The game looked really good, with the fake 2d elements and setting, the game reached its goal by 397% and this is what Maksym Pashanin said in return:
This is what the game developer said about potential delays back in November:
EDIT:
The new game they are working for is also being kickstarted., the only response to the flashback is this:
Edit2:
Maksym Pashanin (whose status within his new company and owner of the engine being used to develop CE is unclear) has spoken about this issue:
After a long wait, we are very excited to finally reveal the sister project we've been working on: Knuckle Club!
Knuckle Club is a real-time brawler with RPG elements set in cyberpunk era. With this game, we are featuring a brand new graphical API called FALSE 2D, which is a special toolset that simulates 3D conditions in 2D environments. With this API we are finally able to precisely adjust the lighting conditions of our scenes, giving us full control of the final product.
Unfortunately due to recent restructuring of Kilobite, the development of Confederate Express have been postponed, but as an upside it has received a graphical overhaul and now it fully supports FALSE 2D API. As an apology for the delays, we are offering every backer of Confederate Express a free reward pack from Knuckle Club! The reward pack chosen will be the closest to backer's pledge. We will be sending a separate email for every backer with specific details about the reward, so keep an eye on your inbox.
We have also prepared a series of exciting technical updates on Confederate Express to share with our backers, so please stay tuned! We are planning on unrolling the updates shortly after Knuckle Club campaign ends.
This is what the game developer said about potential delays back in November:
Cliqist : Any fear of the over funding curse? That you’ll start obligating yourself to adding features that continually push back the release date?
Maksym Pashanin : One of our biggest concerns is delaying the release date. If we will get over funded drastically, the majority of that money will go towards hiring extra help to make sure we release the game on time.
EDIT:
The new game they are working for is also being kickstarted., the only response to the flashback is this:

Edit2:
Maksym Pashanin (whose status within his new company and owner of the engine being used to develop CE is unclear) has spoken about this issue:
Greetings everyone!
In this update I wanted to discuss Confederate Express as a project moving forward.
First of all, I wanted to clear some confusion up regarding an investment group that stepped in to fund ConEx stretch goals.
I have founded Kilobite in 2013, and during that period I have been working by myself whilst outsourcing most of the work via contractors. I have been scouting talent on the internet and offer them small jobs on a contract basis for my video game (Confederate Express). That was my business model - keep margins low and talent pool deep. Finally, when ConEx concept surfaced on Kickstarter, I have been contacted by a small investor group that was very excited about my new pixel art engine tech, and with their own project (Knuckle Club) nearing completion, they saw an opportunity to become the first game with per-texel pixel art post-processing technology (what a tongue-twister, haha).
That was when the investors presented me with an offer to purchase Kilobite and hire me as a their full-time employee; but the biggest concern for them was Knuckle Club becoming the first game with pixel art post-processing tech. That's where an offer for extra funding of my personal project (Confederate Express) and the non-compete clause restrictions came from.
But I have never seen the situation this way in my head. The only thing I wanted was to make Confederate Express the best game it can possible be, and being high on amazing feedback from the vast Kickstarter community, I have foolishly started chasing an impossible dream. Budgets got bigger and bigger, work kept piling up, and deadlines kept getting delayed.
A lot happened since; Kilobite is now employing a lot people from my collected portfolio on a full-time basis. They have also split my engine tech into a different brand (False2D API), and are currently planning to release it as an SDK toolset for Unity.
With recent update it was my lack of business expertise and poor decision-making that has led to a major outrage of ConEx backers, which have also affected my employer's reputation as a brand; I made an oversight by delaying my personal Kickstarter project in favor of getting extra stretch goals funding for it. I wanted to sincerely apologize from the bottom of my heart for an apparent lack of communication and poor planning on my part. I take full responsibility for recent events.
Moving forward, I am now focusing my efforts full-time on making sure Confederate Express gets delivered promptly. I am also keeping a record of every expenditure made, and notify backers accordingly in order to make my decisions as clear and transparent as possible. I am now aiming for a December 2014 release date, with a closed beta starting in November 2014.
In the end, it was my poor decision-making and lack of communication skills that led to this unfortunate situation, and I will do everything in my power to prevent such incidents from happening in the future. I apologize profoundly and hope to regain your trust by delivering the product I promised.
On a final note, I wanted to thank all of our backers for support and interest in mine and Kilobite's games! You are the sole reason of my motivation.
Sincerely,
Maksym Pashanin
P.S.: the next update on Confederate Express is coming up next week, please stay tuned!