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Curiousity about Rev SNES BC

borghe

Loves the Greater Toronto Area
so we know that Rev BC will be comprised of three System-on-a-Chips and Hollywood which will handle all the GCN stuff. My question is does the SNES SOC include SuperFX, SuperFX2, or the additional DSPs some of the games included. Thus, are we going to see Mario RPG and Starfox on the Rev download site?

edit - meant Mario RPG, not zelda.
 
borghe said:
so we know that Rev BC will be comprised of three System-on-a-Chips and Hollywood which will handle all the GCN stuff. My question is does the SNES SOC include SuperFX, SuperFX2, or the additional DSPs some of the games included. Thus, are we going to see Zelda:ALTTP and Starfox on the Rev download site?


Whelp, no MMX games on the rev...
 
why wouldn't you see those games? NES, SNES and N64 can be emulated perfectly on Revolution, so I don't see why the Super FX enabled games would be an exception to the rule.
 
borghe said:
so we know that Rev BC will be comprised of three System-on-a-Chips and Hollywood which will handle all the GCN stuff. My question is does the SNES SOC include SuperFX, SuperFX2, or the additional DSPs some of the games included. Thus, are we going to see Mario RPG and Starfox on the Rev download site?

edit - meant Mario RPG, not zelda.

I would imagine emulation of the SuperFX stuff would be trivial on a modern graphics card as Nintendo has complete access to the chip design and source and all that other fluff, right? It was just a very primitive polygon renderer, correct? I don't know about the other stuff though.
 
Every single thing on the SNES can be easily emulated. There maybe specialty chips but I don't think theres anything specifiacly geared toward the SNES and downwards.
 
When was it confirmed that the Revolution contains previous chip designs? And why would they? It can handle GC games as it is just a superset of the GC, everything else can be emulated fairly easily.
 
Ristamar said:
Simply considering the popularity or StarFox, I'd be shocked if the chips weren't there or perfectly emulated.

I pray they update certain games, like Starfox. Keep the flat-shaded polys, but please, bump up the framerate to todays standards.
 
Why would you need seperate SoC's to emulate the NES/SNES? The GameCube could do that easily. That's just a waste of die space and adds chip complexity.
 
cubicle47b said:
When was it confirmed that the Revolution contains previous chip designs? And why would they? It can handle GC games as it is just a superset of the GC, everything else can be emulated fairly easily.
I don't think no one from nintendo ever mentioned it.

you'll say wow
 
White Man said:
I pray they update certain games, like Starfox. Keep the flat-shaded polys, but please, bump up the framerate to todays standards.

As do I. I'd like to see Goldeneye (should it ever be re-released) with a smooth framerate. Online enabled would be awesome, as well, but that's a pipe dream.
 
BTW, many NES cartridges (most of them?) contained special chips too ("mappers"). I really doubt that they would include all those chips in the Rev. Emulating them seems much more practical IMHO (but I must admit that I'm not really a techie, so...)
 
Um, if the games are already emulated on homebrew freeware emulators, is there really any doubt that Nintendo can do it, with actual access to the tech?
 
I hope F-Zero X for the N64 finally comes downloadable with the 64DD expansion features (custom track creator).

Also online multi for Star Fox 64 and Mario Kart 64 would be fantastic.

They might as well add Luigi/Wario/Yoshi into Super Mario 64 as well, since they're in the DS build.
 
beermonkey@tehbias said:
My old PC from seven years ago can emulate the SFX chip in software and some of you guys are worried that the Rev can't?


What he said. Seriously.



OMG WILL REVOLUTION BE ABLE TO EMULATE THE ADVANCED TECHNOLOGY IN SUPER MARIO BROS 1????
 
I read in the main thread last night that there would be three separate chips for the old systems and that hollywood would handle GCN. If this is incorrect (I can't find it now) and it will actually be emulation, then NM. It just struck me as odd when it said it would be SoC so I wondered if SoC would include SFX and all the other DSPs the SNES used.
 
Using even a $1 chip instead of software would still be a gross waste of resources, and raise the price of the console for no good reason.
 
borghe said:
I read in the main thread last night that there would be three separate chips for the old systems and that hollywood would handle GCN. If this is incorrect (I can't find it now) and it will actually be emulation, then NM. It just struck me as odd when it said it would be SoC so I wondered if SoC would include SFX and all the other DSPs the SNES used.
As far as I know, this whole business of the emulators being on chips started when someone posted a bar napkin drawing of the Revolution architecture, and it had seperate chips labeled "SNES EMU, NES EMU, N64 EMU". I don't think it was real.
 
