Wario64 said:About time? The game's only been out for like 2 weeks
SantaCruZer said:yes, and it should been a DM already included in the original release imo.
I've been waiting to have multiplayer physics wars since they first revealed the physics engine
Fight for Freeform said:I'll be pleasantly surprised if they pull this off.
When reading the SDK faq they paint a picture that looked kind of bleak to me. Basically allowing server side physics for more objects will mean a lot more bandwidth used. So when making a map/MOD you should leave some things client side and some essential things server side.
Though I haven't played CS: Source...I'm guessing a lot of the barrel's physics are done server side since they affect gameplay (shield you from enemy bullets)? How many of these objects, on average, of this type do you see in a CS: Source level?
Fight for Freeform said:I'll be pleasantly surprised if they pull this off.
When reading the SDK faq they paint a picture that looked kind of bleak to me. Basically allowing server side physics for more objects will mean a lot more bandwidth used. So when making a map/MOD you should leave some things client side and some essential things server side.
Though I haven't played CS: Source...I'm guessing a lot of the barrel's physics are done server side since they affect gameplay (shield you from enemy bullets)? How many of these objects, on average, of this type do you see in a CS: Source level?
Slo said:This also pretty much guarrentees we won't have any 56k 'tards clogging up the DM servers, since they'll have to download the update via Steam.![]()
paul777 said:I can't load anything either.
You're all added, but it's saying you're offline...?
paul777 said:Me too! My username is paulofs15.
EDIT: There seems to be two DMczafs. What do I do?