Darkstalkers Chronicle PSP Screens

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Finally, I don't sound so stupid for saying they've just stretched this to make it widescreen. The game may be decent, but I don't think it's perfectly suited to the PSP in its current form (widescreen and control issues). I think I'll sit tight and hope for a PS2 version.
 
Jonnyram said:
Finally, I don't sound so stupid for saying they've just stretched this to make it widescreen. The game may be decent, but I don't think it's perfectly suited to the PSP in its current form (widescreen and control issues). I think I'll sit tight and hope for a PS2 version.

GI: Do you have to modify anything to make the game run on the16:9 display of the PSP?

Mastuskawa: This game was originally designed for the arcade board the CP2. That board itself was very close to the 16:9 ratio so every time we’ve taken the game and put it on the Saturn or the Dreamcast specs on a normal TV we’ve always had to modify it for that ratio. So now, for the first time, you’re going to be able to see it in its real size, the way it should be. For those players that don’t like it, they can scrunch the image onto the screen to fit a 4:3 display.

http://www.gameinformer.com/News/Story/200410/N04.1008.1626.10118.htm
 
Heh, and I thought I'd be the only one who through the screens looked a little weird. Still though, looks great, it and Lumines are the only launch titles I'm interested in. Though I worry about control issues with this version, haven't heard anything good about it from anyone who's played it on this board.
 
It still looks like it's stretched though...at least in these screenshots they do. Which is why I asked if these are in their correct resolution
 
The character sprites look squished. I don't care what he says. But I'm sure it'll look great on OMG TEH SCREEN!!1 I'd play it in 4:3 too, jonnyram.
 
yeah, cps2 games are natively almost widescreen, as you'll notice if you emulate them. we generally see them stretched to fit 4:3 tvs or arcade monitors, though, so their natural aspect ratio looks a bit strange.

i'm holding off on vampire chronicle until i've tried out the psp's d-pad. i hope it isn't too stiff or small.
 
drohne said:
i'm holding off on vampire chronicle until i've tried out the psp's d-pad. i hope it isn't too stiff or small.
It's too stiff, imho. That and it's shiny too, so your thumb slips off it easily.
 
Non PSP screens:

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PSP screen juxtaposed next to arcade version. PSP on left.:
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Wasn't able to find screens with matching sprites. At the same height, the PSP screens is slightly wider(480dpi) than the arcade version(466dpi).

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jiggle said:
Non PSP screens:

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PSP screen juxtaposed next to arcade version. PSP on left.:
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Wasn't able to find screens with matching sprites. At the same height, the PSP screens is slightly wider(480dpi) than the arcade version(466dpi).

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Looking good.... for some reason it doesn't look as "crisp" as the arcade version though... it could be just the screen captures though...
 
hm, looks like the real problem with the psp version is the blurry filter. i wonder if you can turn it off...if you can adjust the aspect ratio, you should be able to adjust the output as well.

edit: pad's too stiff, huh? well, i have idiosyncratic tastes in d-pads, so i guess i'll see in a few weeks.
 
Are those poor screengrabs or does the PSP game look as dithered as those screens suggest?

EDIT: What the last two posters said..

Another EDIT: Are the final PSP buttons as stiff as the ones on display at TGS (and E3 too I guess)?
 
They do look a bit flattened, though...
I dunno... If we were to make this a DVD-ish comparison, it looks almost as if the arcade game is a 4:3 and PSP is making it widescreen. In that case, they're stretched horizontally, not flattened... But who knows?
 
while the CPS2's native arcade resolution is indeed 384x224 (12:7) the games run on in arcade monitors that are 4:3, so the image is stretched to fit 4:3...

so what they are technically doing is not stretching it when they should be stretching...

i guess they don't want to do too much work on their port :-/
 
i guess they don't want to do too much work on their port :-/
I guess you missed both the post saying that the original arcade monitors were indeed widescreen, and the post from the game's author, saying that they will provide 4:3 aspect ratio option for people who want it :P
 
For straight ports you're stuck with either letterbox or streched image, it would look much worse if this were a native 4:3 aspect ratio game.
 
Fighting games mostly have scrolling backgrounds, so you don't have to letterbox or stretch anything. You would just have your background scroll less on a wide screen.
 
Marconelly said:
I guess you missed both the post saying that the original arcade monitors were indeed widescreen
But the resolutions differ so unless they've redone all the assets that would explain why it looks so blurry.
 
Marconelly said:
I guess you missed both the post saying that the original arcade monitors were indeed widescreen, and the post from the game's author, saying that they will provide 4:3 aspect ratio option for people who want it :P
dude, the original arcade monitors were 4:3
 
Would there even be a reason the PSP couldn't do a 1:1 perfect port of the arcade original? I ask b/c of the difference in image quality. I'm gonna chalk it up to the screen grab method, but only b/c I'm hoping that's the case. All the pics I've seen have appeared that muddy/blurry. I like this game, eventhough I suck horribly at it, and if/when I get a PSP, I want this one, but I'd like it to be a straight port with no compromises outside of font settings. PEACE.
 
Pimpwerx said:
Would there even be a reason the PSP couldn't do a 1:1 perfect port of the arcade original?
No. But in order to make the graphics nice and crisp all the art assets would have to be redone because of the difference in screen resolutions. Capcom may have done that. It's hard to tell with these screens.
 
Arcade monitors are 4:3, but the 384x224 CPS2 resolution isn't stretched; instead the pixels are sized in a way that the resolution fits the screen.

But the actual sprites are drawn for 384x224, so when displayed in it's native resolution, they appear fat and short. Anyone who has used Capcom characters in MUGEN (2D fighting game engine) should recognize this.
 
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