'cause it required a hard drive and like PGR2 the marketing heavily emphasised online play.SolidSnakex said:"GT4 will sell because of the offline mode of course."
But Minna no Golf Online had an offline multiplayer also and it didn't help it sell any.
Your future of gaming seems predicated upon whatever Sony decide to do. There was great uncertainty on whether CD was a viable option after the failure of all the 16-bit CD add-ons. In a way the Saturn's failure can be put down to the media format, it heightened costs for a games maker that then had to be passed on to the end consumer ($399 launch). While CD tech is cheap and cheerful now when Nintendo had to choose media formats they knew Sony had a key advantage, they'd created the CD and CD-ROM standards with Philips!"But, CD failed as an add-on during the 16-bit days and online has, commercially, failed as an add-on this generation."
The point is though that everyone knew CD's formats were the future of gaming, yet Nintendo ignored it because they believe people follow them no matter what they do. Now they're making the same mistake (and yes it is a mistake) with online gaming to believe that people will just wait for them to finnaly make the move on it.
They aren't offering less, just something different in connectivity. As above with the case of CD they don't like to incorporate technology where they have a built-in disadvantage. They are offering a technology that plays to their strengths, hooking a console up with a portable gaming system.I think they'll recieve the same reception that they got when they finnaly realised they were wrong with the CD formats, and isn't a very warm one. They're already losing consumers right now because other manufacturer are offering more, and Nintendo continues to offer less.