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CONSTANCE - a 2D Metroidvania

The Cockatrice

I'm retarded?
Thought this game needed more attention.




It also has a demo you can play. You can tell what the game's inspiration is, but it's also its own thing. I actually enjoyed the demo quite a lot. Late 2025 tho :(
 
Yo, it's time to start calling these 'search-action' games again, instead of the dumb Metroidvania thing. Especially the 'vania' part makes barely sense as it's mostly Metroid inspired.


Where can I sign the petition?
 
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Yo, it's time to start calling these 'search-action' games again, instead of the dumb Metroidvania thing. Especially the 'vania' part makes barely sense as it's mostly Metroid inspired.


Where can I sign the petition?
www.notgonnahappen.com/thatnameisterrible
 
Yo, it's time to start calling these 'search-action' games again, instead of the dumb Metroidvania thing. Especially the 'vania' part makes barely sense as it's mostly Metroid inspired.


Where can I sign the petition?
No. When I hear Jeff Gerstmann say that I want to slap him through my screen.
 
Constance is a 2D hand-drawn action adventure featuring a paintbrush-wielding artist, striving to escape from a colorful but decaying inner-world, created by her declining mental health.
Hate It GIF by Laff



And here's the dev's webpage: https://btf.de/btf-games-department/
In addition to its own games, the team is also involved in projects with a social background, such as "Leon's Identity" to prevent right-wing extremism and "Dino Dino" to teach scientific facts to preschool children.
Easy skip. I wonder what those "scientific facts" are about, surely nothing political. :goog_relieved:
 
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Looks pretty sweet. Good user reviews so far. Not the next Hollow Knight but a (relatively) bite sized metroidvania.
Easy skip. I wonder what those "scientific facts" are about, surely nothing political. :goog_relieved:
It's called Dino Dino, as you quoted. It's a little app with info bits for 21 dinosaurs. You need mental help asap 💛
 
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Looks pretty sweet. Good user reviews so far. Not the next Hollow Knight but a (relatively) bite sized metroidvania.

It's called Dino Dino, as you quoted. It's a little app with info bits for 21 dinosaurs. You need mental help asap 💛
Hey where there's smoke there's usually fire, don't blame me for being on edge with this stuff. :lollipop_content:
 
Looks like it's selling decently for a small indie (again not a runaway hit like big ones).
 
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I've been waiting for this for a while. The demo was solid and it seems like an above average Metroidvania. 👍
 
Interesting how only about 3% or less of buyers review a game.
 
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Interesting how only about 3% or less of buyers review a game.
Yeah not a lot of people engage with that. I'm guilty of it too, should give more reviews to cool games I like, specially obscure ones.
 
all that hard work creating the game's visuals only to settle on that completely repulsive main character design lol
 
Yo, it's time to start calling these 'search-action' games again, instead of the dumb Metroidvania thing. Especially the 'vania' part makes barely sense as it's mostly Metroid inspired.


Where can I sign the petition?

I've said this so many times over the years. The "vania" part is due to 1 game. I always preferred Metroid-liked, but search action works for me too.


In any case my gf as been playing this game and it looks really nice in motion. I find my self check king it out when we she plays. Looks colorful and smooth.
 
Hmm, map overhaul coming. Play now and again later or wait for the perfected ver?
 
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The "vania" part is due to 1 game


Castlevania 2: Simon Quest is "more Metroidvania" than Metroid itself and both games released in the same year and month. It's fair the two put their names to the genre.

Constance looks good, though I'm a bit tired of the "mental issues" trope. I'd prefer full fantasy lore.

We have too much Vaniaslop, indie devs need to start doing something else.

HK is one of the biggest influencers of the past decade. The genre increased its popularity and being 2D it doesnt take a huge budget to produce so it's a logic choice for devs.
 
Castlevania 2: Simon Quest is "more Metroidvania" than Metroid itself and both games released in the same year and month. It's fair the two put their names to the genre.

I played it growing up and I disagree. It has some elements of a Metroid game but it's not fully realized the way Metroid is.
 
We have too much Vaniaslop, indie devs need to start doing something else.

I have the same feeling. Moreover it looks like an « ugly » Silksong.

And the launch timing of this game is one of the worst i've seen in years ( just one or two month after the Silksong).

Why should i buy a clone when i can have the original at the same price?
 
A little too Hollow Knight but I'll give any Metroidvania a try. It's always a little annoying when a game is a hit and you get a flood of indie copycat titles. This looks to do its own thing a bit but still, graphically and combat wise, it's way too close.
 
