Death Stranding 2: On the Beach |OT| Ain't That A Beach

Eh it can be tiresome traversing the rocky terrain with the reverse trike, and once you get stuck in a cavity or whatever, you have to do all sorts of experimentation with the controller to get out. It can be a nightmare.
That's DS in a nutshell for me. I CAN do things with certain equipment but I enjoy creating elegant, efficient ways instead and I think that's where the games actually shine. I'll put down a slew of climbing anchors on a steep hill, a chain of ladders up some rocks and stuff like that just because it eases travel. Maybe it only avoids rounding another few corners but it feels satisfying. I still wish, so far at least, the game would necessitate that way more but I'm getting back in the groove of making my own fun.
 
That's DS in a nutshell for me. I CAN do things with certain equipment but I enjoy creating elegant, efficient ways instead and I think that's where the games actually shine. I'll put down a slew of climbing anchors on a steep hill, a chain of ladders up some rocks and stuff like that just because it eases travel. Maybe it only avoids rounding another few corners but it feels satisfying. I still wish, so far at least, the game would necessitate that way more but I'm getting back in the groove of making my own fun.
yep. my favorite section of the game was still the mountain area for the simple reason that it forced me to use ladders and ropes again.

i love that you can double up ladders now and rappel down climbing anchors. I wish they had added some more non-PCC tools like ladders and ropes.
 
Would his games be as iconic if snake was called John? Or sniper wolf Ellie? Fortune, vamp, revolver ocelot, psycho mantis. These are names that describe the characters. Rainny, fragile, deadman, quiet, all serve the same purpose.
or we have grown up and kojima's target audience is still the same age.
 
Is it just me or is this guy just straight up Elon Musk?




JuZjF9l.jpeg
 
So after that amazing episode 9 ending, I couldn;t wait to go back and do some more story missions since the story is finally moving again.

Instead I stayed around and built roads, mines and monorail for the last 4 hours lol. It's good to see ghost robots everywhere in the world, and bikes chasing you on roads. Feels much more engaging this way. i just wish they rewarded you with some crystals because im always short on them. The ghost writer missions were by far the best. I dont know why other peppers dont have action focused missions like this. big missed opportunity.

1.2 million likes now. I see that you only get likes for building/upgrading a road as long as you dont quit that session. Likes go back to 300 instead of 5k-10k if your controller disconnects or if you put the game in rest mode. Lame but whatever. I think the game isnt doing a good job putting my structures in other worlds because i see only 5-10k likes on most of these bridges. ziplines no one is using. that was not the case in the last game. I also dont see anything from my friends and they dont see anything from me despite making connections with them.
 
Hello fellow porters from Gaf. Without spoiling the story, may I ask what are the best facilities to focus on in getting 5 star connection first, in this locations in
Mexico
and in
Australia
? You may put a spoiler tag. Thank you.
 
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Hello fellow porters from Gaf. Without spoiling the story, may I ask what are the best facilities to focus on in getting 5 star connection first, in
Mexico
and in
Australia
? You may put a spoiler tag. Thank you.
Well I just 5 star them ASAP, but I wasted a little time on them, because as further you go with the main missions and unlock New places, you get much better cargo to deliver, which level ups them faster.
 
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It still pains me that people after all these years still treat Edge like its somehow more credible than any other outlet.

Its the same old shit with a fancier typeface.
I think edge just wants to be relevant in this age even if they are not relevant anymore. There are times that they have become too political and woke.
It is possible they just look at other reviews first and make comparison before they make there own reviews, and add allot of negativity in it to make it controversial and special.

Reviews are always subjective, and just a guide, and in the best reviewer is always your own discernment and instinct. If you are into review, and it review matters, what is important is Metacritic general average.
 
I think edge just wants to be relevant in this age even if they are not relevant anymore. There are times that they have become too political and woke.
It is possible they just look at other reviews first and make comparison before they make there own reviews, and add allot of negativity in it to make it controversial and special.

Reviews are always subjective, and just a guide, and in the best reviewer is always your own discernment and instinct. If you are into review, and it review matters, what is important is Metacritic general average.

The issue is the way the obfuscate the fact that they use the same freelance writers as everyone else by hiding them behind the branded "Edge" byline.
 
Feels good to play a Kojima game where I am not parachuting hundreds of soldiers into the sky after using the same tranquilizer gun on them for 80 hours.
 
Boys, I can't believe i am not playing this shit. My only solace is the chance that they'll add something new by the time I play it. Still here to read impressions for now.
 
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That's DS in a nutshell for me. I CAN do things with certain equipment but I enjoy creating elegant, efficient ways instead and I think that's where the games actually shine. I'll put down a slew of climbing anchors on a steep hill, a chain of ladders up some rocks and stuff like that just because it eases travel. Maybe it only avoids rounding another few corners but it feels satisfying. I still wish, so far at least, the game would necessitate that way more but I'm getting back in the groove of making my own fun.

I agree. You can clumsily brute force your way through the whole game with little to no issue. But that's like playing through MGS V as a straight cover shooter. Like yeah I don't need about 95% of the tools or mechanics in that game to "win", but I just enjoy doing things in different ways.
 
