Roland Hood
Member
Any gameplay elements that were pretty cool but buried in an obscure or mediocre game - a feature you wouldn't mind seeing in higher profile games?
The two that come to mind for me:
Total Immersion Racing - the game is so obscure I can't even remember the name of the feature now
- I think it was called 'racing coach' or something. Basically you did a few practice laps and the game would adjust your car settings based on the way you drove - gear ratio, brakes, etc.
Dead to Rights - I guess disarms make an appearance here and there, but I think this was the first game that used 'em. Plus the ability to throw a cannister in the air over some enemies and shoot at it. I never could pull that off effectively when I needed it though.
Any others?
The two that come to mind for me:
Total Immersion Racing - the game is so obscure I can't even remember the name of the feature now
Dead to Rights - I guess disarms make an appearance here and there, but I think this was the first game that used 'em. Plus the ability to throw a cannister in the air over some enemies and shoot at it. I never could pull that off effectively when I needed it though.
Any others?