I would say after 4, that game had an incredible campaign, stellar music, new cool enemies, and awesome new weapons, as someone who had no faith going in it had such promise in its future (4 really stumbled in its priorities with the competitive ranked online sort of things with random drops not balanced properly but Halo CE had bad balance issues in thier beginning so I saw it as excusable). Theres no way the same people who did 4 did 5 or infinite.It died after Reach.
No because halo by its nature is effectively about one story. Whereas with cod, each game is a different story and setting.
Also halo was bungie. Whereas cod from almost the get go was made my multiple studios. So allowed longer developments times etc.
Id argue it died at Reach. The campaign was great but the MP was fucking shit and the start of the downfall.It died after Reach. It was never going to reach those numbers again.
It was a weaker mp game overall, but I really liked the unlockables as you kept playing and the firefight mode was pretty fire.Id argue it died at Reach. The campaign was great but the MP was fucking shit and the start of the downfall.
I kind of see what you mean but also disagree. Halo 2 and 3 definitely drove multiplayer gold subscriptions like nothing else. Halo 3 had a very short campaign and to me the multiplayer took the center stage, I had friends who lived on Halo 3 MP.- Too much focus on SP and story. Out of all the major shooter franchises, how many gamers care that much about SP campaign as the priority? Hardly any. When it comes to shooters, it's MP first, SP second. halo always seemed promoted as SP first, MP second. At least thats the gist I got from trailers with Master Chief this, Cortana that, lore, etc.... I think most shooter gamers just want to know how good and meaty MP mode is first. And if it has a good SP mode, that's a bonus
The shield was unbalanced and the guns were balanced too balanced which made for weaker uninteresting guns. I hated all of the new power weapons in that game, nothing felt powerful. Invis was fun tho and Invasion was neat. Taking the multiplayer maps straight from the single player really hurt the campaign for me tho since it was a 1 to 1 rip and I played alot of the beta.It was a weaker mp game overall, but I really liked the unlockables as you kept playing and the firefight mode was pretty fire.
Those perk loadouts, especially the shield one kinda broke me in many ways lol.
Yeah, I think Reach was something that killed Halo. At least triggered its decline.Id argue it died at Reach. The campaign was great but the MP was fucking shit and the start of the downfall.
The moment to stop leading and start chasing you're dead meat.Yeah, I think Reach was something that killed Halo. At least triggered its decline.
Yeah, I think Reach was something that killed Halo. At least triggered its decline.
Even Destiny never reached the cultural impact of Halo.The moment to stop leading and start chasing you're dead meat.
Its not all on 343.
“COD is more casual friendly and it was built to be an annual release.”No because perfect timing had a lot to do with its success. It just run its course.
Halo 1-3 were very good games but the timing of the rise of online MP and social media at the time helped.
COD is more casual friendly and it was built to be an annual release.
Best case scenario was MS allowing Bungie make Destiny but have them involved in consultancy work for 343. Halo would remain huge but with only access to one platform, its hard to be bigger than multiplatform games.
They kept changing what made halo fun.
Todays audience is dumb tho, they are raised on twitch shooters and have no impulse control. I agree with you if you doing it for money but in terms of quality Halo is methodical and excellent still, however I do think it did need to evolve naturally, to me that would mean suit upgrades being power weapon esk map pickups, more interactable stage stuff and eventually timed map events that change the map during certain times of a match to change things up mid game.Not really, the longer TTK and slower gameplay doesn't wash with todays audience. They tried to and had to change but failed.
Halos core gameplay is dated. But in a catch 22 if you change anything about Halo then it loses its identity.
They should have just put it to bed and gone all in on Destiny with Bungie
I still enjoy Halo myself, but it carries too much baggage with it to evolve. Theres a reason the COD formula largely remains unchanged, it works.Todays audience is dumb tho, they are raised on twitch shooters and have no impulse control. I agree with you if you doing it for money but in terms of quality Halo is methodical and excellent still, however I do think it did need to evolve naturally, to me that would mean suit upgrades being power weapon esk map pickups, more interactable stage stuff and eventually timed map events that change the map during certain times of a match to change things up mid game.
I love the fact in Halo you can get shot in the back and turn around and out play them if your a good player, one of the best feelings, but yes Im sure that feels like ass on the other end haha.I still enjoy Halo myslef, but it carries too much baggage with it to evolve. Theres a reason the COD formula largely remains unchanged, it works.
The skill gap in Halo is massive and why it finds itself unable to pick up any traction with todays audience.
I like the map control, with the power weapon spawns. Something you don't get these days with BR's or modern COD.I love the fact in Halo you can get shot in the back and turn around and out play them if your a good player, one of the best feelings, but yes Im sure that feels like ass on the other end haha.
I don’t think so personally.There’s nothing about Halo that suggests “it’s nature is one story”.
You could easily turn that IP into the CoD model.
I don’t think so personally.