• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dave Perry: The PS3 is ultimately more powerful, if ...

http://www.computerandvideogames.com/news/news_story.php?id=126824

People seem undecided on which of PS3 and Xbox 360 are more powerful. What do you think? Will they be very different machines to design games for?

Dave Perry: The PS3 is ultimately more powerful if you are willing to wait for programmers to master it. It's a bit like Path of Neo... Here we are at the end of the PS2 hardware cycle and suddenly we are the first game with Normal Mapping and we also demonstrated 1,500 Agent Smiths on screen at once. Meaning there's always some more juice to get squeezed out. The Xbox 360 on the other hand is much more comfortable to develop on and I expect to see programmers pushing it harder earlier. So I expect (like in a horse race) to see Xbox take off out the gate, but after a while, the PS3 overtakes. The good news is that there's no loser here, both machines rock.
 
hey perry, i played enter the matrix, wtf happened!?!?


didn't chronicles of riddick use normal mapping?
 
Wait a sec. Normal mapping in their game on PS2? I hope for Lazy8s' mental health sake that Dave is just pulling this out of his butt.
 
The scariest part of this quote is his prediction that the Xbox will be pushed harder at the start of its lifecycle, because the stuff being done with the 360 is still kind of underwhelming.
 
"Dave Perry: The PS3 is ultimately more powerful if you are willing to wait for programmers to master it."

mgs22.jpg


We aren't going to have to wait too long.
 
ziran said:
okay.

so no game on ps2 has used normal mapping?
Nope. There have been some demos and proofs of concept but no game has ever implemented it, and is was widely believed that although the implementation is technically possible, it's just not feasable or too slow to do anything useful with it. It would be pretty crazy if they did it, because PS2 hardware was never meant to do that kind of stuff.
 
SolidSnakex said:
"Dave Perry: The PS3 is ultimately more powerful if you are willing to wait for programmers to master it."

mgs22.jpg

I don't see any programmers there, nor anyone who's mastered it.
 
Chaos Theory had something fairly similar, but I think they called it "geotextures" or something like that.
 
Marconelly said:
Nope. There have been some demos and proofs of concept but no game has ever implemented it, and is was widely believed that although the implementation is technically possible, it's just not feasable or too slow to do anything useful with it.

Well, we'll have to see how it turns out in Path of Neo. The few articles I have read on it are really pushing the whole normal mapping. Regardless I doubt I will buy it though, my whole Matrix excitement level nose dived after the second movie.

I find it funny how the guy is being blasted though for his statement when it has been one of the most reasonable and unbiased ones to come out. GAF for you I guess.
 
urk said:
Chaos Theory had something fairly similar, but I think they called it "geotextures" or something like that.
It wasn't the same thing. For PS2 version of CT, they developed an effect that would repeat the small geometric pattern, so in a sense it was more like having a very detailed model, without using too much memory to store it. The technique wouldn't work for anything but simple geometric surfaces such as floors, etc.
 
Keyser Soze said:
Perry and Tallirico annoy me, I dont know why but they do!

Sometimes Tallarico annoys me, but usually I don't have a problem with him. I enjoy his candor even if I don't agree with him.

Wario64 said:
1,500 agent smiths at once? bullshit

Maybe they were comprised of 5 polygons per Agent Smith. :lol
 
The fact that PS3 gets HDMI support makes it obvious that the PS3 will provide better graphics to HDMI TV owners. But it's safe to say that such TV sets are only in the hands of happy few. Until HDMI TVs go mainstream (that may mean in 4 years from now), PS3 superior graphic display may not be a factor against x360.
 
Unison said:
The scariest part of this quote is his prediction that the Xbox will be pushed harder at the start of its lifecycle, because the stuff being done with the 360 is still kind of underwhelming.

No Bull man. I hope he is wrong on that part though.
 
Wario64 said:
1,500 agent smiths at once? bullshit

No it's true, they've released pics. What Dave Perry forgot to mention is that it looks like each Smith seems to be modeled with 5 polygons.
 
If I was a hardware manufacturer I sure as hell wouldn't want Dave Perry championing MY console....




"Someone please shut him the f*ck up!!?!??!?! He'll ruin everything!!!"
 
:lol :lol at Matrix screenshots.
I think Ikusagami looks more impressive than this.

And we are gonna play with that viewpoint and still we see the 5 polys per character. :lol
btw, I don't see any normal maps.
I've seen normal maps in doom 3, mgs4, gow etc. but not in this game.
 
SolidSnakex said:
"Dave Perry: The PS3 is ultimately more powerful if you are willing to wait for programmers to master it."


Kind of sounds like every other Sony console.
 
dskillzhtown said:
Kind of sounds like every other Sony console.
Yeah, this sounds like the comments being made about the ps2. Just wait to developers wrap themselves around it.
 
mckmas8808 said:


That's actually not good, since the average of in-game graphics are nothing like that on the PS2.

Better to say that MGS4 is a sign that the bar has been raised, and that other developers are somewhere near the bar. Otherwise, it's just one game that no one can match.
 
dorio said:
Yeah, this sounds like the comments being made about the ps2. Just wait to developers wrap themselves around it.

Isn't Sony providing the Unreal 3 engine as middleware to devs? Or is that just an option for devs to license it? How is all that working?
 
Top Bottom