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Denuvo created an official Discord server, claiming its technology doesn’t affect games performance in FAQ section

LectureMaster

Gold Member
1200px-Denuvo_Logo_2021.svg.png

Denuvo is one of the most controversial yet effective anti-cheat software used by video game developers. The DRM is notorious for affecting the performance of games, Irdeto—the company behind the software—does not agree at all with the prevalent rumors. Thus, it has officially addressed these claims in a recent FAQ that no one saw coming.

Irdeto has created an official Discord server for Denuvo, addressing all the major concerns gamers have raised over the years. It claims that Denuvo does not affect game performance, using examples of various games to explain what actually degraded their gameplay.



Denuvo-claims-that-its-DRM-was-not-what-affected-the-performance-of-many-AAA-games-Image-Source-Twitter-e1729086824620.jpeg
Denuvo-has-provided-reasons-for-many-AAA-games-whose-performance-was-thought-to-be-ruined-by-the-anti-cheat-DRM-e1729086855969.jpeg


Source
 

Hrk69

Gold Member
I need to copy what these guys are doing and ask 50% less for the service.

It can't be that hard
 
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Barakov

Gold Member
They got some balls to think anybody wants to talk to them, especially whenever their name is mentioned is "Fuck Off".
 

ZehDon

Gold Member
Oh cool, turns out every game they're involved with is actually an exception, and all of the games' identical performance issues are not Denuvo's fault, neither are the performance improvements once their service is removed. That's really good news for them. I'm also sure EA enjoys having their release software called "a rough draft" by one of their business partners whose software has a reputation for rendering games unplayable until its removed.
 
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IFireflyl

Gold Member
It's insane how many people are just dumping on Denuvo for trying to open dialogue to show that their product isn't causing noticable performance issues. The argument they used is the exact argument I gave to some anti-Denuvo nutjob years ago (albeit with a different game). Essentially, it's not enough to compare a Denuvo version with a non-Denuvo version unless the base code is 100% identical.

I do not like Denuvo. I shouldn't like it, nor should any other consumer of video games. That is because Denuvo isn't targeted at us, and it has no benefit to the end-user. But I also don't hate Denuvo. Every major issue in a game with Denuvo has been shown to be related to developers either implementing it poorly or adding extra DRM on top of Denuvo (looking at you CAPCOM). Minor hiccups here and there mean nothing when we don't have a 100% identical version (only lacking the Denuvo implementation) to compare it to.

I am not saying Denuvo does not cause performance issues. I am saying it is a good thing that Denuvo is willing to engage in open dialogue regarding performance issues, and perhaps this could lead to concrete evidence being brought to light that either shows that Denuvo does negatively impact performance even when implemented properly, or that it does not negatively impact performance and we can move on from this witch-hunt.
 

ZehDon

Gold Member
It's insane how many people are just dumping on Denuvo for trying to open dialogue to show that their product isn't causing noticable performance issues. The argument they used is the exact argument I gave to some anti-Denuvo nutjob years ago (albeit with a different game). Essentially, it's not enough to compare a Denuvo version with a non-Denuvo version unless the base code is 100% identical.

I do not like Denuvo. I shouldn't like it, nor should any other consumer of video games. That is because Denuvo isn't targeted at us, and it has no benefit to the end-user. But I also don't hate Denuvo. Every major issue in a game with Denuvo has been shown to be related to developers either implementing it poorly or adding extra DRM on top of Denuvo (looking at you CAPCOM). Minor hiccups here and there mean nothing when we don't have a 100% identical version (only lacking the Denuvo implementation) to compare it to.

I am not saying Denuvo does not cause performance issues. I am saying it is a good thing that Denuvo is willing to engage in open dialogue regarding performance issues, and perhaps this could lead to concrete evidence being brought to light that either shows that Denuvo does negatively impact performance even when implemented properly, or that it does not negatively impact performance and we can move on from this witch-hunt.
Corporate apologetics will never not be pathetic.

Denuvo, like all DRM, deliberately punishes paying customers. In Denuvo's case, it also ensures pirates get a better version of the game. The simple lesson to be learned is if you want people to pay you, give them a better experience than the pirates are providing. Steam, for example, is also DRM - but it also provides a dramatically better experience than the pirates can provide. Not too many people complain about a game being on Steam, do they? I imagine Denuvo's trying to talk because they're having a harder time selling their services than they'd like when the mere presence of this non-sense in a game is a no-go for a growing portion of Steam's paying customers.

If they allow open postings, I imagine their Discord is closed within a day. Shit's about to get wild.
 
