Death Stranding 2: On the Beach vs Original | Direct Graphics Comparison

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Resident Crybaby


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DS already looked good enough imo. Having those large areas with barely any of that ugly fog that so many games are plagued with is so nice and refreshing.
 
When something looks really good in the first place, the latitude for improvement is naturally smaller than when there are glaring problems!

Same thing happens when comparing PS5 and PS5 Pro output, if the PS5 version is decent then improvements are always marginal compared to when say its suffers from over-aggressive upscaling.
 
Outside of the graphical changes it is also running at twice the frame rate and almost twice the amount of pixels. All the plus the updated graphical effects basically equals to the GPU upgrade between the PS4 and PS5.
 
Skin still look a bit too lucid/waxy for my taste, improved from the first one but still not quite there yet, maybe it's just an art design thing of kojima.
 
In some way it is, it guarantees decent resolution and framerate.

But then you have games that don't use current gen tech and are extremely heavy for no reason like FFXVI.
Yeah I was thinking about Stellar Blade while writting that. Game's not a looker for the most part but it looks good enough ti me while running like a dream. I'd rather have that than the last technology that barely runs or does so with artifacts.
 
Looks exactly the same.
Without trolling, that's kind of what I expected. I think we'll see similar from Yotei and even Interstellar. Not the end of the world since TLOU2 is still nearly unmatched, but it's looking like 60 fps PS4 Pro++ games is the norm like Ragnarok, Spider Man 2 and Horizon 2.

P.S. I'm actually looking forward to Interstellar.
 
To be fair, it's not up to KojiPro to update the Decima engine to next-gen standards.

They obviously started development right after the first game, so...
Forbidden West looked significantly better than Zero Dawn. But I guess DS was probably using something closer to FW's version of it.
 
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Outside of the graphical changes it is also running at twice the frame rate and almost twice the amount of pixels. All the plus the updated graphical effects basically equals to the GPU upgrade between the PS4 and PS5.

You have to remember the original only ran at 30fps so the jump outside of 60fps Day 1 was never going to be as big.

PS5 version of DS1 is 60fps in native 4k. DS2 is 1440p in comparison, quite a big regress here.
 
Forbidden West looked significantly better than Zero Dawn. But I guess DS was probably using something closer to FW's version of it.
Still, they're both cross-gen title (meaning they're old-gen).

Expecting a small studio - even with the help of Sony and Guerilla - to bring the engine into next-gen is a bit too much.

Even though it's been almost 6 years...
 
Which makes sense as it has a lot of graphical upgrades over the original, so that rendering budget has to come from somewhere.
do the upgrades actually make a difference while youre playing, because they dont in this comparison

What's the point of an upgrade that makes the game 40% slower if it has a 1% difference while playing. Feels like we have lost the plot here.
 
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do the upgrades actually make a difference while youre playing, because they dont in this comparison

What's the point of an upgrade that makes the game 40% slower if it has a 1% difference while playing. Feels like we have lost the plot here.
No idea, I shall be playing it tomorrow and have not seen a lot of videos yet. Hopefully it's worth it.
 
I blame the framerate warriors. They'd rather play PS4 games at 60fps than actual next gen games. And thats exactly what we're getting.
It's that, and it's also presumably because they're rendering everything in real time. Presumably being the very key word here (haven't watched the DF stuff yet).

The question is, has the gameplay, design, and interactivity improved commensurate with that visual sacrifice? Doesn't seem so.

Fuck Sony for not pushing it's "first parties" to actually make good use of especially the PS5 Pro.
 
The game world does look dramatically better - and you don't see that when focusing in on individual elements from one foot away.

There are no longer these big open spaces of just flat grass texture with some distant rocks breaking it up. They've really upped the amount of small environmental details like grass and pebbles, which goes a long way to sell the realism. Draw distances are also absolutely massive. It just looks less game-y.

All that at 60fps, at not dogshit image quality, with a very good HDR implementation (see DF's video) really sold their visual approach to me.
 
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