. I was thinking that last scene indicated they might be reuniting in a future game. Probably not, unless he has a miraculous recovery from some other source - or he wants to do heat moves with his IV pole.
 
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I didn't understand your last comment, because I hadn't played LAD: Infinite Wealth. After reading a story synopsis, I do now. Bummer. I was thinking that last scene indicated they might be reuniting in a future game. Probably not, unless he has a miraculous recovery from some other source - or he wants to do heat moves with his IV pole.
Shit, I'm sorry if I spoiled IW. That was my bad, I should've marked it as an IW spoiler. I like your analysis though! Makes a lot of sense.

I also wouldn't put it past Yakuza to give Kiryu some IV-based Heat actions. 😂
 

Humdinger

Gold Member
Shit, I'm sorry if I spoiled IW. That was my bad, I should've marked it as an IW spoiler. I like your analysis though! Makes a lot of sense.

I also wouldn't put it past Yakuza to give Kiryu some IV-based Heat actions. 😂

No problem. I'm playing things in a weird order - both the Gaiden spinoffs first, without having played either of the main LAD games - so I'm going to stumble over spoilers. You didn't really spoil it anyway. You just hinted at it. I spoiled it myself by looking up the story to figure out what you were talking about. I knew I was spoiling the surprise, but I was curious.

I wouldn't put it past the Yakuza writers to find a way to get to those magic rocks somehow. They're not gone, after all - just underwater near the old guy's home. Maybe Majima can put two and two together and search for them. Or maybe a giant whale could eat the rocks, then Majima can get swallowed up like Jonah, then he finds the magic rocks in the whale's belly, and then he punches his way out. Or something, lol.
 
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