Drizzlehell
Banned
"Analog horror is a subgenre of horror fiction and offshoot of the found footage film technique, often cited as originating online during the late 2000s and early 2010s[...] Analog horror is commonly characterized by low-fidelity graphics, cryptic messages, and visual styles reminiscent of late 20th-century television and analog recordings."
When you think about it, this sounds like a perfect way to describe many horror games that came out around that era:
The original Silent Hill
Nightmare Creatures 2
Resident Evil
Dino Crisis
There's really something about those low resolution, pixellated graphics, blocky models, low draw distance, and muffled sound quality that makes those games feel more gritty and unsettling. It's almost as if your brain is doing half the work here when it comes to getting scared, because you have to fill in a lot of the blanks yourself by using your imagination, because the tech used here was just too crude for the developers to be able to show you everything. It just feels more scary when the game you're playing looks like it's playing from a busted up VHS tape on an ancient CRT TV, almost as if it was - case in point - a found footage thing.
Now, obviously this wasn't the intention at the time when those games were being made, because back then it was the peak of what was possible with that technology. But, in my opinion, by ageing so much and so ungracefully, they sort of retroactively became something that other artists and developers were trying to imitate when they came up with this subgenera of horror.
And by the way, October is just around the corner, which means it's almost time to psych myself up for some horror content. I'm stoked! Who's with me?
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