Corporate apologetics will never not be pathetic.

Denuvo, like all DRM, deliberately punishes paying customers. In Denuvo's case, it also ensures pirates get a better version of the game. The simple lesson to be learned is if you want people to pay you, give them a better experience than the pirates are providing. Steam, for example, is also DRM - but it also provides a dramatically better experience than the pirates can provide. Not too many people complain about a game being on Steam, do they? I imagine Denuvo's trying to talk because they're having a harder time selling their services than they'd like when the mere presence of this non-sense in a game is a no-go for a growing portion of Steam's paying customers.

If they allow open postings, I imagine their Discord is closed within a day. Shit's about to get wild.
This. And it's called Steam. This shouldn't even be in discussion.
 
Corporate apologetics will never not be pathetic.

Denuvo, like all DRM, deliberately punishes paying customers. In Denuvo's case, it also ensures pirates get a better version of the game. The simple lesson to be learned is if you want people to pay you, give them a better experience than the pirates are providing. Steam, for example, is also DRM - but it also provides a dramatically better experience than the pirates can provide. Not too many people complain about a game being on Steam, do they? I imagine Denuvo's trying to talk because they're having a harder time selling their services than they'd like when the mere presence of this non-sense in a game is a no-go for a growing portion of Steam's paying customers.

If they allow open postings, I imagine their Discord is closed within a day. Shit's about to get wild.

Except Denuvo pretty much cannot be broken. So no, pirates aren’t getting a superior copy, they’re getting no copy at all.

If they can prove that a Denuvo copy functions 1:1 as a Denuvo-less copy, then it pretty much stops piracy.
 

octos

Member
The Tekken7 explanation is basically an admission that it creates performance issues, and it's saying that the protection checks should be hidden in places where people would not be able to notice the slowdown, meaning not during actual gameplay ("specific moves") but maybe during cutscenes and stuff.
 

Rivdoric

Member
Anyone to ask them question about Hogwarts Legacy ?
Still an unplayable stuttering mess since release. Just take a look at the nexusmod page and the number of performance mods there.

Didnt rune just crack Anno 2205, which has drm?. Also games like Hogwarts legacy were cracked pretty soon after release.
Actually a lot of "Denuvo cracks" are no "crack". They are bypass that "trick" denuvo to launch and play the game but does not remove the protection itself.
 
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Braag

Member
Show us raw data and benchmarks. Same version of the game with and without Denuvo. Claiming it doesn't affect performance without proof is pointless.
 

Gaiff

SBI’s Resident Gaslighter
Show us raw data and benchmarks. Same version of the game with and without Denuvo. Claiming it doesn't affect performance without proof is pointless.
I’d rather a third-party tests this. They have too much to gain by falsifying or misrepresenting the data.
 

BlackTron

Gold Member
It's insane how many people are just dumping on Denuvo for trying to open dialogue to show that their product isn't causing noticable performance issues.

It's because everyone knows that is a lie and just a misinformation campaign masquerading as open dialog. It is an opportunity to feel like your question is heard and feel warm and fuzzy when they come back with their contrived story customized just for you.

As if anyone could ever ask about the reason for an issue and it would EVER actually be Denuvo even a single time. The higher ups already decided against that. Even if there is a glimmer of truth in some of their explanations, they're all exaggerated and delivered in a way that takes all blame off Denuvo that sounds like blatant bullshit even if you listen to it.

"Denuvo doesn't cause slowdown in games because it does and the developers failed to fix it all in QA"

They can't just spew a bunch of gibberish like that PC gamers aren't so gullible to just accept anything because they said so.
 

Zathalus

Member
They should just approach a third party to benchmark the games. Like send several protected and non protected games to Gamernexus or Hardware Unboxed and let them do the testing. Results will go much further then platitudes.
 

StereoVsn

Member
They should just approach a third party to benchmark the games. Like send several protected and non protected games to Gamernexus or Hardware Unboxed and let them do the testing. Results will go much further then platitudes.
Lol, I can only imagine GN going hog wild showing how terrible Denuvo was for performance.

Denuvo is a f-no plague. I do wish publishers would yank it after say 6 months since at that juncture it doesn’t matter that much anymore.
 

winjer

Gold Member
They should just approach a third party to benchmark the games. Like send several protected and non protected games to Gamernexus or Hardware Unboxed and let them do the testing. Results will go much further then platitudes.

They could have done that a long time ago. If they were being honest about denuvo not causing performance issues.
But I bet they know it causes issues, so having a fully independent outlet proving that they are lying wold be counter productive to their narrative.
 

