Feindflug said:Wow is tearing on the 360 version really that bad? some dude in the other Darksiders thread posted some pics of his promo copy, hopefully he will post some impressions from the 360 version.
Chromax said:Pretty hyped for this. PS3 version for me!
So is that scythe weapon exclusive to Gamestop?
Ilias78 said:According to this http://www.joystiq.com/2009/06/03/darksiders-will-ring-in-the-new-year-get-demo/ there was supposed to be one.
But yea, then i found out that they changed their mind http://www.1up.com/do/newsStory?cId=3177430
And please, stop acting like someone pi$$ed on your Cheerios this morning.
Loxley said:The developers confirmed that the code to unlock it is universal, so once it makes it's way onto the net anyone can put it in and unlock it.
The scythe is in the game regardless of you going Gamestop. The preorder bonus is just an additional scythe that gives you an experience bonus.Chromax said:Pretty hyped for this. PS3 version for me!
So is that scythe weapon exclusive to Gamestop?
TrAcEr_x90 said:just called gamestop, the comic /art book has come in. gonna go grab it.
Ditch Borderlands, get Yakuza 3 yo.lsslave said:Christ... in Feb. when I get my new PS3 I have to get Bayonetta, Borderlands, and now this after reading the OP.
I am really going to be tided over until Resonance of Fate and Final Fantasy 13 drop over here :lol
Cruzader said:No one willing to help a poor GAFer with Home avatar hook up? Dammit, this thread is so well done I want to buy but cant There's gotta be someone preordering from Amazon....
Also where is the code that you can redeem? Someone said it was posted in the OP but I cant find it. I want to make sure I get it so when I get the game late feb, I can use the DLC.
darkpaladinmfc said:Ditch Borderlands, get Yakuza 3 yo.
Greenlight711 said:he does the World of Warcraft comic, who many have tagged as very Battlechaserish. Go figure.
lsslave said:My buddy just picked up Borderlands for us to play together. I am also getting Dante's Inferno when people will tell me to get God of War 3 instead. I decided to get Dante's Inferno based on the amazing marketing for it, sure GoW3 might be better but the DI team worked hard to win my purchase :lol
gtfo. :lollsslave said:My buddy just picked up Borderlands for us to play together. I am also getting Dante's Inferno when people will tell me to get God of War 3 instead. I decided to get Dante's Inferno based on the amazing marketing for it, sure GoW3 might be better but the DI team worked hard to win my purchase :lol
Greenlight711 said:No need to get mad, just do some research before posting--especially when word of the demo was posted in this very OT. Have a nice day.
Bad_Boy said:gtfo. :lol
This is what I like as well - I find GoW's finishing moves too distracting and cut off from the main gameplay since it slows and stops everything around you whereas in Darksiders it's all just part of the combo attacks.Ilias78 said:And when fighting the small fries, its enjoyable to see how seamlessly the finishing moves are connecting with your basic combo attacks (and this is basically just the "warm up" of the game). Cant wait to see what happens next.
Amir0x said:ok i just did a cursory run over this thread and this game is like ZELDA?
WHAT-THE-FUCK!? How did I not hear about this!?
How is it like Zelda before I order it? Is there a set number of dungeons featuring fantastic puzzle and level design, with tools that help you overcome the various obstacles and the end dungeon boss? The OP says it but I need to know this structure is consistent throughout the entire game, not devolving into some mediocre action game elsewhere!
Also, what about this developer should allow me to trust they can make a game with that sort of pedigree? INFORM ME, THE LONG OP WAS NOT ENOUGH
Amir0x said:ok i just did a cursory run over this thread and this game is like ZELDA?
WHAT-THE-FUCK!? How did I not hear about this!?
How is it like Zelda before I order it? Is there a set number of dungeons featuring fantastic puzzle and level design, with tools that help you overcome the various obstacles and the end dungeon boss? The OP says it but I need to know this structure is consistent throughout the entire game, not devolving into some mediocre action game elsewhere!
Things begin as little more than a God of War clone. You start off getting a taste of your full powers, to ensure you know exactly what is being lost. And once you lose those powers, you go about button mashing through a few different enemy types. Oh sure, it's enjoyable, but it's nothing new for the first hour. Just when I am thinking I knew what the next 16 hours were going to be like, it changed.
The Twilight Cathedral, your first major dungeon, is an equal balance of combat and puzzles. Suddenly Darksiders is more like Zelda, right down to the boomerang-like Crossblades. And that's how most areas turn out. You do fight a lot of enemies -- which is good, because you gain experience for your weapons, leveling them up and making them more powerful -- but also solving some puzzles. None of the puzzles will break your brain, at least not in the first half of the game, but it's just one of the nice little wrinkles in gameplay that freshens things up.
A lot of developers try and create a story that has twists that capture your attention. Darksiders' story doesn't have those kinds of twists. Instead, developer Vigil Studios put those types of unexpected moments in the gameplay itself. Every hour or so, you get a new piece or gear or a new ability that adds a different layer to the gameplay. Each new piece of gear or ability seems to be tied to one of the dungeons you need to explore.
