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Crimzon Clover: World Ignition is the long-awaited port of the until now Japan-exclusive arcade shooter for NESiCA Live. Originally a doujin (“indie” game, Crimzon Clover made waves after its PC disc release in 2011 for its addictive scoring system, over-the-top visuals, aggressive bosses and scrupulous level design. Almost a year after its release in Japanese game centers, Crimzon Clover is still the most popular shooter in arcades, thanks to some of the brilliant modes added in this version, namely: the breakneck speed of Boost Mode, and the overwhelming annihilation of Time Attack Mode.
Given the health of the industry, the arcade version and by extension "World Ignition" is possibly one of the last “great arcade shooters”, built for a challenging one credit clear, but with scoring intricacies that can be explored for years. And in just a week, it's coming to PC worldwide.
Given the health of the industry, the arcade version and by extension "World Ignition" is possibly one of the last “great arcade shooters”, built for a challenging one credit clear, but with scoring intricacies that can be explored for years. And in just a week, it's coming to PC worldwide.
- Release Date: June 7th, 2014
- Platform: Steam
- Price: USD $9.99
EUR €7.33
CAD $10.92
GBP £5.97 - Languages: English, Japanese, French, Spanish, Italian, German, Portugese
- Developer: Yotsubane
- Publisher: Degica
Official Trailer:
https://www.youtube.com/watch?v=2aD97wpFo7c
https://www.youtube.com/watch?v=2aD97wpFo7c
TYPE-I
The classic Crimzon Clover, with a somewhat wide shot and lasers for lock-on weapons. Its lasers are the quickest of the standard ships and have great damage efficiency. Your standard, dependable ship.
TYPE-II
A quicker ship with tracing options that fire homing missiles when locked on, with more power than TYPE-I, but less firing speed.
Known as the "trickier" of the three default ships, TYPE-II is better used when you've gotten a handle on the basic game mechanics.
TYPE-III
Quick as lightning, TYPE-III darts around the screen effortlessly and enjoys some of the highest firepower in the game. It is however a bit tricky to control, plus its lock-on shot is limited: a focused “sniper shot” with somewhat slow reload times.
The classic Crimzon Clover, with a somewhat wide shot and lasers for lock-on weapons. Its lasers are the quickest of the standard ships and have great damage efficiency. Your standard, dependable ship.
TYPE-II
A quicker ship with tracing options that fire homing missiles when locked on, with more power than TYPE-I, but less firing speed.
Known as the "trickier" of the three default ships, TYPE-II is better used when you've gotten a handle on the basic game mechanics.
TYPE-III
Quick as lightning, TYPE-III darts around the screen effortlessly and enjoys some of the highest firepower in the game. It is however a bit tricky to control, plus its lock-on shot is limited: a focused “sniper shot” with somewhat slow reload times.
The assault on heaven begins.
Crimzon Clover's Steam release includes all the frenetic arcade modes mentioned above, plus a few new bells and whistles.
For instance, the Original and Unlimited modes are carried over from the original Doujin release, but there have been a lot of tweaks to balance and enemy positioning to give them an arcade difficulty curve.
Original:
Your standard difficulty, somewhat heavy on the bullets.
Most likely the place to start when you pick up the game and certainly the most popular mode among Japanese and western players from the original doujin release.
Unlimited:
A mode strictly for advanced players.
High difficulty, high bullet intensity and speed.
The previously arcade-exclusive modes are as follows:
Boost Mode:
The better you score, the faster it gets.
A merciless sped-up train that takes you right over the cliff.
Warning: this mode may cause you to time travel involuntarily.
Time Attack Mode: Kill as many enemies as you can within the allotted time.
You’ve got infinite lives (!), but if you die too much you’ll miss critical time bonuses and run out of time before you can beat it.
This particular mode has a calamitous amount of enemies, and is possibly the most overwhelming in the game when played at a high level.
Novice Mode (New to the Steam release):
A mode for beginners with less bullets and less chaos.
Get your feet wet here before jumping into Original.
Training Mode (New to the Steam release):
Train on specific stages to “boost” your score.
Other Features:
Steam achievements, leaderboards and Steam Cards.
Tate option available!
Crimzon Clover's Steam release includes all the frenetic arcade modes mentioned above, plus a few new bells and whistles.
For instance, the Original and Unlimited modes are carried over from the original Doujin release, but there have been a lot of tweaks to balance and enemy positioning to give them an arcade difficulty curve.
Original:
Your standard difficulty, somewhat heavy on the bullets.
Most likely the place to start when you pick up the game and certainly the most popular mode among Japanese and western players from the original doujin release.
