Messofanego
Banned
Porting costs money, so if they have a good amount of sales, that might become a reality maybe.Hey!
Game looks great but for all of us non pc gamers out there, any chance this might make its way to consoles?
Porting costs money, so if they have a good amount of sales, that might become a reality maybe.Hey!
Game looks great but for all of us non pc gamers out there, any chance this might make its way to consoles?
Some intriguing responses from the dev's AMA early today
https://www.reddit.com/r/IAmA/comments/6uhzyw/were_afraid_to_play_horror_games_so_we_quit_our/
What piece of horror, if any, would you say inspired you the most?
...For me, it would be The Shining, Silent Hill, and the works of David Lynch.
Did you try the other control option, where your character moves in the direction of the mouse? I found it works better than the defaultHow's the gamepad support? I'm not a huge fan of the way your character moves with KB+M.
Do you try the other control option, where you character moves in the direction of the mouse? I found it works better than the default
We'd like to port the game to consoles. It depends on the PC launch, but we're definitely not ruling out that possibility. Would be a cool thing to do!
Installed. I'm in for a world of hurt, aren't I?
This looks very interesting. Though one concern I have is the visual design makes everything blend together. Might be annoying if the enemies and other threats do not contrast enough from the environment for quick identification, especially since the combat seems to require quick reflexes.
That wasn't the issue for me so far. Devs made good design choices and it's easy to see enemies, they also make noises so that's another way to be prepared.
The game does a good job of using lighting, sound design, and enemy design to make them contrast and stand out nicelyThis looks very interesting. Though one concern I have is the visual design makes everything blend together. Might be annoying if the enemies and other threats do not contrast enough from the environment for quick identification, especially since the combat seems to require quick reflexes.
KB & Mi'm about to play this... controller or kb&m?
Just picked up this game, pretty amazing so far.
When you're half way through the night and your generator goes out:
That wasn't the issue for me so far. Devs made good design choices and it's easy to see enemies, they also make noises so that's another way to be prepared.
Hmm. Still a little skeptical going off the videos I watched. I decided to get it given the low cost.The game does a good job of using lighting, sound design, and enemy design to make them contrast and stand out nicely
It does the opposite of what so many horror games do. Instead of using the darkness and your limited perspective to scare you, it uses your wider view to let you see what lurks out there, just enough to catch unsettling glimpses that are made even more terrifying in your head due to the sound design.This game is significantly more terrifying than it has ANY right to be as, as a top-down game. It's unbelievable. Seeing things move at night through tiny slivers of light shining through cracks in your wall. Also.... I didn't realize a table pushed in front of a door wasn't enough.
yo
i pushed that fucking wardrobe into the wall hole. These fucking dogs just push it and come in anyway.
thats bullshit!
Exactly. The sound design + just seeing a glimpse of something move is horrifying.It does the opposite of what so many horror games do. Instead of using the darkness and your limited perspective to scare you, it uses your wider view to let you see what lurks out there, just enough to catch unsettling glimpses that are made even more terrifying in your head due to the sound design.
You can seen more, but that's used against you. Also the fact that you're actively on the defensive hoping that your barricades and protections will be enough. Being able to protect yourself makes these things feel that much more dangerous when they can get around those defenses.
Not sure what I exactly need to build a gun. Saw a guy who was trading a few different parts that seemed would go together to craft a weapon, but I wasn't sure what I needed and didn't want to waste resources.
YOOOOO FUCK THIS GAME
It might be standard crafting-survival fare were it not for the fact that Darkwood is dripping with dread. The woods not only feel alive, they feel malevolent. Thick tangles of trees are oppressive and sunlight never reaches the ground. Your vision is limited to the cone of light cast by your flashlight, and as you slowly trudge on, you cant help but anticipate something reaching out from the darkness to grab you. The footsteps around your hideout at night may signal someone coming for you, or they might only be your imagination. Which thought is more disturbing?
So we decided to do something about it! If you don't have the money and want to play the game, we have a safe torrent on the Pirate Bay of the latest version of Darkwood (1.0 hotfix 3), completely DRM-free. There's no catch, no added pirate hats for characters or anything like that. We have just one request: if you like Darkwood and want us to continue making games, consider buying it in the future, maybe on a sale, through Steam, GOG or Humble Store. But please, please, don't buy it through any key reselling site. By doing that, you're just feeding the cancer that is leeching off this industry.