Exactly. I certainly won't release this.
This is a good question. Out of morbid curiousity I'm thinking of including a toggle in my personal version and activating it the next time a cheater invades me![]()
haha that would be priceless. Record it

Exactly. I certainly won't release this.
This is a good question. Out of morbid curiousity I'm thinking of including a toggle in my personal version and activating it the next time a cheater invades me![]()
Exactly. I certainly won't release this.
This is a good question. Out of morbid curiousity I'm thinking of including a toggle in my personal version and activating it the next time a cheater invades me![]()
haha that would be priceless. Record it![]()
Any possibility of implementing a FPS display with your fix?![]()
Well, since it's worked for two of us so far: I'll suggest to anyone with an NVidia card that is getting lower performance than they should, install the latest 306.02 drivers. You may or may not to do a clean install (beware, a clean install will erase your custom game profiles, if you have any).
If you have a TV capable of doing so...sure. Not really worth it though...plenty of artifacts, and more importantly, lots of input lag. No game has done it as that Star Wars video has described, as far as I know.
I just upgraded from my GTX 460 to a GTX 670, not for dark souls purposes, but it didn't really change the games performance.
The card still goes into 2D mode or low power mode in certain areas like blighttown when looking down, and chasm of the abyss. Locking the game to 15fps.
I still need to try a few more things, and mess some more with forcing AA and increasing or decreasing the rendering resolution. But the stuff I tried last night didn't seem to make a difference.
Also running the 306 drivers that were just released.
How can I turn on AA if I have to turn it off to avoid graphical issues? I don't know how you guys get AA anyways.
I can't seem to find an option to turn on FXAA in my ati graphics menu. Damn it.
Worked for me too! Fixed all my fps issues, getting 30 fps no problem with my gtx690 at 3840x2160 now.
Thinking it might have something to do with AF settings in the control panel though, can't test it right now but if anyone wants to try different AF settings I think it might be the issue here.
RadeonPro has the option to force FXAA.
Missing RadeonPro updates? See what's coming on next update!
FXAA support (DirectX 9/10/10.1/11) on your AMD Radeon GFX card! FXAA is also toggleable during the game with a hotkey press.
Alternate VSync (aka NVIDIA Adaptive VSync) for smoother gameplay experience.
Improved OSD rendering performance on DirectX 10/11 games.
Better keyboard handling (i.e. fixes some games that don't allow change of FPS corner)
Improved hook handling with better Steam overlay compatibility.
Screenshot funcion now works in DirectX 10/11 with R10G10B10A2/B8G8R8A8 formats used by some games (Dirt 3/Showdown, F3AR).
There's no E.T.A. yet, but if you feel adventurous and don't mind about a few bugs, grab the Preview build here (some features listed above may not be available at this moment).
Want to report something, follow the update progress or just say hello? Post at dedicated thread on Guru3D's forum.
You'll have to play without the fix for now, sorry. You have to either hope for NV to fix it (and make it work in accordance with their own documentation!) or for me to work around it. The latter is really hard, since it's almost impossible to write software for a platform you cannot test.What do I have to do to get bearable performance on 1920x1080 using a GT555M?
The game disconnected me for running on 8 FPS for a minute.
Should I wait for the Optimus fix? I've disabled Optimus and run everything using the nVidia GPU, but the game still used the integrated graphics.
You'll have to play without the fix for now, sorry. You have to either hope for NV to fix it (and make it work in accordance with their own documentation!) or for me to work around it. The latter is really hard, since it's almost impossible to write software for a platform you cannot test.
So we (people with Optimus laptops and nVidia GPUs) are kinda screwed. Oh well, no worries Durante, you did a pretty good job fixing it (change was obvious even at 8 FPS, first dungeon).
I really hope Nvidia updates their drivers for this game in the next iteration. It's bumming me out that I can't get a steady 30 fps with my 670. Fire/particle effects send it sub-30 instantaneously. Super jealous of those of you running 2 or 3 times native resolution at 30 fps!
Any fire/particle effect or just backstabs & bonfires? Cause that's where I get framerate drops but it's ok considering the game was build around those limitations.
Nope, fires in general. Bonfires drop me down to 15-20 fps. But, for example, last night I played through a bit of Undead Parish and just looking at the fires in the first area dropped me down to 26-28 fps. That's on top of, seemingly, random drops in framerate in most areas thus far.
