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Or is it just one of Phil's balls in my throat?
- Started as a 1 man passion project.
- Final game is being worked on by a small team.
- Visual / world goal is to make something full of fantasy, whimsy and art-deco look.
- Navigation involves jumping, climbing, hookshots etc
- All characters have unique combat styles and skill trees, eg one characters skills involve fortune telling within fights
- Battles have no damage bonuses, you can beat all battles and bosses without taking any damage
- Normal playthroughs will only let you unlock 2/3rd of all skills, 100%-ing will require grinding in the end-game
- Designed to be able to let the players "break the game" with skills and passives
- Art direction was focused on making types of environments that have not been seen in other games before
- World Map will make old school JRPG fans happy, added because developer missed JRPG's having them now
- Mounts can swim and/or fly to traverse the world map quickly
- The world map mount's lore is that it is the most powerful but also the laziest creature in the world (lol)
- Towns, NPCs, merchants etc all present like traditional JRPGs
- Can camp any time in the game, dialogue and conversations between party members in the camps.
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