Nash said:Gah!
This thread didn't have a Blinx warning! From the title of the thread I thought I was safe ...
Pimpbaa said:You are more offended by Blinx than that hideous render of a humanoid fox? Whoever did that render should be forbidden from doing any sort of art for a game.
lockii said:
Mama Smurf said:Urgh, please. I almost replied to the topic with "First person to post Oni Link gets spat on", then decided no one's taste could possibly be that bad. I overestimated you.
Unless it was another joke post like Blinx. That's it, right?
Liono said:![]()
Sorry, but this thread was ruined the second Blinx showed up.
Pimpbaa said:And you had to go ruin it even more by posting a pic of jak and daxter.
Liono said:That's the idea.
The eyepatch is upsetting, but the fact Blinx can disturb *without* being hideously rendered makes Blinx far more dangerous.
did they just took some dried fruit , stick 2 eyes to it and call that a character !? ..
Couldn't agree more. Shinkawa's designs are second to none.Wario64 said:
paul777 said:The Boss is a really striking character. Not so much because of her appearance per se, but in the way she's presented, she just exudes power and a certain aura that is immensely cool.
olimario said:Sonic? :lol
I think Konami did an amazing job with The Boss.
Reto did a great job with Samus' Light Suit, too.
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[Sega President] Nakayama posed a challenge to his entire company: come up with a mascot for the company, one that could star in a game that would show off the power of its new system and sell over a million units. Nakayama wanted a universally-recognized character that could personify his company. He wanted a character that was to Sega what Mickey Mouse was to Disney. He wanted a character that would put Sega ahead of Nintendo.
He got exactly that.
The challenge was answered by Sega's AM8 division (later renamed Sonic Team --- aha!). A 15-man group, AM8 spent several months toying with many character submissions from within the company (just about every animal, from rabbits to kangaroos, was being considered -- one Sega of America exec was hell-bent on it being a squirrel, largely based on his affinity for Rocky & Bullwinkle). The original game concept was to have a speedy character that could pick up and throw objects at enemies, but the mechanism of picking up objects proved too complicated and was dropped in favor of a character who simply rolled and plowed through his enemies. But a rolling ball didn't seem quite lethal enough, so the concept of spikes was introduced. This narrowed the potential animal candidates to two: an armadillo or a hedgehog. The hedgehog ultimately won and a character, code named "Mr. Needlemouse," was born.
holycrap ... looks nice ...olimario said:Sonic? :lol
I think Konami did an amazing job with The Boss.
Reto did a great job with Samus' Light Suit, too.
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