Their official response on the Knuckle Club page:
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Unproven dev bad at PR.
Welp.
Their official response on the Knuckle Club page:
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Their official response on the Knuckle Club page:
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What are they getting at exactly?
Felix said:
Seems legit.
I've seen awful posts, then I've seen yours.
The preceding comments on the Knuckle Club Kickstarter are a bunch of "read all the comments" or "read the below posts" capped off by this:
The only reply from the developer (so far) is
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Seems legit.
My advice to anyone considering backing smaller projects: Don't back games with budgets under, say, $35,000 unless the money is going towards a specific external expense ("We have a completed game but need to pay our musician upfront").
If you back games at a $10,000 budget, you are not paying a professional team. You are paying an independent developer's rent while they work things out. That's OK, but you should expect the following:
- Scope creep
- Loss of team members when people have real stuff to do
- Inability to execute
- Another project is more interesting to me
- I got sick
- My family got sick
There are lots of counterexamples like Risk of Rain and Volgarr, but mostly if you can't pay someone a professional salary until completion of the game, you can't guarantee they are going to be working on the game.
For example, I backed a project with a ~$5,000 goal. The plan was to release the game for free. The person who made it changed the scope a bunch, learned a lot along the way, some team members who were volunteering their time stopped being able to, the person found new team members. The KS money is long-since gone and the game is nowhere near ready. It's still being worked on and the people working on it have a lot of passion. I'm not mad because I knew what I was getting into, but a lot of people would be because this is not a professional situation.
For the sake of transparency, Volgarr cost a lot more than our Kickstarter, but we paid for it out of our own pockets planning ahead of time (savings, etc.). Making video games is an expensive endeavor if you set out to make a high quality one with serious content (most of the time**). **Unless you are already rich, take a decade to make it and live in someone else's basement.
An easy way to do the math for me when I am looking for what KS to back is:
Where are they in the project? Just an idea? Half done? Mostly done?
What have they invested into their own project. If they are asking for money, how much have they personally invested into it. If I don't see a lion-share of personal investment, why should I believe in your project if you don't?
Something to note:
The average game developer salaries range from $35k per year to $100K+ per year depending on experience and job position. If the team size if 5 full time people and they are asking for $25k to pay for a year of development that is a red flag, with a few exceptions... for instance, they already developed the game and just need 25k to bring it to retail etc. Or have to pay for a single specialized contractor as stated earlier.
Add on top of that any physical reward costs and shipping costs and did they pad what they are asking for enough so that they have enough money left over to seriously make what they want to do. Odds are, if a project can't manage a simple budget they are likely going to have a hard time developing a full on game. That's my two cents![]()
Seeing as I've played a number of games I Kickstarted last and this year that sat well within my top 10, I'd say there was nothing wasteful about helping create those games that never would've gotten made.
Even as a backer of this, even with Kickstarter cynicism and trepidation all over this board, I still will continue backing projects I want to see and not let one or two problematic ones prevent me from doing so.
Kickstarter is fantastic. It has its problems but they are out shadowed more often than not.
yoyo said:These guys are total scammers--they are squatting in my neighbor's condo that she listed on Airbnb.com. They reserved through airbnb.com. paid for 30 days, and now they are squatters, scamming my neighbor and they have been served with eviction notices. If you need to reach them, they are scamming in the condo at [removed]. Its a gated complex, but you can just follow in the car that drives in before you.
As if things couldn't get stranger, the latest comment on the Knuckle Club Kickstarter is a doozie:
I backed Confederate Express, at least I'll I'm getting some entertainment out of my $10 pledge. haha
I love Kickstarter as well as evidenced by my ~50 backed campaigns. The good has far outweighed the bad from what has been delivered. This is the first time I've felt scammed but I typically do the minimal pledge amount and go in with the expectation that nothing will be delivered.
Things are getting strange. I've always wondered how easily KS could be abused if you are someone who specializes in making attractive prototypes but doesn't actually bother making a full game. You could get big returns on relatively small work.
(I hope I'm wrong on that implication I just made; if it turns out that these dudes are legit and the game comes out, I'll gladly come back and apologize.. but, wow, do things look really bad right now)
I'm confused as to why Kickstarter doesn't have a rule of some kind that if a previous Kickstarter project hasn't been fulfilled yet, a new Kickstarter isn't able to be started. I know that it may stifle some projects, but it seems that they would be more interested in coming up ways to ensure that buyers are offered some assurance - otherwise people would be less likely to back in the future.
With that said - this is a bit of a shame. I didn't back Confederate Express, but I was interested in the project. It looked kind of interesting.
I don't like the idea of starting a kickstarter for a game then postponing it partway through dev to start work on another game which you are also kickstarting.
