generational difference
He was being sarcastic.Based on the OP pictures .. eh not really.
Based on the OP pictures .. eh not really.
generational difference
I'm starting to see that as a positive.They don't use any current tech here
I'm starting to see that as a positive.![]()
He was being sarcastic.
I blame the PSP2.The price of 60fps. Clear as fucking day.
Literally the same exact shit. Lmao
I blame the framerate warriors. They'd rather play PS4 games at 60fps than actual next gen games. And thats exactly what we're getting.I blame the PSP2.
Yeah I was thinking about Stellar Blade while writting that. Game's not a looker for the most part but it looks good enough ti me while running like a dream. I'd rather have that than the last technology that barely runs or does so with artifacts.In some way it is, it guarantees decent resolution and framerate.
But then you have games that don't use current gen tech and are extremely heavy for no reason like FFXVI.
To be fair, it's not up to KojiPro to update the Decima engine to next-gen standards.The price of 60fps. Clear as fucking day.
Literally the same exact shit. Lmao
Seems Switch 2 is able to run the game easily then
Without trolling, that's kind of what I expected. I think we'll see similar from Yotei and even Interstellar. Not the end of the world since TLOU2 is still nearly unmatched, but it's looking like 60 fps PS4 Pro++ games is the norm like Ragnarok, Spider Man 2 and Horizon 2.Looks exactly the same.
Sony believes in generations.Why don't they release it on ps4, then?![]()
Forbidden West looked significantly better than Zero Dawn. But I guess DS was probably using something closer to FW's version of it.To be fair, it's not up to KojiPro to update the Decima engine to next-gen standards.
They obviously started development right after the first game, so...
Outside of the graphical changes it is also running at twice the frame rate and almost twice the amount of pixels. All the plus the updated graphical effects basically equals to the GPU upgrade between the PS4 and PS5.
You have to remember the original only ran at 30fps so the jump outside of 60fps Day 1 was never going to be as big.
Still, they're both cross-gen title (meaning they're old-gen).Forbidden West looked significantly better than Zero Dawn. But I guess DS was probably using something closer to FW's version of it.
Which makes sense as it has a lot of graphical upgrades over the original, so that rendering budget has to come from somewhere.PS5 version of DS1 is 60fps in native 4k. DS2 is 1440p in comparison, quite a big regress here.
do the upgrades actually make a difference while youre playing, because they dont in this comparisonWhich makes sense as it has a lot of graphical upgrades over the original, so that rendering budget has to come from somewhere.
No idea, I shall be playing it tomorrow and have not seen a lot of videos yet. Hopefully it's worth it.do the upgrades actually make a difference while youre playing, because they dont in this comparison
What's the point of an upgrade that makes the game 40% slower if it has a 1% difference while playing. Feels like we have lost the plot here.
The improvements in characters models is insane.
It's that, and it's also presumably because they're rendering everything in real time. Presumably being the very key word here (haven't watched the DF stuff yet).I blame the framerate warriors. They'd rather play PS4 games at 60fps than actual next gen games. And thats exactly what we're getting.
I think that's a Kojima signature. He has been going for that look since Fox.Skin still look a bit too lucid/waxy for my taste, improved from the first one but still not quite there yet, maybe it's just an art design thing of kojima.
I mean it's an empty world they could at least try raytracing GI at 30 fps JeezThe price of 60fps. Clear as fucking day.
Literally the same exact shit. Lmao