seriously ENB how do you completely forget the area you are going through. him going down the ladder in the archives and not realizing he went up that way the first time is a headscratcher
Are we still spoilering stuff? Early/Mid game spoilers
So I believe I've found a minor mistake in the game dealing with the 3
burning towers in the woods. When you're up at that Vordt bonfire/banner cliff overlooking the entire world right before you wave the banner to be carried off to Undead Settlement, you can look down and see the 3 towers. When looking from up here at first, they are unlit. However everywhere else you see them from they are lit. Now when you put them out in Farron Keep, if you go back up to the Vordt bonfire/banner area, they are now lit. It appears their trigger got inverted and is backwards from what it is supposed to be.
its funny there was actually an episode where I was wondering if he was stoned because he kept making goofy voices and laughing at himself but I figured he's just a little weird
8? In Dark Souls 1? How? There are only 2 guaranteed ones (Stray Demon, DLC Kalameet waterfall), + the 1 from the Siegmeyer/Sieglinde quest if you do it correctly (extremely unlikely on a first character). The rest are chance drops from crystal lizards and Darkwraith, and from someone who hates farming, fuck that noise.
Are we still spoilering stuff? Early/Mid game spoilers
So I believe I've found a minor mistake in the game dealing with the 3
burning towers in the woods. When you're up at that Vordt bonfire/banner cliff overlooking the entire world right before you wave the banner to be carried off to Undead Settlement, you can look down and see the 3 towers. When looking from up here at first, they are unlit. However everywhere else you see them from they are lit. Now when you put them out in Farron Keep, if you go back up to the Vordt bonfire/banner area, they are now lit. It appears their trigger got inverted and is backwards from what it is supposed to be.
That's in the context of DS1 I know that there's a very small limit in 3 which is a shame as it really limits the variety you have with weapon choices it's a strange direction to go from the previous two games.
its funny there was actually an episode where I was wondering if he was stoned because he kept making goofy voices and laughing at himself but I figured he's just a little weird
8? In Dark Souls 1? How? There are only 2 guaranteed ones (Stray Demon, DLC Kalameet waterfall), + the 1 from the Siegmeyer/Sieglinde quest if you do it correctly (extremely unlikely on a first character). The rest are chance drops from crystal lizards and Darkwraith, and from someone who hates farming, fuck that noise.
That's in the context of DS1 I know that there's a very small limit in 3 which is a shame as it really limits the variety you have with weapon choices it's a strange direction to go from the previous two games.
seriously ENB how do you completely forget the area you are going through. him going down the ladder in the archives and not realizing he went up that way the first time is a headscratcher
He doesn't have great spatial awareness / sense of direction, it's showing pretty clearly in this playthrough. It's kind of annoying to watch sometimes considering how much time he spends looking at scenery but fails to internally map the area.
They are surprisingly tough for how they look too. We had a party of 4 the other days when fighting against 2 red when those fuckers joined the fray. We won but only the host and I survived. Do enemies health scale with the amount of players?
seriously ENB how do you completely forget the area you are going through. him going down the ladder in the archives and not realizing he went up that way the first time is a headscratcher
To be fair, G.A. can be pretty confusing at first. Although, while going through that area he was seriously rushing, which is what that area punishes hard.
It was actually pretty funny seeing him struggle in the area. He had pretty much cruised through everything up to that point, so it was interesting to see. Grand Archives design mentality reminds me of Sen's Fortress in a way, where the whole place is there to fuck with you if you rush in blindly.
He doesn't have great spatial awareness / sense of direction, it's showing pretty clearly in this playthrough. It's kind of annoying to watch sometimes considering how much time he spends looking at scenery but fails to internally map the area.
Yeah, I think it's pretty clear that there might be something off in the way he interprets distance and objects in the distance. I've noticed it before.
however, his strength is in taking down a lot of enemies that gave me trouble. But now he is in G.A., which seems like it has all the things poke at his weaknesses.
They are surprisingly tough for how they look too. We had a party of 4 the other days when fighting against 2 red when those fuckers joined the fray. We won but only the host and I survived. Do enemies health scale with the amount of players?
Are you fucking kidding me? 5 eps in Firelink Shrine? There's literally nothing there of interest before you starting finding NPCs. Was she analyzing the wall textures?
I guess she did make it into the start of the high wall by ep 5. Textures? Actually yup she did... Im not lying...she studied the weapons hanging on the wall and spent time trying to assess if the shield was the same pattern as hers (which I could have told her it was in a fraction of second, as its the starting thief shield, but she took 30 seconds to compare) ......she studied everything, including obviously unfinished textures on walls that she thought she could jump through etc. She studied every item description possible in Firelink (I think) I dont really know as I didnt have the patience after the first couple and fast forwarded. I started watching her day one, started doing my first recordings at the same time as her original run, and met a few long term friends as day one community of her channel, so its a tradition I like to follow, but I for sure have to FF in order to endure it nowadays.
is such a cool level. I was very worried because of some impressions, but so far I'm adoring it, great level design, very oppressive atmosphere, fucking disgusting enemy design... I need to run through the dungeon again to open some locked doors, then I think I'm ready to meet Yhorm.
And someone killed Rosaria :CCC
Since there was a Black Eye Orb there, I'm going to assume it's the natural quest progression, and the description says we can retrieve her soul, so it's probably similar to Anastacia.
I'm betting on Leonhard, since, you know, it's the only related NPC I can think of.
That asshole on the roof was really tough, must have died at least 3 times against him >_<
The malformed inhabitants of the Profaned Capital were quite tough before I found out about how weak they are to bleed. Then Barbed Straight Sword +0 and Carthus Rouge were literally giving them bleed with one hit. Light work.