BlackTron

Gold Member
They should just approach a third party to benchmark the games. Like send several protected and non protected games to Gamernexus or Hardware Unboxed and let them do the testing. Results will go much further then platitudes.

That would be an excellent idea unless they already know they'd lose.
 

Shake Your Rump

Gold Member
The Tekken7 explanation is basically an admission that it creates performance issues, and it's saying that the protection checks should be hidden in places where people would not be able to notice the slowdown, meaning not during actual gameplay ("specific moves") but maybe during cutscenes and stuff.
This is exactly correct. Quoted from the guy who cracked Hogwart’s Denuvo (emphasis mine):

“One can see that Denuvo does indeed intervene from time to time, but what one can clearly see: It doesn’t do that very often, definitely not every frame.
It’s only once every few seconds. Even less, sometimes it doesn’t do anything. Only when major things happen, scene switches, loading screens or similar, the logs seem to accumulate.

What this exactly tells us is that during regular gameplay, only a small amount of Denuvo code is executed compared to during scene switches or loading screens. Potential performance issues during those occasions don’t seem relevant to me though.“


So, yes, Denuvo has been factually shown to have the potential for lowering performance. It is up to the developers of the game to sufficiently hide it.
 

Pheace

Member
The Tekken7 explanation is basically an admission that it creates performance issues, and it's saying that the protection checks should be hidden in places where people would not be able to notice the slowdown, meaning not during actual gameplay ("specific moves") but maybe during cutscenes and stuff.
Anything that takes processing power has some impact, but once you get to a point where it's not noticeable, is there really still an issue there?
 
One would think there were legitimate benchmarks of performance differences between any number of the titles that have had Denuvo removed them from. I've yet to see any reliable benchmarks that prove this "denuvo reduces performance" narrative. Sure, it's running something in the background, and maybe in some game it may have been poorly implemented and caused issues, but by and large it just looks like pirates trying to build a mountain out of a molehill. I get it, people want free games. Just don't pretend your on some moral crusade when you go about it.
 

Juza

Member
“In Rime that ugly creature went out of control – how do you like three fucking hundreds of THOUSANDS calls to ‘triggers’ during initial game launch and savegame loading? Did you wonder why game loading times are so long – here is the answer,” Baldman explained.
“In previous games like Sniper: Ghost Warrior 3, NieR Automata, Prey there were only about 1000 ‘triggers’ called, so we have x300 here.”
But according to the cracker, the 300,000 calls to triggers was a mere “warmup” for Denuvo. After just 30 minutes of gameplay, the count rose to two million, a figure he delivered with shocked expletives.
One of the main points of criticism for protections like Denuvo is that they take a toll on both game performance and gaming hardware. Baldman, who speaks English as a second language, reports that in RiME things have got massively out of hand which negatively affects the game.
“Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down. In previous games like Sniper: Ghost Warrior 3, NieR Automata, Prey there were only about 1-2 ‘triggers’ called every several minutes during gameplay, so do the math.”
https://i.ibb.co/pPKC6bC/Dhr-S-n-ZUw-AA5o-Yy.jpg
 
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Pheace

Member
Wasn't it shown that Denuvo was the cause of Resident Evil Village stuttering issues? I'm pretty sure DF did a video on it and once they applied a crack it took away the issue completely. If that's the case then Denuvo are blatantly lying.
It probably depends who you believe, from their Discord:


At least the Resident Evil Village one sounds backed up by EMPRESS

-link- "All in-game shutters like the one from when you kill a zombie are fixed because Capcom DRM's entry points are patched out so most of their functions are never executed anymore," explained hacker Empress, who claims playing a pirated version of the game without Capcom's anti-tamper V3 and Denuvo V11 "results in [a] much smoother game experience".
 
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StereoVsn

Member
I am not a fan of Denuvo by far, but WTF is wrong with Capcom that they feel they have a need to put ANOTHEr DRM layer on TOP of Denuvo. Just why!?

obama-confused.gif
 

ZoukGalaxy

Member
Sure, I have an unicorn at home and also an infinite energy generator,

National Unicorn Day GIF by Storyful



Anyway,

Music Video Test GIF by Taylor Swift
Lies Liar GIF


Lies and BULLSHIT from them, as usual, not the first time, not the last time.
 
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IFireflyl

Gold Member
Corporate apologetics will never not be pathetic.

What are you talking about? Nobody said anything pro-Denuvo.

Denuvo, like all DRM, deliberately punishes paying customers.

Deliberately punishing us means that Irdeto is intentionally trying to cause performance issues with Denuvo. I find this hard to believe because Denuvo isn't a product for end users, and why would they intentionally try to tank game performance?

