Jimnymebob
Member
I know, but I went into NG+, when the game first came out. I wasn't thinking about DLC at that point.
Another way is to just make a save file before starting NG+. I wouldn't mind waiting for DLC on all souls games tho. The best weapons tend to be in them anyway.
Edit: At darkeater midir (btw, coolest dragon name and design I've seen in a while). He's not too bad, but he has that dash forward attack that I can't predict for the life of me.
Unfortunately, we have yet another addition to "Why not just put a bon fire in front of the boss entrance?" Seriously, not doing this is just stupid and time wasting.
Edit 2: I decided to check the timing of it. With load times, plus running down the platform and latter and jumping off, that's all 1:10 if I sprint through that as fast as I can.
So if I take 30 tries to beat him (likely, because he's tough as shit), I'll be running through all that for half an hour.
Why? Why do they keep doing this?
This is like my number 1 problem with the series. I don't mind it if you're fighting things on the way to the boss (Skeleton Chariot from 2 is an example of a good run to a boss), but then you get stuff like Maneaters, Artorias, Orphan of Kos etc., where you're just running past nothing for a minute or two, and it just starts to feel like busywork. Some people argue that putting bonfires in front of boss doors would ruin the bosses, but then you get the likes of Lady Maria, Bloodborne's last boss, Fume Knight, Dancer, etc., which are all considered to be some of the better bosses in the series, which are all like 10 seconds max from a bonfire.
Phalanx, and Demon's Souls 1-1, is probably the best example. The boss door is right at the start, and you loop through the level, unlocking shortcuts, until you finally open the boss door. I wish more of the games would have had that approach.