The Crossblades, which I mentioned earlier, not only hurts enemies, but is used to progress through dungeons. You can target up to five objects with the Crossblades and it "transfers energy" from one to the next. This means you can target the flames of a torch and then an unlit bomb across the way. Toss the blade and carry the flame to the bomb. Boom -- the bomb blows and the way is cleared. All that's missing is that classic Zelda ditty playing afterwards. You know the one.
There are parts of the game where War must use his boomerang to open up gates a la Zelda (use boomerang to hit switches), War also gets a horse later on which he'll ride to traverse the map, there's also some puzzle sections in the game where War will have to use a teleporter wand or some kind to teleport himself to different parts of the dungeons, there are also parts where War will use his grappling hookshot to rapple to different platforms (which can also be used to rapple towards enemies or pull enemies in).Amir0x said:ok i just did a cursory run over this thread and this game is like ZELDA?
WHAT-THE-FUCK!? How did I not hear about this!?
How is it like Zelda before I order it? Is there a set number of dungeons featuring fantastic puzzle and level design, with tools that help you overcome the various obstacles and the end dungeon boss? The OP says it but I need to know this structure is consistent throughout the entire game, not devolving into some mediocre action game elsewhere!
Also, what about this developer should allow me to trust they can make a game with that sort of pedigree? INFORM ME, THE LONG OP WAS NOT ENOUGH
Amir0x said:Shit. *orders*
SamBishop said:GO BUY IT RIGHT NOW AASLKAJASKJAFLKJHASKJRHKLG
lsslave said:It is their first game, we really have nothing to go on except reviews (which are pretty fucking good so far!)
What really makes the game look amazing, beyond everything else, is the passion that the devs have for it. You can tell in every interview and comment how much they care about it. This can sometimes do nothing, but between the reviews bringing the hype meter up and their passion keeping me interested during the wait for it I am definitely getting it.
They certainly are doing a pretty dang good job in presenting the characters- whereas other games would try to make the character as mature, dark, gritty, and brooding as possible to the point where it actually makes them look embarrasingly emo and immature (oh hey, Dante's Inferno!)Ilias78 said:If there is something that the devs have hit spot-on, its the atmosphere and the characters. From the intro, to the later cutscenes to War's fall and ascension and the different demons that you meet (The Watcher, Samael, e.t.c), everyone is interesting and makes you want to know more about the story and how all this happened. Heck, even Abaddon, an angel captain you meet at the very beggining, though he has a short appearance, he looks friggin fantastic. Even the angels in their shining gold armor look cool. The only thing i didnt like, were the typical zombie enemies that you meet.
Arggh i want to go back and play but im holding off till my 360 version comes and see how it turns out to be -.-
Amir0x said:Also, what about this developer should allow me to trust they can make a game with that sort of pedigree?
Yeah why was this point not emphasized earlier? I honestly had no idea what this game was when I pre-ordered it. Only did so because they had a trade 3 get 1 free promo at EB and this game can be returned (even if opened) within a week for a full refund as long as you pre-order. I wasn't even going to play it but now I'm intrigued. Will try it out and Goozex it if it's good. This topic did way more than any of the non-existant marketing. I honestly haven't heard of this game at all aside from this thread and one of my friends telling me they're looking forward to it.Amir0x said:ok i just did a cursory run over this thread and this game is like ZELDA?
WHAT-THE-FUCK!? How did I not hear about this!?
How is it like Zelda before I order it? Is there a set number of dungeons featuring fantastic puzzle and level design, with tools that help you overcome the various obstacles and the end dungeon boss? The OP says it but I need to know this structure is consistent throughout the entire game, not devolving into some mediocre action game elsewhere!
Also, what about this developer should allow me to trust they can make a game with that sort of pedigree? INFORM ME, THE LONG OP WAS NOT ENOUGH
Precisely why we need more informative OTs like this one. People can complain about the threads being nothing but corporate cock-sucking, but as gamers we should want to inform the rest of the community what each game is about. It's the only way we can avoid misinformation and ignorance.Firestorm said:Yeah why was this point not emphasized earlier? I honestly had no idea what this game was when I pre-ordered it. Only did so because they had a trade 3 get 1 free promo at EB and this game can be returned (even if opened) within a week for a full refund as long as you pre-order. I wasn't even going to play it but now I'm intrigued. Will try it out and Goozex it if it's good. This topic did way more than any of the non-existant marketing. I honestly haven't heard of this game at all aside from this thread and one of my friends telling me they're looking forward to it.
FrenchMovieTheme said:pre-ordered with release day shipping from amazon. i really wouldn't have known about this game at all without this thread
TheFallen said:Precisely why we need more informative OTs like this one. People can complain about the threads being nothing but corporate cock-sucking, but as gamers we should want to inform the rest of the community what each game is about. It's the only way we can avoid misinformation and ignorance.
Plus, if they realized this, we'd have seen less "Are there too many GoW clones this year?" threads.
Amir0x said:I honestly only heard of this game the first time a few weeks ago when, yeah, I wrote it off as a mediocre God of War clone. It didn't look very interesting to me.
This thread apparently saved me from making a bad choice. Zelda is one of my favorite franchises of all time! So few developers ever try to copycat the game structure. I would really love if they pulled off a mature Zelda correctly.
I remember when God of War first came out and someone said it was like a Mature Zelda, and I was like "WHAT?" because it wasn't anything like Zelda. I can't wait for this game now.
evlcookie said:Now i just need to find the best price for an import