GTAV is also a PS3/X360 game. I think we can expect more for a game made for better hardware and which was touted as the most alive open world game ever. Seriously, cops can't follow you for 100 meters because they can't do basic pathfinding. This is ridiculous.
AI also has 'out of sight, out of mind problems.
If you ever manage to lure cops, but then hide in an ally, where you are unable to see them - they will talk all day about getting reinforcements, but they will not close in.
Also sometimes I could swear, that cars only spawn in the direction you are looking in for basic traffic.
But then, thats not the meat of the game...
Inconsistancies in tone, and those about 19 different advertisements, which are all pretty edgy for no reason, the superdeformed iconography, the dudes walking around screaming GTAV, the 'lore' setup that feels like it all can be put into one novel with a city much larger having 'nothing to say' that transcends that. The suspension of disbelieve that you have to force yourself into when it comes down to finding 'the Moxy' cool, or some other gang menacing. The constant 'this world is so f*cked up' that defies internal logic (where is the cool, where is the 'heart' (filmterm)), where is...
This game has more in common with 'Trevor having worked in GTAV' than with Cyberpunk.
And then the constant voice actors overplaying it because they think they are voicing a silly cartoon. There is no 'noir gravitas'. Mike Pondsmith can tell you all day this is the political intrigue he thought up in the 90s, this is a world populated by archetypes, doing archetypal stuff, while everyone else is playacting GTAV in tone and watching depressing ads.
That they mimicked _all_ the Deus Ex systems, isnt the worst thing. Acting as if Militech makes you scared, because of nothing more than a logo, in a happy go lucky californa dreaming world gone sour - is.
Tone is all over the place.
Play the recent Shadowrun games for cyberpunk done more right in tone, even though its Shadowrun. (Fantasy influence.)
edit:
Also who thought of making the Daryl Hannah character a crazy esoteric lady, which will surely fill in the 'irrational' to add mystique and somehow, emotional grounding in esoteric terms - but literally - in esoteric terms was a great idea, has no idea. No idea what that character meant to Bladerunner, no idea what that character meant to a J.F. Sebastian, no idea, how the emotionality was grounded in lonelyness - but not quite despair yet. If you understand the 'Aeris' theme in FF7, and then decide to make that character an esoteric lady that wants to 'lay the cards for you'....
Game needed more Terry Gilliam (never thought I'd ever say that), and less Mike Pondsmith..