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Controllers |OT| It's the Hall-Effect Life!

Recently got another flight sim controller. This one is the Virpil R1 rudder, which is very different from the tiny VKB rudder I was using before. There's a lot of adjustments available - I currently have the pedals set to their narrowest width, no outward camber, lowest pedal angle.

I got it with the optional damper, which makes it very smooth. It's set so it barely requires any force to keep the pedals in position, but without any pressure they will slowly return to the middle. Without the damper the pedals push back hard on your feet and want to instantly spring back to the neutral position.

The toe brakes are heavy and take a lot of getting used to. I had to remove one of the springs to make them lighter. I also had to pad the rubber stops with fabric tape, as they're slightly tacky against the metal of the pedals.

The mechanism is really simple - a trapezoid that swings back and forth, with a spring and a cam. The massive plate on the bottom is just to stop it toppling over on the floor, but it can be removed and the small box with the electronics can be bolted onto a sim rig, which would certainly be the best way to do it. It tends to slide around on my wooden floor, despite its rubber feet, so I can't raise the tension in the damper as high as I'd like. Maybe I'll find something to brace it against the wall.

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I bought an 8bitdo controller for my phone for emulators & handheld play I can also use on PC as my DS4 is going bad (even if maybe less comfy due to width).
mobile-gaming-controller.png

I will be using it via bluetooth on phone, wired on PC. It has no rumble but hall effect sticks, triggers, some back buttons and will be recognized as an Xbox pad on PC. Gamesir had various options but I couldn't find them for good prices and they were either too bulky or too compact, I liked some without analog triggers but I wanted analog triggers for Dreamcast/Saturn so I went with this (I considered Gamesir's Galileo, G8+ and X2s/X5s as well). As long as they don't come out with Ultimate Mobile 2 soon with usb c (to phone, this has usb c to PC/charge), rumble & more stuff I'm good.
 
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I was randomly browsing Time Extension and they had an article about Retro Fighters and I was like oh yeah I forgot about them I wonder what they are doing now and I saw this.



Looks like they fixed or at least have attempted to fix a lot of the complaints of the standard Defender controller. I always prefer to use original or first party options but I know a lot of people like these for PlayStation 1-3.

Edit: I also find it hilarious that they didn't bother to dust the PC :messenger_grinning_squinting:
 
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I was randomly browsing Time Extension and they had an article about Retro Fighters and I was like oh yeah I forgot about them I wonder what they are doing now and I saw this.




Looks like they fixed or at least have attempted to fix a lot of the complaints of the standard Defender controller. I always prefer to use original or first party options but I know a lot of people like these for PlayStation 1-3.

Edit: I also find it hilarious that they didn't bother to dust the PC :messenger_grinning_squinting:

Does anyone make a third-party controller that actually supports and replicates the Dualshock 2's pressure sensitive buttons? BeardSpike BeardSpike - you know if this exists?

Always wondered if someone figured that out, since the ones on my old pad don't work anymore. I end up with racing games having to bind stuff to the triggers, but some other genres on the console used them too that don't feel natural on a triggers with PCSX2.
 
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Does anyone make a third-party controller that actually supports and replicates the Dualshock 2's pressure sensitive buttons? BeardSpike BeardSpike - you know if this exists?

Always wondered if someone figured that out, since the ones on my old pad don't work anymore. I end up with racing games having to bind stuff to the triggers, but some other genres on the console used them too that don't feel natural on a triggers with PCSX2.
Apparently regular Defender from Retro Fighters had pressure sensitive buttons, dunno about Pro which hououinkyouma00 hououinkyouma00 just posted.

Edit: just read their official page and it has them https://retrofighters.com/our-collection/defender-pro-wireless-gamepad/#controllers-description

Drops in June though.
 
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I bought an 8bitdo controller for my phone for emulators & handheld play I can also use on PC as my DS4 is going bad (even if maybe less comfy due to width).
mobile-gaming-controller.png

I will be using it via bluetooth on phone, wired on PC. It has no rumble but hall effect sticks, triggers, some back buttons and will be recognized as an Xbox pad on PC. Gamesir had various options but I couldn't find them for good prices and they were either too bulky or too compact, I liked some without analog triggers but I wanted analog triggers for Dreamcast/Saturn so I went with this (I considered Gamesir's Galileo, G8+ and X2s/X5s as well). As long as they don't come out with Ultimate Mobile 2 soon with usb c (to phone, this has usb c to PC/charge), rumble & more stuff I'm good.
So I ordered the white standard one and they sent me the Xbox black. I don't think I'll bother switching it since they also took so long to ship it and stuff, got a 5 eur coupon for the mistake (which is lame but eh) and told them off a bit that's it.
mobile-gaming-controller-xbox.png

The pad seems pretty great, I tested it on my phone in emulators and it's nice and also tested it on my PC and it's recognized as an Xbox 360 pad in most stuff though retroarch and windows devices (but not device manager) do read it as 8bitdo so you can tell it apart vs other xinput pads.

It conveniently replaced the DualShock4 in my Retroarch settings where I have a different P1 and P2 gamepad per core so I don't have to mess with that which is nice, though I'll still probably have to remap some stuff like coin buttons and things here and there.

I tested with Hollow Knight to see if it's the 1st pad for an average Steam game and it is (wouldn't wanna have to faff about with disconnecting the xinput Retro-bit Saturn pad) and also tested the d-pad moving left/right near the bench, no unintended up/down directions there.

It has nice clicky shoulder buttons and d-pad and back buttons (which sadly can only be made into duplicates of other buttons but you can apparently set impossible combos like left/right d-pad and then assign that impossible combo as a key in Steam input or other settings to fake extra buttons.

About the only minor issue I see because it's made to be a mobile phone handheld controller is that you can easily touch the right stick when using the A button, the DS4 has way more room there. It's fine though, just an observation. The width is fine too without the phone slotted in.
 
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