I'm really a sucker for those references so many people complain about, the description of
the Dragonslayer Greatarrow and Lightning Bolts had me giggling like a child. Forge, I can. Strong, I am.
Those
gargoyles
in the Profaned Capital have quite a shitty droprate for their weapons, still didn't get any. Actually asked a friend if they even drop it so I wouldn't waste my time, but apparently they do. Farming jailers was much quicker.
Are you fucking kidding me? 5 eps in Firelink Shrine? There's literally nothing there of interest before you starting finding NPCs. Was she analyzing the wall textures?
And the idea about moving bonfires around? That you could move some bodies around and thrust into them the Coiled Sword in different areas to set up different placed bonfires?
. I tried to compare, and it looks similar, although there are some differences. It just looks like this might be initial game art that inspired areas in the game. It would be cool if we got something like this in the DLC as an actual explorable area, though.
Also, about the movable bonfire thing...I wonder if that rumor was a mistake based on the fact that you put the coiled sword in the Firelink Shrine.
There is also another thing that got axed, which is the little stones that have lore on them. I'm curious as to the changes that have been made and what it would be like if those were still in.
I was watching a video of cut content and there are a few interesting armors and weapons as well that didn't make it into the final game.
I just found Siegward in the kitchen after you kill all of those water spider women in the underground water area. There is a bonfire near here (there are clues written on the ground) but I was told not to go to Irithyll dungeon until Siegward has saved Greirat.
1) Can I go to the next bon fire without screw up the quest lines.
2) If I talk to Siegward will it kill Greirat?
Sanadsk has a few videos on his channel and he's going to add more. Nothing groundbreaking but it's just interesting nonetheless. I do wish they were in the game so that we would have more armor variety.
Also: about poise, it's nice that someone finally figured out what it does. Kind of interesting.
latest ENB was alright. didn't expect him to be struggling in the G
rand
A
archives
so much. I thought that was an easy area overall. Super happy that he no longer purposely kills himself to study the bosses after A
ldrich
. Can't help but feel that he got feedback in some way about it either from the disikes or maybe from people he trusts. The boss fights have been good to watch again in the past few eps.
I guess she did make it into the start of the high wall by ep 5. Textures? Actually yup she did... Im not lying...she studied the weapons hanging on the wall and spent time trying to assess if the shield was the same pattern as hers (which I could have told her it was in a fraction of second, as its the starting thief shield, but she took 30 seconds to compare) ......she studied everything, including obviously unfinished textures on walls that she thought she could jump through etc. She studied every item description possible in Firelink (I think) I dont really know as I didnt have the patience after the first couple and fast forwarded. I started watching her day one, started doing my first recordings at the same time as her original run, and met a few long term friends as day one community of her channel, so its a tradition I like to follow, but I for sure have to FF in order to endure it nowadays.
I tried watching her DkS1 LP a few years ago and could not deal with how slow she was. Too slow for my tastes and I'm not even that impatient since I can watch A German Spy's slow gameplay style with no trouble.
So what would people consider a good, long-term weapon for a spellsword? I don't want to invest too much into Str/Dex as most of the points are going into Int as the overall goal is a sorc/pyro character, but I still like a sword.
Right now I am using/considering:
* (Using) Raw Astora Straight Sword - This could, probably, last me the whole the game.
* Dark Sword - Broken as fuck.
* Carthus Sword - Bleed, fast, good damage and move pool. Eats a bit more stamina than the other two. May be pretty broken.
* Estoc - Broken as fuck.
I am really juggling between Dark Sword and Carthus, Carthus gets me requirements more easily (less Str) but more in Dex which is still good for casting speeds. I think Raw Astora falls off once I hit +6 or so on Dark or Carthus.
Saw a message that had a gold medal I guess. Didn't know if you get a shit load of applauds your message gets gold. My top rated message is "Huh, it's a skeleton" at 9. -_-
I was thinking about that, and it probably makes sense. In hindsight I remember one episode where he was acting really weird and I wondered if he was high. Alrightalrightalrightnowladieeees
He doesn't have great spatial awareness / sense of direction, it's showing pretty clearly in this playthrough. It's kind of annoying to watch sometimes considering how much time he spends looking at scenery but fails to internally map the area.
I'm sure doing live commentary plays it's part in that.
btw, I think you guys are jive talkin' with the pot stuff. Am I that naive, or does he just have a goofy side that he isn't afraid to show on camera (microphone)?
btw, I think you guys are jive talkin' with the pot stuff. Am I that naive, or does he just have a goofy side that he isn't afraid to show on camera (microphone)?
I just found Siegward in the kitchen after you kill all of those water spider women in the underground water area. There is a bonfire near here (there are clues written on the ground) but I was told not to go to Irithyll dungeon until Siegward has saved Greirat.
1) Can I go to the next bon fire without screw up the quest lines.
2) If I talk to Siegward will it kill Greirat?
You can use the bonfire near there, just don't go any further (triggering the new area name) is what I guess it means - the bonfire around there isn't in that next area.
Super easy boss which comes on the heels of a pretty difficult area. Really weird. However the next area I got to was I
rythill of the Boreal Valley
, but I never actually did C
atacombs of the Deep.
I'm guessing I should probably go back and do CotD before IotBV, right? I came across the bonfire for that area but I figured I would come back after hitting a dead end, and I just haven't hit a dead end yet.
Super easy boss which comes on the heels of a pretty difficult area. Really weird. However the next area I got to was I
rythill of the Boreal Valley
, but I never actually did C
atacombs of the Deep.
I'm guessing I should probably go back and do CotD before IotBV, right? I came across the bonfire for that area but I figured I would come back after hitting a dead end, and I just haven't hit a dead end yet.
Saw a message that had a gold medal I guess. Didn't know if you get a shit load of applauds your message gets gold. My top rated message is "Huh, it's a skeleton" at 9. -_-