So a DR game that essentially played pretty much exactly like Ace Attorney?
I dunno. I liked DR's take as a more "active" role in pointing out contradictions with the various mini-games compared to the standard AA format, but I also don't like the mini-games themselves. Conceptually, a lot of it is cool. Hell, AA5 even took the Logic Dive and turned it into a (better), simplified system via Revisualization.
I like DR1's Closing Argument; it's the one DR mini-game I didn't really have a problem with, because it closely ties the narrative with what the mini-game actually entails. All this abstraction with Hangman's Gambits and cyberspace surfing just ruin the pacing for me, and just feel poor in general. The worst are the rhythm mini-games, which are just some straight up nonsense (which they managed to make even worse in DR2 than in DR1?).
The Classroom Trials are great regardless of the mini-games, but they could be even greater if the mini-games were better, or not really "mini-games" at all. They could just simplify each distinct mechanic and I'd probably like it better.
I dunno. I liked DR's take as a more "active" role in pointing out contradictions with the various mini-games compared to the standard AA format, but I also don't like the mini-games themselves. Conceptually, a lot of it is cool. Hell, AA5 even took the Logic Dive and turned it into a (better), simplified system via Revisualization.
I like DR1's Closing Argument; it's the one DR mini-game I didn't really have a problem with, because it closely ties the narrative with what the mini-game actually entails. All this abstraction with Hangman's Gambits and cyberspace surfing just ruin the pacing for me, and just feel poor in general. The worst are the rhythm mini-games, which are just some straight up nonsense (which they managed to make even worse in DR2 than in DR1?).
The Classroom Trials are great regardless of the mini-games, but they could be even greater if the mini-games were better, or not really "mini-games" at all. They could just simplify each distinct mechanic and I'd probably like it better.