Of course you are right that everything could happen. But I consider this particular issue (sudden sever framedrops even on high-end hardware) rather unlikely. Rendering performance scales linearly (or better, since triangles occupy more pixels and/or the game may not be ROP/BW limited) with framebuffer size, almost without exception.Just seeing 1-2 frames of a game running in a high resolution in a single environment with no enemies and nothing else around is nowhere near enough to prove that it works in all areas of the game. Maybe you get to Blighttown and it slows to 1 FPS even with SLIed GTX 700 series cards. Maybe it crashes during boss fights or when lots of particle effects on the screen. It's alot more work than you think to test things like this. A few screen shots is quite literally nothing.
Of course they were able to do exactly what he did. All he did was to find the area of code that filled out the back buffer parameters and changed the values of the variables containing the horizontal and vertical resolution. Anybody with an understanding of native code and memory can do this. Not saying it's not a good job on his part, just that it isn't as groundbreaking as you think. They could, but they didn't.
So, it comes down to 2 possibilities:
1) They were really fucking lazy. I have a hard time believing this because it would have taken one engineer probably a day or two to add a menu with a resolution selection screen into the game.
2) Changing the resolution actually causing issues which haven't been discovered yet since Durante's fix is still pretty new and untested is honestly a likely scenario from a technical standpoint.
FWIW, I defended From originally when the whole shitstorm was going on after the announcement, because to be quite honest #2 is pretty likely from a technical standpoint. So for now, I'm stick with #2, but I'll be the first to eat my words if it turns out to be #1.
Just seeing 1-2 frames of a game running in a high resolution in a single environment with no enemies and nothing else around is nowhere near enough to prove that it works in all areas of the game. Maybe you get to Blighttown and it slows to 1 FPS even with SLIed GTX 700 series cards. Maybe it crashes during boss fights or when lots of particle effects on the screen. It's alot more work than you think to test things like this. A few screen shots is quite literally nothing.
Screw the intro movie if the gameplay works fine then this would be great!Well, something I did in the last hour somehow broke the intro movie. So I guess we're getting there!
Screw the intro movie if the gameplay works fine then this would be great!
Dont want to be a party pooper but I cant stop thinking that maybe at some point in the game, it will just blow up or be unplayable at custom resolutions.
I just want to understand how a team of devs that have programmed stuff for complicated multi-threaded consoles is not capable of doing what a hobbiest programmer can do in 23 minutes.
I refuse to believe they are that incompetent.
It's not that they couldn't. Every single one of their graphics engine programmers can. My bet is FROM didn't want to test the custom resolutions on variety of cards, VRAM amounts, FSAA settings etc. Each change means new test cases and more man hours spent on testing.
FROM didn't even plan a PC release before the 100k petition. They had like 0 time to test custom stuff.
Nonetheless Durante a random NeoGAF poster humiliated FROM in the eyes of the gamers.
Great job, man. I hope this trends on Twitter tomorrow.
It's beyond baller but not as baller as the actual game itselfThe intro movie is baller, though.
It's not that they couldn't. Every single one of their graphics engine programmers can. My bet is FROM didn't want to test the custom resolutions on variety of cards, VRAM amounts, FSAA settings etc. Each change means new test cases and more man hours spent on testing.
FROM didn't even plan a PC release before the 100k petition. They had like 0 time to test custom stuff.
Nonetheless Durante a random NeoGAF poster humiliated FROM in the eyes of the gamers.
Great job, man. I hope this trends on Twitter tomorrow.
Of course they were able to do exactly what he did. All he did was to find the area of code that filled out the back buffer parameters and changed the values of the variables containing the horizontal and vertical resolution. Anybody with an understanding of native code and memory can do this. Not saying it's not a good job on his part, just that it isn't as groundbreaking as you think. They could, but they didn't.
So, it comes down to 2 possibilities:
1) They were really fucking lazy. I have a hard time believing this because it would have taken one engineer probably a day or two to add a menu with a resolution selection screen into the game.
2) Changing the resolution actually does cause issues which haven't been discovered yet since Durante's fix is still pretty new and untested.
FWIW, I defended From originally when the whole shitstorm was going on after the announcement, because to be quite honest #2 is pretty likely from a technical standpoint. So for now, I'm stick with #2, but I'll be the first to eat my words if it turns out to be #1.
Just seeing 1-2 frames of a game running in a high resolution in a single environment with no enemies and nothing else around is nowhere near enough to prove that it works in all areas of the game. Maybe you get to Blighttown and it slows to 1 FPS even with SLIed GTX 700 series cards. Maybe it crashes during boss fights or when lots of particle effects on the screen. It's alot more work than you think to test things like this. A few screen shots is quite literally nothing.
Says it unlocks in 4 Hours for me.
What?! Dark Souls 64 is evolving!
It evolved into Dark Souls HD!
I wouldn't put it past From!I bet the resolution fix will push everyone below 15fps and get kicked by the low fps-feature.
Says it unlocks in 4 Hours for me.
It's not that they couldn't. Every single one of their graphics engine programmers can. My bet is FROM didn't want to test the custom resolutions on variety of cards, VRAM amounts, FSAA settings etc. Each change means new test cases and more man hours spent on testing.
FROM didn't even plan a PC release before the 100k petition. They had like 0 time to test custom stuff.
Nonetheless Durante a random NeoGAF poster humiliated FROM in the eyes of the gamers.
Great job, man. I hope this trends on Twitter tomorrow.
Try refreshing, it says 12 for me.
Hell no.
Tier 300, bottom of barrel tier.
The hype around Dark Souls PC version: and I thought I was bipolar...
But for really, the main question I have regarding this game is still unanswered, and tech problems aside, me double dipping on the PC version depends on the answer.
Is the new matchmaking, just an improvement to finding random people to summon, or does it give you the ability to invite specific people to your game?
Try refreshing, it says 12 for me.
Try refreshing, it says 12 for me.
LOL at GAF bashing people on Reddit.
Says 12 for me... Interesante...
i know ppl are hating FROM for a bad port, but they sure as hell are not a bad company!
they make good game concepts and take risks! they fumbled once LEAVE FROMTNEY ALONE!http://i1.kym-cdn.com/entries/icons/original/000/000/016/leave-britney-alone-02.jpg[IMG][/QUOTE]
Great game designers and artists but they struggle on all platforms when it comes to the technical side of game development.
Says 12 hours for me as well.
Midnight GMT is in four hours, so we're probably getting it before you at a guess.
If number 2 is true then number 1 is also true. Durante isn't a wizard just a good guy with some technical know-how. From is fucking incompetent.
Midnight GMT is in four hours, so we're probably getting it before you at a guess.
GUYS! I JUST FIGURED IT OUT! You know how not telling you how to do anything is the hook in Demon's/Dark Souls? THE RESOLUTION LOCK WAS ALL PART OF THE PLAN! They've gone completely insane with their desire to not tell us anything about how to play the game that they've extended that mentality to include running the game!!!! That's some next level shit right there!
i know ppl are hating FROM for a bad port, but they sure as hell are not a bad company!
they make good game concepts and take risks! they fumbled once LEAVE FROMTNEY ALONE!
DS only struggles on Blighttown! You can skip the mayority of it.Great game designers and artists but they struggle on all platforms when it comes to the technical side of game development.
That actually made me laugh out loud in real life.What?! Dark Souls 64 is evolving!
It evolved into Dark Souls HD!
Where are you?
In South America still says 4 hours.
Steam says 12 hours for me too. Damn it just let me preload or something.
Anyone able to preload a GMG copy of the game on steam?
True, maybe they knew all along they could do it but just weren't given resources for testing.
Lets blame Namco.