Okay that was fucking intense... Thanks for the videos. I have ArmA II installed on steam, do I need the Arrow Head expansion to play this mod or vanilla game will do ?
Also is there a gaf server or group of player regulary playing the mod?
We need to get this going... would be so awesome.
There's a video on youtube of a guy running around and then going mental as he hears and then sees a helicopter overhead.
Not with that avatar we don't!
http://www.youtube.com/watch?feature=player_detailpage&v=GMvIVGTi2oI#t=604s
Hahahaha oh god, the helicopter. If you have a helicopter in this game you're pretty much god.
I admit that made me laugh.edit: "He's Russian, but he's not THAT Russian" ROFL!!![]()
Kickstarter!Too risky. Very hardcore concept.
I agree. It also solves tons of hard design problems for online games, like inflation, or the lopsided importance of "end-game" content.Absolutely amazing. Permadeath is THE thing in RPGs.
Durante said:I agree. It also solves tons of hard design problems for online games, like inflation, or the lopsided importance of "end-game" content.
But then there's the fuel![]()
Anyone know the total download file size for Combined Operations on Steam?
ArmA II: CO
DayZ Mod Files (Available on the downloads page)
Balls
This video series on YouTube gives a good idea how the game plays if you get a good group:
http://www.youtube.com/watch?v=KRpPIyJDSEQ
bought CO we going to start a gaf zombie hunting army?
bought CO we going to start a gaf zombie hunting army?
To the people playing, check out the J.S.R.S soundmod
http://forums.bistudio.com/showthread.php?104514-J-S-R-S-1-4-3
Replaces the somewhat bland vanilla sounds with some crazy good ones, even a distance script so sounds are calculated on distance to object etc.
Also use the Alpinestars ArmA II Launcher for mod management, settings, profiles etc.
http://www.armaholic.com/page.php?id=6649
To the people playing, check out the J.S.R.S soundmod
http://forums.bistudio.com/showthread.php?104514-J-S-R-S-1-4-3
Replaces the somewhat bland vanilla sounds with some crazy good ones, even a distance script so sounds are calculated on distance to object etc.
Also use the Alpinestars ArmA II Launcher for mod management, settings, profiles etc.
http://www.armaholic.com/page.php?id=6649
Guys how will this run on a core 2 duo 2.4 ghz? I can overclock it to 3ghz with no issues. I have a ATI 5850. I rather not play it with shitty fps.
You might wanna download Arma2 demo to see how it runs I have a i5 cpu and only getting like 30 fps on high.
on an i5 christ? its that heavy cpu dependant?
on an i5 christ? its that heavy cpu dependant?
i think we have enough people to coordinate and enter a server at the same time. I was going to hold off until a month or so when i have my new computer but i can still run it on my current one. The game just looks so interesting and intense. My only gripe with it at the moment is there are no melee weapons/barracades at the moment, which may be added in for all i know.
Something the dev said is making perfect sense and we might be forgetting:
This is only an alpha build. It was mainly meant to show the concept off. There's hardly any content in this alpha alone, all the "meat" still needs to be implemented.