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Off topic: The hate against DS2 is getting out of hand already, and becoming so toxic and OA, that most reviewers are getting attack and bash in there comment field. I may understand the bashing, if there was a push for woke agenda especially twisted gender ideology in the game and the reviews, but there is none in DS2 and even in Ds1 in the past. The game is very based.

By the way I notice, even in X and Facebook or N4G, that those who hate against DS2, after I checked, most of there profiles on X or Facebook or comment history shows that majority are Xbox, Nintendo and Pc fans. I'm sure they will not bash and be critical against DS2 if this game was not exclusive to ps5 and launch at the same time to there preferred platforms.

I think the hate is mostly bitterness and jealousy. It is okay to be a fanboy and be a fan of a specific platform since it is good for the industry to make it more competitive to push companies to be better in terms of quality. But give credit where credit is due. Me, if I see an impressive game from Xbox or Nintendo or Pc, I give credit to the developers for excellent work. Hey I like Mario, Half-life, and Gears of War. Why can't they just be happy that Ds2 is a very good game?
 
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y the way I notice, even in X and Facebook or N4G, that those who hate against DS2, after I checked
A certain individual here whom I wont name has been fighting the good fight pretty much constantly, just the right mix of deniability with constant jabs throughout. Then posts up game finished showing they didn't actually engage with the game as I would argue was intended. Its a game about connections, if you rush it you just miss the point. Its supposed to have meditative qualities, its designed around hitting the road, listening to tunes, even just autopiloting with a full cargo hold. Sure play it your way, but understand if you do you are missing a huge part of the intended experience. I'm barely at the East Coast, infrastructure all built out to that point and I'm over 50 hours so far. Funnily enough the individual did get 100% achievement in HB2, so maybe they like walking games, just not this one....

Its a marathon, not a sprint Sam.

I totally get it isn't a game for everyone, which game is? But if you accept the premise its amazing. Plus its in my home country so thats pretty cool as well, not so sure about the massive mountain in the middle though, they might need an atlas.
 
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There's an optional upgrade that makes the truck usable there too.
Yeah, I got it shortly after connecting the worst placed people and swore never to go back to them.

Chipping away at the side missions I missed, I wish I could fire up a podcast in the background. Perfect game for it.
Edit: I mean I guess I can with some capture card shenanigans.
 
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I totally get it isn't a game for everyone, which game is? But if you accept the premise its amazing. Plus its in my home country so thats pretty cool as well, not so sure about the massive mountain in the middle though, they might need an atlas.
America legit looks like Iceland in DS1. I loved it but found it funny on a regular basis. I'm standing where I live and I'm going

New York Wow GIF by New York Knicks
 
Definitely didn't take long to realize once again Kojima has perfected one hell of a dopamine OD, especially if you're already familiar with the gameplay and mechanics from part one. The OST especially has been fucking amazing so far. I'm so fucking impressed already man.

This guy is going to leave a gaping hole in the creativity department of gaming when he leaves this planet.
 
So after that amazing episode 9 ending, I couldn;t wait to go back and do some more story missions since the story is finally moving again.

Instead I stayed around and built roads, mines and monorail for the last 4 hours lol. It's good to see ghost robots everywhere in the world, and bikes chasing you on roads. Feels much more engaging this way. i just wish they rewarded you with some crystals because im always short on them. The ghost writer missions were by far the best. I dont know why other peppers dont have action focused missions like this. big missed opportunity.

1.2 million likes now. I see that you only get likes for building/upgrading a road as long as you dont quit that session. Likes go back to 300 instead of 5k-10k if your controller disconnects or if you put the game in rest mode. Lame but whatever. I think the game isnt doing a good job putting my structures in other worlds because i see only 5-10k likes on most of these bridges. ziplines no one is using. that was not the case in the last game. I also dont see anything from my friends and they dont see anything from me despite making connections with them.
You have to be actively online and playing for your stuff to appear for other players?
 
There are several hours worth of story after chapter 9, and obviously tons of optional stuff depending on what you've done or not done in the game prior to that point.

Also, its not like you absolutely have to do everything by the time the story ends for trophy completion etc.
 
Finished it at 65h, 340k likes, 452 pieces of cargo delivered.

Holy shit, you guys weren't joking when you said the ending hours are bonkers.
It was great, ended on a high note. Really satisfying.
 
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Just finished getting the platinum trophy... Adventurer and Terminal Fort Knox can fuck right off. I will say knocking out the final few trophies with the max rank stabilizer was a hoot. I can highly recommend wearing that WAY earlier in the game, you can jump like 100ft, and no fall damage anywhere to be seen.
 
I have to say that despite the criticisms I do have, the game once again is a lot more than the sum of its parts when I'm playing. I always get sucked in, have to force myself to stop and just really enjoy the insane attention to detail and polish in EVERYthing. It's such a clean and crisp game. The sound design is meticulous, the art direction and graphics are at an absurd level, everything down to the "game feel" of even the menus feels very satisfying to me.

I'm at 18 hours and I'm definitely going full MULE again. I can't stop just playing around with all the toys, story is like okay whatever gimme that expansion pack excuse to keep connecting other countries.
 
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