Unlimited:
A mode strictly for advanced players.
High difficulty, high bullet intensity and speed.
The previously arcade-exclusive modes are as follows:
Boost Mode:
The better you score, the faster it gets.
A merciless sped-up train that takes you right over the cliff.
Warning: this mode may cause you to time travel involuntarily.
Time Attack Mode: Kill as many enemies as you can within the allotted time.
You’ve got infinite lives (!), but if you die too much you’ll miss critical time bonuses and run out of time before you can beat it.
This particular mode has a calamitous amount of enemies, and is possibly the most overwhelming in the game when played at a high level.
Novice Mode (New to the Steam release):
A mode for beginners with less bullets and less chaos.
Get your feet wet here before jumping into Original.
Training Mode (New to the Steam release):
Train on specific stages to “boost” your score.
Other Features:
Steam achievements, leaderboards and Steam Cards.
Tate option available!
Lock and roll baby.
The Crimzon Clover scoring system is simple as pie.
Step 1: Lock On
Press the lock button to lock onto enemies with your radar. This will hit them with a powerful attack once you release it, but hold off for a sec. Try to get the green multiplier number on the right side of the screen as high as you can, by locking onto as many enemies/enemy parts as possible.
Step 2: Shoot
Release the lock button and let your weapons fly. Any enemies killed will have the green multiplier number applied to their point values. This multiplier will also last until the timer underneath it runs out. The more enemies killed, the longer the timer remains active, so lock, shoot, rinse and repeat!
Step 3: Break
When your break gauge is full, you can trigger Break Mode, which gives you a swiftly escalating multiplier and a lot more firepower. Use this to crank up your score and earn extra lives to survive the onslaught ahead.
Also, if you destroy enough enemies and manage to earn another break meter while in Break Mode…
Step 4: Double Break
…hit the Break button again to trigger Double Break mode, which is even more powerful than normal Break Mode in terms of damage, and can achieve some truly massive multipliers. While this mode is activated you're sure to tear through any enemies in your way. The only drawback to the Double Break is that aerial enemies will spit out a lot more bullets, and you won’t be able to bomb while it’s active. Also note that you can't Double Break in Boost Mode.
Bottom line: pump up the multiplier, and crank dat score.
Repeat the steps above until you get this:
The Crimzon Clover scoring system is simple as pie.
Step 1: Lock On
Press the lock button to lock onto enemies with your radar. This will hit them with a powerful attack once you release it, but hold off for a sec. Try to get the green multiplier number on the right side of the screen as high as you can, by locking onto as many enemies/enemy parts as possible.
Step 2: Shoot
Release the lock button and let your weapons fly. Any enemies killed will have the green multiplier number applied to their point values. This multiplier will also last until the timer underneath it runs out. The more enemies killed, the longer the timer remains active, so lock, shoot, rinse and repeat!
Step 3: Break
When your break gauge is full, you can trigger Break Mode, which gives you a swiftly escalating multiplier and a lot more firepower. Use this to crank up your score and earn extra lives to survive the onslaught ahead.
Also, if you destroy enough enemies and manage to earn another break meter while in Break Mode…
Step 4: Double Break
…hit the Break button again to trigger Double Break mode, which is even more powerful than normal Break Mode in terms of damage, and can achieve some truly massive multipliers. While this mode is activated you're sure to tear through any enemies in your way. The only drawback to the Double Break is that aerial enemies will spit out a lot more bullets, and you won’t be able to bomb while it’s active. Also note that you can't Double Break in Boost Mode.
Bottom line: pump up the multiplier, and crank dat score.
Repeat the steps above until you get this:
Other Tips:
The closer you get to enemies, the more damage you will do with your shot. This can be helpful on some bosses.
Bosses have lots of parts to destroy for big score bonuses. If you’re confident enough, take them apart bit by bit.
Once destroyed, bosses and mid-bosses will drop a revolving wheel that offers you either a bonus to your "star count" (which determines when you get an extra life), a reset for your bomb meter, or a full Break gauge. If you're down to one life, a 1UP item will also pop up. Make sure you can time when and where you grab these items, otherwise you might eat a bullet while zooming up to grab them.
Bosses have lots of parts to destroy for big score bonuses. If you’re confident enough, take them apart bit by bit.
Once destroyed, bosses and mid-bosses will drop a revolving wheel that offers you either a bonus to your "star count" (which determines when you get an extra life), a reset for your bomb meter, or a full Break gauge. If you're down to one life, a 1UP item will also pop up. Make sure you can time when and where you grab these items, otherwise you might eat a bullet while zooming up to grab them.