What resolution settings do you have it running in? I only get occasional dips during backstabs with blood on and when I first rest at a bonfire.
I'm running a 560Ti and I get 30fps at bonfires at 1920x1080, 540 DOF, forcing V-sync and FXAA in the drivers. Your 670 should handle this much better...
Hmmm, I have the res settings at the same, but also 12xS AA and SSAO enabled and I don't get dips terribly often.
Yeah, this is what's so frustrating. I posted about these problems earlier but here's the rundown of what I'm working with:
i5 2500K (Stock speed)
GTX 670 4 GB (factory overclocked, 304.79 drivers)
16 GB of RAM
Windows 7 64 Bit
Yeah, this is what's so frustrating. I posted about these problems earlier but here's the rundown of what I'm working with:
i5 2500K (Stock speed)
GTX 670 4 GB (factory overclocked, 304.79 drivers)
16 GB of RAM
Windows 7 64 Bit
Not at all. It would become de-synchronized with a 60 Hz display at that framerate resulting in serious image judder.Actual small bump to 36-40 would be menegable and fun.
I'm on the 301.42 drivers and it's fine.As I suggested at the top of this page, do a clean install of the latest NVidia beta drivers.
Come on man. Get to oc'ing with those components.
Factory over clock is just a trick to get you to pay more btw. Its the exact same silicon. Theoretically they should be binned higher but this is really never the case.
Will mess around with power options tonight and report back.
I have absolutely no idea what was the cause of my poor performance. Only thing that fixed it was a clean re-install of NVidia's latest beta drivers. Curious, as I haven't changed any profile settings since I last played.
So I just got my GTX 670, and I'm going to want to mess around with the SSAO stuff; could someone kindly point me to the post(s) that describethe process?
Sorry I couldn't follow all the thread.
My monitor has a 1280x1024 res: should I use this one when modifying the fix .ini file (in example setting the internal renderer to 1280x1024 or 1920x1536 for a 1.5 scaling), or those values* refers to the original 16:9 aspect ration of the game (that is: the letterbox, excluding the black bars)?
* renderWidth, renderHeigh and dofOverrideResolution
Also in the game I should set 1280x1024 or again something else?
Thanks.
My body is ready.As expected, removing the FPS cap speeds the game up by a factor of 2.
My body is ready.
Open game
Turn off AA and blur
Set the resolution in the game menu to your native res (never change this again)
Close game
open dsfix.ini, set the internal res to your native res
Open game
Test frame rate
If everything is fine, try super sampling by setting the internal res to 2560 * 2048 in dsfix.ini
Test again.
When you find a good resolution you rig can handle, turn blur on.
# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 1080 = DoF pyramid starts at 1920x1080 (for high end systems)
# 2160 = DoF pyramid starts at 3840x2160 (if you have an utterly insane ultra high end PC)
# higher values will decrease performance
dofOverrideResolution 1024
Sorry I couldn't follow all the thread.
My monitor has a 1280x1024 res: should I use this one when modifying the fix .ini file (in example setting the internal renderer to 1280x1024 or 1920x1536 for a 1.5 scaling), or those values* refers to the original 16:9 aspect ration of the game (that is: the letterbox, excluding the black bars)?
* renderWidth, renderHeigh and dofOverrideResolution
Also in the game I should set 1280x1024 or again something else?
Thanks.
I think, provided I understood correctly, that zephervack said the opposite.All values refer to the 16:9 aspect ratio. You can't make the game render in any other ratio.
Basically, 1280x720 will be the resolution you want to set in the internal renderer for a 1:1 pixel match with your monitor. If you're going to supersample, multiply the ratio by 1.5 or 2 based on what you think your video card can handle. Set DoF to half of the vertical resolution of what you set the internal renderer to.
Just going to have to live with black bars on the top and bottom.
All values refer to the 16:9 aspect ratio. You can't make the game render in any other ratio.
Basically, 1280x720 will be the resolution you want to set in the internal renderer for a 1:1 pixel match with your monitor. If you're going to supersample, multiply the ratio by 1.5 or 2 based on what you think your video card can handle. Set DoF to half of the vertical resolution of what you set the internal renderer to.
Just going to have to live with black bars on the top and bottom.