It's a pretty solid engine, and for the most part, it kind of feels like an FPS anyway. On close inspection, it's all about the texturing. The lighting to me looks alright, as do tthe models. The texturing isn't AMAZING, but it's definitely where the look comes from. Overall, it's more about being greater than simply a sum of the parts.
So could an FPS be made from the RE4 engine? Maybe the engine isn't suited to faster action play, and the whole shooting while moving is a deliberate issue beyond gameplay mechanics (I'm sure a strafe could have been put in, technically, at least). Could the engine be adapted to use a dual analgoue inerface? I'm not saying that RE4 should've been an FPS or had such controls, but could a game in the traditional FPS mold be created usign the graphics engine? Would the small area loading work in an FPS? It's blazingly fast as it is.
I don't know why I ask, I'm just curious. I love RE4, and it did feel a lot like an FPS anyway, and I love the immersiveness of those kinds of games.
So could an FPS be made from the RE4 engine? Maybe the engine isn't suited to faster action play, and the whole shooting while moving is a deliberate issue beyond gameplay mechanics (I'm sure a strafe could have been put in, technically, at least). Could the engine be adapted to use a dual analgoue inerface? I'm not saying that RE4 should've been an FPS or had such controls, but could a game in the traditional FPS mold be created usign the graphics engine? Would the small area loading work in an FPS? It's blazingly fast as it is.
I don't know why I ask, I'm just curious. I love RE4, and it did feel a lot like an FPS anyway, and I love the immersiveness of those kinds of games.