Nikashi said:
Using even a $1 chip instead of software would still be a gross waste of resources, and raise the price of the console for no good reason.
Not necessarily. It could handle the enemy A.I. in Metroid Prime.

I kid, I kid. I love the game.
 
White Man said:
I pray they update certain games, like Starfox. Keep the flat-shaded polys, but please, bump up the framerate to todays standards.

http://www.hackaday.com/entry/1234000340070518/
3060000000056275.JPG

marshallh from the benheck.com forums has managed to overclock a Super FX chip. The Super FX was an extra graphics processor included in some Super Nintendo games. Using this chip, games like Star Fox were able to handle polygons and intensive sprite scaling. marshallh removed the 21.4Mhz ceramic resonator from a Vortex cartridge and replaced it with a 24Mhz oscillator and a couple caps. The result is a smoother frame rate and minimal slow down with multiple enemies.

Kinda neat
 
what about the grahical effects in ZSNES like Super Eagle, SAI, Interpolation. I think the jaggies will be too much. Especially on a big screen tv.
 
acidviper said:
what about the grahical effects in ZSNES like Super Eagle, SAI, Interpolation. I think the jaggies will be too much. Especially on a big screen tv.


Gameboy player for GCN has a screen soften mode, which should be fine for SNES/NES as well.
 
borghe said:
so we know that Rev BC will be comprised of three System-on-a-Chips and Hollywood which will handle all the GCN stuff.

What? Where was this mentioned? I want to read about it.
 
acidviper said:
what about the grahical effects in ZSNES like Super Eagle, SAI, Interpolation. I think the jaggies will be too much. Especially on a big screen tv.
Sadly, we won't be getting those neat graphical enhancements unless Nintendo licenses the code from the developer.

Any doubt in emulating those special chipped games should go to this thread.
 
i'd buy a rev if it had snes and nes cart slots. clutter reduction ftw. i'm not paying to download games i already probably own, tho.
 
drohne said:
i'd buy a rev if it had snes and nes cart slots. clutter reduction ftw. i'm not paying to download games i already probably own, tho.
Not even if they received special enhancements?
 
drohne said:
i'd buy a rev if it had snes and nes cart slots. clutter reduction ftw. i'm not paying to download games i already probably own, tho.

480p component out for SFC/Fami and the possibility of 60fps N64 games is the only reason I'm going to get a Revolution.
 
What about things like hq2x?

Type it into google, and you'll come to a page with the source readily available for free.
 
Ecrofirt said:
Type it into google, and you'll come to a page with the source readily available for free.
The only thing stopping developers from using it is their ignorance.

From what i can tell SNK is the only company that uses this technique on the market.

Btw, anybody mind telling me how you can change your member title?
 
They should enable you to enter the serial number of games or something and then be able to download them like steam. Unfortunately serial numbers are kind of easy to guess.

All this is probably going to force them to use a subscription based pricing model.
 
Economan said:
It will be a sad day for nintendo if i cant play the greatest platformer ever, megaman x2, on the revolution.
well you could always just play the GC MMX collection thats now coming in january.
 
Economan said:
It will be a sad day for nintendo if i cant play the greatest platformer ever, megaman x2, on the revolution.
You can either use an emulator from the GCN's backwards-compatibility or you could buy the MMX collection.
 
Dragona Akehi said:
480p component out for SFC/Fami and the possibility of 60fps N64 games is the only reason I'm going to get a Revolution.
It could play N64 games at 3 frames per second and I'm sure you'd buy one if they got as far as two syllables into announcing Fire Emblem.
 
If the old school games get enhanced, I hope they include the originals as well, as part of the package. Sometimes I like to compare things as to how they were. Imagine playing Super Mario All-Stars SNES and being able to press select at any time to be able to revert to the original NES graphics. For some reason, I'd really like that.
 
Dragona Akehi said:
480p component out for SFC/Fami and the possibility of 60fps N64 games is the only reason I'm going to get a Revolution.

... and what about any new Fire Emblem games that might appear on the Revolution?
 
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