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it's unfair to call someone copycat only because it shares some mechanics with previous titles. I mean, the genre has certain conventions and there's a limit on the mechanics they have. Double jump or air dash are typical upgrades that most add as unlockables because those are the easiest limits for map traversal.

Though it's clear that Hollow Knight provoked a paradigm shift, it's becoming a bit annoying to apply the same "hollowlike" label to every other metroidvania just like now every action game is a "soulslike". Next month we will get another promising one yet half the comments will be calling it "Hollow Space" or something along those lines.

 
Purple-haired, female protagonist trying to escape from her "inner world" created by her mental health?

If you look up "modern audience slop" in the dictionary, there will be a picture of this game.
 
Purple-haired, female protagonist trying to escape from her "inner world" created by her mental health?

If you look up "modern audience slop" in the dictionary, there will be a picture of this game.


This is keeping me from buying. I don't want immersion breaking bullshit. This trope feels old and is the last thing I want to see in the genre.
 
Purple-haired, female protagonist trying to escape from her "inner world" created by her mental health?
Mental health issues that come from (gasp) having to work (timestamped):



Feels like someone dumped their personal traumas into the game they were making.
 
The daily grind and pressure can get to anyone some times, some are more susceptible than others too. Not sure what your problem with that small sequence is. Did you watch a whole gameplay walkthrough of a game you never cared for just to find something to whine over? That's so mental 💛
 
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The daily grind and pressure can get to anyone some times, some are more susceptible than others too. Not sure what your problem with that small sequence is.
It's lame as hell, just that.

Did you watch a whole gameplay walkthrough of a game you never cared for just to find something to whine over? That's so mental 💛
I found it posted somewhere else. There's no need to get personal and insult others to defend a game dude, thought you were better than that.
 
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Well they say what the themes are up front, naturally there are sequences that are about that, surprise! If it was pretending to be about a bounty hunter battling aliens then that sequence showed up I guess I'd be disappointed too. You've already said it's lame. Glad you didn't watch, just search 💛
 
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The daily grind and pressure can get to anyone some times, some are more susceptible than others too. Not sure what your problem with that small sequence is. Did you watch a whole gameplay walkthrough of a game you never cared for just to find something to whine over? That's so mental 💛


The problem is that you can't get immersed in a world that you know it's just the personal dramas of somebody else. Self insertion is one of the biggest problems of modern writing and it's not even original. It was awful in Evangelion and it keeps being awful thirty years after.
 
The problem is that you can't get immersed in a world that you know it's just the personal dramas of somebody else. Self insertion is one of the biggest problems of modern writing and it's not even original. It was awful in Evangelion and it keeps being awful thirty years after.
Some people liked Evangelion. Some like this, it's certainly not one of those thousands of zero word of mouth games as in that recent Steam thread. Glad the game's up front about its themes so folks not into it can easily skip rather than investigate, get invested, then surprised like in Evangelion 💛
 
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Well they say what the themes are up front, naturally there are sequences that are about that, surprise! If it was pretending to be about a bounty hunter battling aliens then that sequence showed up I guess I'd be disappointed too. You've already said it's lame.
No need to be so condescending and over defensive. Did you work on the game or something?

I just said, that it's lame as fuck, and not just theme-wise but also gameplay-wise: You finish of a boss and have to go through a long, slow and seemingly unskippable cutscene just to be able to keep playing. The theme of "being sad" here doesn't matter, that shit is just bad game design.

Glad you didn't watch, just search 💛
Yeah god forbid consumers find out stuff about the product huh
 
Yeah god forbid consumers find out stuff about the product huh
It's quite up front about the themes, so up front your very first post was just about it being an easy skip, it didn't seem like you needed to investigate it, my bad. Glad you gave it a chance, sorry it's not for you cementing your initial reaction. Hope you find something else that works for you 💛
Did you work on the game or something?
Nope, just discussing it here. Haven't played it yet. Debating to try it or wait for the map overhaul/console launch that's apparently coming next year.
 
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Yeah probably gonna wait. Although I just read the actual post on Steam rather than just see the tweet and it's not a game world overhaul but the actual map interface stuff to make it more readable or whatever, so I guess it won't be as huge a difference as I thought (good for current players). Cool.
We heard and analyzed your feedback and are attempting everything we can to adress the biggest issues.

Besides obvious accessibility options like a better readable map and skippable cutscenes we are also looking into our boss fight designs and will smoothen out some of the rougher edges in terms of timing, pacing and balancing that we unfortunetely didn't have the time to perfect before the 1.0 launch.

We hope you're excited about what we are preparing for you.
 
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