Ryse looks so good. Really great to see a CryEngine 3 Crytek game that isn't totally all over the place in art direction. Easier to paint with history than science fiction, but still, it's so much more consistent than the Crysis series. And the tech implemented does a great job of presenting each scene and hiding any blemishes. Love the reflections, baked or not, and love the bokeh DOF. The plumage on the helmet is also a stand out. Looks thick and has a believable shadow casting effect, avoiding that weird obviously layered look and instead like it actually has depth.
Both Mario and DK both show up pretty average in screens, in my opinion, sans for the odd set piece. It's probably due to the animations, which I think in Tropical Freeze's case give the game an great sense of life and character, and you just can't capture that in stills. Both remind me a lot of last gen games; better in motion than in stills.
Nintendoland, on the other hand, looks great in stills. Really cohesive and varied art direction. ZombiU too looks awesome in stills, even if Ubisoft filtered the game to hell and back to hide its technical limitations. Might need to play through that one again.