It's unlikely it's a scam like people keep saying. A scam implies someone is being intentionally deceitful and wants your money. This seems more like a small, unknown dev getting caught up in all that kickstarter money for their game, realising they aren't having that much fun working on it and want to do something else and try the kickstarter route for their new baby hoping it gets them some more money and they get to take a break from their original project.
Now, obviously that wouldn't please anyone and you'd have to be a fool to think people would be ok with you dropping a project you crowdfunded to work on another project you are also crowdfunding but I don't think the devs are scamming people. I believe they intend to deliver a game in some form but whether it's Confederate Express, Knuckle Club or whatever they want to do next when they get board of what they are doing now I don't know and I don't think they know.
$198
pledged of $25,000 goal
Good.
Also, it seems they are really confident that the game is getting done since they removed the link from the Kickstarter and turned it into a pre-order page.
Rockpapershotgun comments on this and the Yogcast thingy.
Exactly. Let people get burned and rationalize their bad decisions. I'll watch the fireworks from a distance.It's your money, and you are free to waste it as you wish.
A week before our project's kickstarter was about to end, we have been contacted by a small venture capital investment firm that have offered us funding of our stretch goals! In return, they asked us to help a small development team to finish their current video game project. It was at a very late development stage, and after we estimated completion time being around 2-3 months, we decided to take the offer. That means that almost every single stretch goal of Confederate Express will be implemented!
Wasn't this essentially announced in an update back in December, with the upthrust being that Confederate Express gets all its stretch goals?
Its July. Did they get to it right away or its only yesterday that they started working on it?
Not sure. Is that why this is significantly different in people's minds from Double Fine kickstarting another project before they had delivered Broken Age? Because it looks like Knuckle Club has been given priority in order of development?
I guess that seemed apparent to me in the December update. *shrug*
Double Fine has multiple teams. Production on Broken Age didn't stop when Massive Chalice started. They didn't shelve one for the other like this developer is doing.Not sure. Is that why this is significantly different in people's minds from Double Fine kickstarting another project before they had delivered Broken Age? Because it looks like Knuckle Club has been given priority in order of development?
I guess that seemed apparent to me in the December update. *shrug*
So more bullshit then? They would have saved trouble by delivering on their promises.These guys would have saved themselves a lot of heartache if they'd kept up with updates and learned the PR phrase "developed in parallel."
Not sure. Is that why this is significantly different in people's minds from Double Fine kickstarting another project before they had delivered Broken Age? Because it looks like Knuckle Club has been given priority in order of development?
I guess that seemed apparent to me in the December update. *shrug*
These guys would have saved themselves a lot of heartache if they'd kept up with updates and learned the PR phrase "developed in parallel."
So more bullshit then? They would have saved trouble by delivering on their promises.
Not sure. Is that why this is significantly different in people's minds from Double Fine kickstarting another project before they had delivered Broken Age? Because it looks like Knuckle Club has been given priority in order of development?
I guess that seemed apparent to me in the December update. *shrug*
They also claim it will be out by the end of the year, but I'm still trying to find some substantial gameplay footage of their rather ambitious proposal (RPG elements, branching and optional paths, destructible environments, etc.).That update also indicates:
A.) The new project is already funded
and
B.) It will only take 2-3 months to complete.
As that was posted in December, the project should have been finished by the end of April, at the latest. Instead, it is mid-July and they are attempting to Kickstart it, indicating that major work is yet to be done.
That update also indicates:
A.) The new project is already funded
and
B.) It will only take 2-3 months to complete.
As that was posted in December, the project should have been finished by the end of April, at the latest. Instead, it is mid-July and they are attempting to Kickstart it, indicating that major work is yet to be done.
Also, the DoubleFine situation was different in that DF made clear that it would be a different team working on Massive Chalice, and that work would not cease on Broken Age. This is entirely different.
Good.
Also, it seems they are really confident that the game is getting done since they removed the link from the Kickstarter and turned it into a pre-order page.
Rockpapershotgun comments on this and the Yogcast thingy.
Same hereI agree. I've so far backed 10 projects and will be backing quite a few more (I promised to put 5% of my game's sales towards other projects in the future).
At the end of the day, if this confederate express thing doesn't see the light of day or is otherwise a stinker, I'm only out $15 and it's not the end of the world. I think the problem is more their attitude than my own loss of funds. If they handled this in a more transparent way I'd probably be less annoyed with them.
Meanwhile, we've seen some amazing Kickstarters with low goals end up funded and end up coming out. Some highlights that instantly jump to mind are Volgarr the Viking and Valdis Story, both of which are games that asked for 5 digit funding and both of which came out and delivered on their promises and then some. As long as people like this are out there and need funding to make their game, I'll be supporting projects.
Greetings everyone!
