duckroll said:When you hit a wall which says "go walk around in the area you just exploded, and find those glowing things which will bring you to a generic circular room with a challenge, complete all 4 and come back to me" then that is just totally lazy presentation. Flavoring and disguising an otherwise generic chore is the difference between a great game and a good game, even if both games contain the exact same actual mechanics.
FunBoy said:Was looking forward to playing this tonight but I've been afflicted with the scrolling up menu bug.
Tried reinstalling my mouse and keyboard and my 36- wireless controller works fine on other games .
Deacan said:I've been playing this over the holidays, just collected my last collectible and now ready to go face the ending.
I really enjoyed this game, it does have a few rough edges, but its still allot of fun and I am not going to complain about getting more games with the overworld - dungeon formula.
I am a bit lttp, but it allowed me to play the game hype free, and enjoy it for what it is.
twdnewh_k said:Try disconnecting your usb devices one at a time and see if it stops.
Had the same problem, it was my bluetooth dongle.
jett said:Recently got this, I'm kinda having fun with it but I sort of feel like I'm just going through the motions, but I'm early in. I think I just arrived at the twilight cathedral or something.
Anyway, rather than Zelda/GOW, it reminds me A LOT of the Maximo games, in mechanics and overall visual look. The guys behind Maximo have got to be part of Vigil, right?
Is there any other fixes for this? The menu just keeps scrolling and I've tried unplugging everything.twdnewh_k said:Try disconnecting your usb devices one at a time and see if it stops.
Had the same problem, it was my bluetooth dongle.
duckroll said:It doesn't really feel like Zelda until the Twilight Cathedral. The non-dungeon parts of the game, especially early on, feel like a mixture of a lot of general 3D action games instead of feeling like any particular thing. But very soon you'll see why the game is compared mostly to Zelda for the core game design.
It was an above average game for me, but the ending made it amazing. Never before has an ending to a game made me go "holy shit".EvaPlusMinus said:daaaaammnnnnn
Just beat the game. That ending was fucking sick. I'm totally sold on the second one. Day effin' one. Gotta thank Steam for making me pick this up. Caught me totally off guard. Amazing game.
vocab said:I beat the first dungeon early today. Man it felt really long for some reason. It's only gonna feel longer from here on out I imagine.
Einbroch said:It was an above average game for me, but the ending made it amazing. Never before has an ending to a game made me go "holy shit".
"You will be hunted! The White City for certain... The Council... and... there will be others! You would wage this war alone?"
"No..Not alone."
DEAR GOD HOW EPIC.
jett said:So I made it to the Black Throne or Black Tower or something, after killing the queen spider thingy. Game has grown on me, the part in the desert with Ruin was pretty awesome.
Only downside is that I'm playing the PC port, and it seems to be kind of a crappy one. It runs and looks fine, but there's random stuttering when you walk around and also during cut-scenes, which causes audio and video to go out of sync. I've been searching on the intarwebs and it seems there's no fix for this...it's getting annoying.
Just goes to show how important ending the game on a high note is to leave a positive impression on players.EvaPlusMinus said:daaaaammnnnnn
Just beat the game. That ending was fucking sick. I'm totally sold on the second one. Day effin' one. Gotta thank Steam for making me pick this up. Caught me totally off guard. Amazing game.
jett said:...a fetch quest YES, how do developers know we love this garbage so much!?
I was also hit with a dumb game design decision. A boss popped out of nowhere while I was searching for pieces of whatever. I died, respawned to fight the boss again...only now with zero wrath meter and only 4 lifebars...
duckroll said:Wouldn't be a Zelda game without a Triforce hunt!!! :lol
Brashnir said:Tiamat is such a bullshit boss. I didn't have time to make more than a few attempts before leaving the house, but I didn't even manage to damage her once.
I'm assuming I need to stick a bomb to her and then use the boomerang (or whatever it's called) to carry the fire from the fire-pot to the bomb, right? Yet every time I stick a bomb to her, I have to then dodge a fireball, and then the bomb is gone and I have to do it again, and again, and again. I swear on my final attempt I stuck 15 bombs to her and none stayed for more than 1 or 2 seconds, which didn't give me enough time to bring up the aiming reticule, much less lock in two targets and fire the boomerang.
Am I going about this completely wrong? I don't see any other method of attack given that she's flying around. I tried using a charged-up boomerang shot, but that didn't accomplish anything either.
kurahadol said:Is there any other fixes for this? The menu just keeps scrolling and I've tried unplugging everything.
I'm playing through bootcamp on my 27" iMac if that makes any difference.
Maddness said:Man I love this game. I've played it now multiple times on PS3 and working on it again on PC.
It doesn't help that I've been a huge fan of Joe Mad for years. It also doesn't help that I'm huge on this type of adventure/action game.
Love the art direction, love the combat, love the adventuring, love the voice acting. It's just all gravy.
If you guys haven't picked up the artbook or soundtrack you should! They are both great!
Jangaroo said:The Black Tower has to be one of the more tedious dungeons I've played in a game in a long time. Good god.
I was on Darksider wiki earlier and I learned that War's left hand wasn't actually just an oversized piece of armory but that he had it replaced due to it getting cut off. There seems to be a lot of backstory that was only detailed in the comic that came with preorders.Tokubetsu said:Pretty much exactly how I feel. Fucking LOVE the creature designs in this.
Yeah seriously, I'm on the second part of the dungeon and it got tedious to the point that I had to stop playing.EvaPlusMinus said:Yeah, that was probably my biggest annoyance. That place took way too damn long. It was fun the first time... Not so much the second or third.
Jangaroo said:I was on Darksider wiki earlier and I learned that War's left hand wasn't actually just an oversized piece of armory but that he had it replaced due to it getting cut off.
Yeah, that was annoying. Now for the ... fetch questJangaroo said:The Black Tower has to be one of the more tedious dungeons I've played in a game in a long time. Good god.
almost a year is not THAT long....Paco said:Seems like this game was released so long ago. Do we really have to wait until 2012 for a sequel?