Nethack isn't blurryLooks better than Nethack so I'm golden.
Nethack isn't blurryLooks better than Nethack so I'm golden.
Well, I haven't seen anything other than locked 30 FPS at 4 times the resolution. I'm running a 660.
As mentioned, the art assets are low res.
Dark Souls: Prepare to Die Edition |OT| Durante > FROM SoftwareThis resolution fix is huge news. It needs to be in the OT title or a new thread so people who wrote the game off due to it can know its fixed.
Durante deserves a gift
As I mentioned, my comment had nothing to do with the textures. The models themselves don't look sharp (I'm not referring to AA nor polycount).
Could be caused by the game's post-processing antialiasing. FXAA and similar methods introduce blur.
This resolution fix is huge news. It needs to be in the OT title or a new thread so people who wrote the game off due to it can know its fixed.
If Durante charged $5 for the resolution patch, I'd buy two. You should at least put up a donation page or something so we can compensate you for your time and effort.
Durante, can we use your fix even with GFWL on?
Durante, can we use your fix even with GFWL on?
I did. Took me 23 minutes, without source access. (I dedicate this to the people that told me I'm unreasonable when I lambasted From for not doing something that takes a few hours at most in the other thread)
I'll make a thread when it's in a state ready to release
Yeah, this is what I'd like to know. Don't party just yet.
Give this man a tag. Seriously.
It was really really really deserved.
Will be a config file.Sethos said:Durante, can you / did you add some additional resolutions? Like 2560x1600
Unlocked aspect ratio.Tain said:might be buying thanks to Durante.
I'm guessing that due to the ratio of the internal framebuffer we can't get native 1080p?
The executable is unmodified.drizzle said:Hey Durante, can you somehow name your executable the same as the game's executable, and then rename the game's executable and call it through your software, so I can rename/replace the original .EXE and Steam can still count the hours properly?
It's not the same exactly, but it uses the same method to deliver its "payload". So if FXAA injectors work with GFWL (I don't know if they do) this should as well.chiablo said:I'd imagine that because it's essentially a post-processing filter that it would not trigger any flags with GFWL. From my understanding, it's the same as enabling Anti Aliasing through your video card's control panel, or using an ENB shader.
Durante fucking rocks. I can't believe the resolution stuff got fixed before it even officially launched.
I just got my key from GMG, but it doesn't mention Steam anywhere... Hrmm...
Oh well, I have to wait until I get home before trying it anyway.
I will be getting it for sure too now.I wonder how many extra sales this game is going to get from Durante's work. I know I'm getting it now.
I'm so good.
Blighttown will probably be the test. Though to be honest I half wonder if Blighttown could be due to ram/CPU limitations on consoles, simply granting more on PC would fix that I think unless the game actively refuses to use more or something.Honestly, at this point, unless something turns up later in the game, the only explanation is that they just don't give a fuck. It's that simple.