In Denuvo's case, it also ensures pirates get a better version of the game.

That's the debate, isn't it?

The simple lesson to be learned is if you want people to pay you, give them a better experience than the pirates are providing. Steam, for example, is also DRM - but it also provides a dramatically better experience than the pirates can provide. Not too many people complain about a game being on Steam, do they? I imagine Denuvo's trying to talk because they're having a harder time selling their services than they'd like when the mere presence of this non-sense in a game is a no-go for a growing portion of Steam's paying customers.

Steam has a DRM layer, but the product itself isn't DRM. Steam's "DRM" is easily bypassed. Denuvo's entire purpose is to be DRM that is not easily bypassed. Walmart has anti-theft measures, but their business isn't anti-theft. They could hire a full-time private security company that would be way better at managing theft, although the end-user (the shoppers) would be more uncomfortable with patrolling security that's watching everything they do. The more intense you go towards security in any form, the more it will negatively impact the end-user.

The question here is whether Denuvo is responsible for performance issues across the board. If Denuvo is responsible for performance issues across the board, then the publishers/developers implementing Denuvo should course-correct and stop using Denuvo. If Denuvo is not responsible for performance issues across the board, then publishers/developers need to do a better job at optimizing their games, and people should focus their attention on the party or parties involved in the poor performance.

If they allow open postings, I imagine their Discord is closed within a day. Shit's about to get wild.

It's already closed (at least temporarily) due to too many people, and too much moderation requirements (according to them).

I am not quite certain why you responded to me with your post. Either you didn't read my initial post properly, or I am confused as to what point you thought I needed to hear.

It's because everyone knows that is a lie and just a misinformation campaign masquerading as open dialog. It is an opportunity to feel like your question is heard and feel warm and fuzzy when they come back with their contrived story customized just for you.

Everyone doesn't "know" that it is a lie. People might suspect that it is a lie, but there is no concrete proof that what they're saying is false. To have this proof, we would need identical copies of the game: one with Denuvo implemented, and the other without Denuvo implemented. There is not a single instance of this occurring. In every instance where Denuvo was removed (as far as I have seen), there were additional alterations to the base code which could have impacted performance, and in some cases were specifically implemented to impact performance. That's not a fair comparison.

As if anyone could ever ask about the reason for an issue and it would EVER actually be Denuvo even a single time. The higher ups already decided against that. Even if there is a glimmer of truth in some of their explanations, they're all exaggerated and delivered in a way that takes all blame off Denuvo that sounds like blatant bullshit even if you listen to it.

I have always been a strong proponent that corporations are not your friends. In this case, it is a black-and-white claim. Either Denuvo does cause noticeable issues with performance, or Denuvo does not cause noticeable issues with performance. Without proof (not anecdotal evidence), nobody can say one way or the other. If I were a publisher/developer and I knew Denuvo was lying about performance, I would be calling them out hardcore over this. Why isn't that occurring? In fact, the one instance I am aware of it was the opposite scenario. With Assassin's Creed: Origins, people kept blaming high CPU usage on Denuvo. Ubisoft ended up responding and outright said that Denuvo's VMProtect has "no perceptible effect" on performance, and that the game was designed to use the "full extent" of the CPU.



"Denuvo doesn't cause slowdown in games because it does and the developers failed to fix it all in QA"

They can't just spew a bunch of gibberish like that PC gamers aren't so gullible to just accept anything because they said so.

It is pretty obvious to a semi-intelligent person that they are saying, "If you don't properly implement Denuvo it can cause performance issues." That's the same with any software, across any platform. Specifically, the example they gave is where the developers didn't properly QA test their game to notice major stuttering because Denuvo was tied to animation which is NOT where it is supposed to be implemented. That isn't difficult to follow.

Again, to both of you, and to anyone else who feels the need to respond to me: I am not saying that Irdeto is innocent. I am saying they haven't been proven guilty, and no publishers/developers have used this pushback from Irdeto to say, "Actually, Denuvo implementation IS harming performance." The one instance where a developer responded to this was in Irdeto's favor. Nobody is coming at this with actual facts and logic, and any facts they do present are virtually always skewed. One example being when people compared a Denuvo version and Denuvo-free version of a game that shows the Denuvo-free version has less of a performance hit, but omitting the fact that the Denuvo-free version also had additional updates that optimized performance. Again, I think it is good that Irdeto is willing to talk about this, because that should give publishers/developers ammo to say, "You slandered us. Correct your false statements or we will be forced to sue you."
 
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