In this update I wanted to discuss Confederate Express as a project moving forward.
First of all, I wanted to clear some confusion up regarding an investment group that stepped in to fund ConEx stretch goals.
I have founded Kilobite in 2013, and during that period I have been working by myself whilst outsourcing most of the work via contractors. I have been scouting talent on the internet and offer them small jobs on a contract basis for my video game (Confederate Express). That was my business model - keep margins low and talent pool deep. Finally, when ConEx concept surfaced on Kickstarter, I have been contacted by a small investor group that was very excited about my new pixel art engine tech, and with their own project (Knuckle Club) nearing completion, they saw an opportunity to become the first game with per-texel pixel art post-processing technology (what a tongue-twister, haha).
That was when the investors presented me with an offer to purchase Kilobite and hire me as a their full-time employee; but the biggest concern for them was Knuckle Club becoming the first game with pixel art post-processing tech. That's where an offer for extra funding of my personal project (Confederate Express) and the non-compete clause restrictions came from.
But I have never seen the situation this way in my head. The only thing I wanted was to make Confederate Express the best game it can possible be, and being high on amazing feedback from the vast Kickstarter community, I have foolishly started chasing an impossible dream. Budgets got bigger and bigger, work kept piling up, and deadlines kept getting delayed.
A lot happened since; Kilobite is now employing a lot people from my collected portfolio on a full-time basis. They have also split my engine tech into a different brand (False2D API), and are currently planning to release it as an SDK toolset for Unity.
With recent update it was my lack of business expertise and poor decision-making that has led to a major outrage of ConEx backers, which have also affected my employer's reputation as a brand; I made an oversight by delaying my personal Kickstarter project in favor of getting extra stretch goals funding for it. I wanted to sincerely apologize from the bottom of my heart for an apparent lack of communication and poor planning on my part. I take full responsibility for recent events.
Moving forward, I am now focusing my efforts full-time on making sure Confederate Express gets delivered promptly. I am also keeping a record of every expenditure made, and notify backers accordingly in order to make my decisions as clear and transparent as possible. I am now aiming for a December 2014 release date, with a closed beta starting in November 2014.
In the end, it was my poor decision-making and lack of communication skills that led to this unfortunate situation, and I will do everything in my power to prevent such incidents from happening in the future. I apologize profoundly and hope to regain your trust by delivering the product I promised.
On a final note, I wanted to thank all of our backers for support and interest in mine and Kilobite's games! You are the sole reason of my motivation.
Sincerely,
Maksym Pashanin
P.S.: the next update on Confederate Express is coming up next week, please stay tuned
My advice to anyone considering backing smaller projects: Don't back games with budgets under, say, $35,000 unless the money is going towards a specific external expense ("We have a completed game but need to pay our musician upfront").
If you back games at a $10,000 budget, you are not paying a professional team. You are paying an independent developer's rent while they work things out. That's OK, but you should expect the following:
- Scope creep
- Loss of team members when people have real stuff to do
- Inability to execute
- Another project is more interesting to me
- I got sick
- My family got sick
There are lots of counterexamples like Risk of Rain and Volgarr, but mostly if you can't pay someone a professional salary until completion of the game, you can't guarantee they are going to be working on the game.
For example, I backed a project with a ~$5,000 goal. The plan was to release the game for free. The person who made it changed the scope a bunch, learned a lot along the way, some team members who were volunteering their time stopped being able to, the person found new team members. The KS money is long-since gone and the game is nowhere near ready. It's still being worked on and the people working on it have a lot of passion. I'm not mad because I knew what I was getting into, but a lot of people would be because this is not a professional situation.
New update from the dev:
https://www.kickstarter.com/projects/829559023/confederate-express/posts/920492
I'm glad the developer did such a great job explaining why the project that was nearly completed back in December and only needed 2-3 months of work suddenly had a Kickstarter campaign launched for it.
Don't forget the fact that there's a mysterious investor group who is willing to throw a lot of money at various things behind the scenes but is apparently unwilling to fund their own game, it appears.
New update from the dev:
https://www.kickstarter.com/projects/829559023/confederate-express/posts/920492
New update from the dev:
https://www.kickstarter.com/projects/829559023/confederate-express/posts/920492
I'm glad the developer did such a great job explaining why the project that was nearly completed back in December and only needed 2-3 months of work suddenly had a Kickstarter campaign launched for it.
That doesn't seem to explain what is happening with Knuckle Club. If he is an employee now, it means he could get fired. If the company that owns all his tech and assets now really only wants to do Knuckle Club, and Knuckle Club is totally going to tank on Kickstarter, why are they still selling it on their official site? Will there be refunds? What if the company decides this wasn't worth their time and pulls out? What happens then? Doesn't add up!