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Dark Sector Interview (and extended widescreen trailer)

newsguy

Member
And BTW... the trailer is a year old and according to the developer much progress has been made.

http://xbox360.ign.com/articles/611/611335p1.html

IGN: What kind of visual effects do you expect to reap from this next generation of games? What kinds of effects are you using in Dark Sector that you couldn't use in the previous generation of consoles?

James: The next generation visuals are going to be amazing. You cannot fully appreciate Dark Sector unless it's running in true high resolution. Our technology has come a long way since that video was created. We are also still a long way from finishing Dark Sector, so we still have a lot of technology to create and add to the game. So, if you like what you see now, you will love what you see when we show it off next.

As for what effects we are using now that we couldn't before... well, I like to describe it best like this: consumer computing will inevitably be multi-processor configurations. Soon enough dual cores will be the standard in new PCs. So with a single processor system we'd allocate 15-20% to AI, perhaps double that to physics. Well, imagine now that you could allocate an entire processor to one of those tasks? That is a massive increase in performance. Just think of the physics or AI or particle effects you could create with a fast dedicated CPU. That gives developers a huge amount of freedom to explore new ideas. Developers will have more flexibility than ever.
 
Thanks. Glad to know that they're improving the visuals. The designs look good but it could use some more polish. I still can't get enough of that trailer. I simply love the music and the way it's edited together..... it really makes me interested in the game.
 
I just love the style.
dark-sector-20050509053212740.jpg
 
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