All I'll say is that it is Sega. Problem is that they have a lot of good racers to pull from
SEGA TOURING CAR
All I'll say is that it is Sega. Problem is that they have a lot of good racers to pull from
All I'll say is that it is Sega.
IIRC, It was a port of the arcade version of Big Buck Hunter Pro. At the time Raw Thrills/Play Mechanix was moving on to Big Buck Safari and then Big Buck World. At the moment they are on Big Buck HD Wild, which should be the case until 2018, maybe longer.
Hmm, what about House of the Dead 2 and 3 Wii? I've heard those are ported from PC, and that HOD1 wasn't included for some reason. Any thoughts? Maybe the code for HOD1 was too outdated? But didn't Gunblade NY run on the same board and that got ported just fine?
Fake edit: HOD1 runs on Model 2 where as Gunblade NY runs on Model 2B CRX... does that make much difference?
Those are all Sega where's it's a different set of rules than Raw Thrills. While I've talked with some higher up Sega R&D people at trade shows, they generally don't deal much with ports. They do hint at stuff that they would like to do but Sega Japan generally has different plans.
Although one shocking thing they told me about once is that the company lost the Daytona USA source code. In the case of HOTD1, there's a possibility that it was also lost, given it was the same era. Not sure how you have that happen to some of your biggest games. It created a problem when Sega tried to bring Daytona back in 2009 with Sega Racing Classic. SRC was running off of a modified emulator to remove the Daytona stuff (which they had lost the license to). Since they couldn't furnish the original source, they couldn't sell into places like Italy, which require the source by law or something along that line.
No kidding? Wow. That would explain it, and also why HOD1 hasn't been re-released since the 90's I think. I think Sega said they couldn't put it on Wii due to technical issues, but maybe they just said that to cover the potential source code loss.
I remember reading folks say they lost a lot of Saturn source codes but wasn't aware of arcade source codes also missing. Might be due to floppy storage. I read an interview with Chris Stamper from Rare at DK Vine saying they couldn't retrieve the source code from DKC1 due to not even remembering how those files even worked... for the ones they even found, so they had to do all of the GBA ports from the ground up I think.
Those are all Sega where's it's a different set of rules than Raw Thrills. While I've talked with some higher up Sega R&D people at trade shows, they generally don't deal much with ports. They do hint at stuff that they would like to do but Sega Japan generally has different plans.
Although one shocking thing they told me about once is that the company lost the Daytona USA source code. In the case of HOTD1, there's a possibility that it was also lost, given it was the same era. Not sure how you have that happen to some of your biggest games. It created a problem when Sega tried to bring Daytona back in 2009 with Sega Racing Classic. SRC was running off of a modified emulator to remove the Daytona stuff (which they had lost the license to). Since they couldn't furnish the original source, they couldn't sell into places like Italy, which require the source by law or something along that line.
Can confirm that Sega lost the HotD source code. It's the reason why we'll never get another port of the game aside from the Saturn one.
It's possible sega lost house of the dead? Lord Christ almighty.Those are all Sega where's it's a different set of rules than Raw Thrills. While I've talked with some higher up Sega R&D people at trade shows, they generally don't deal much with ports. They do hint at stuff that they would like to do but Sega Japan generally has different plans.
Although one shocking thing they told me about once is that the company lost the Daytona USA source code. In the case of HOTD1, there's a possibility that it was also lost, given it was the same era. Not sure how you have that happen to some of your biggest games. It created a problem when Sega tried to bring Daytona back in 2009 with Sega Racing Classic. SRC was running off of a modified emulator to remove the Daytona stuff (which they had lost the license to). Since they couldn't furnish the original source, they couldn't sell into places like Italy, which require the source by law or something along that line.
Could they not just retrieve an arcade machine and rip the assets from that and build a new port? M2 could be great at that since they know the innards of machines like few others.
Yeah. It's a rail shooter version of LM2 by Capcom.Wait there is a luigis mansion arcade machine too? featured in his dayton vid
There's no brake pedal...lol what.
Oh God! The shadows!
I'd probably give this a go if I saw it because I miss Excite Truck, but this looks several levels below that in gameplay.
your wishes have been fulfilled.So, how's that Switch port looking, Nintendo?
yeswhat is this comin out for switch?
H2Overdrive...On the trailer, it said Raw Thrills…but I’m not sure if that is the developer or if that also counts them as the publisher. Either way, this could open the doors for Raw Thrills to get their stuff on consoles. I’ve played a few of their titles, but really liked the TMNT arcade game they made and would love to see them start publishing more of their arcades over.
yes
Almost 30 tracks. That sounds great. It's a lot for a classic arcade-style racing game.
Sadly no.Any word on a physical edition?
They always have — their logo was on the original arcade marquee.Since when did Nintendo own the Cruis'n name?