Perfect Cha0s
Member
Not really instance based, but it does phase players in and out to maintain an ideal number of players.Is this game like an MMO where there is an Open world with heaps of players to interact with or is it all instance based.
Not really instance based, but it does phase players in and out to maintain an ideal number of players.Is this game like an MMO where there is an Open world with heaps of players to interact with or is it all instance based.
I found a rocket launcher last night. Pressing triangle didn't switch to it, and shortly after, I went to bed.
I also had a problem with collectibles falling through the map.
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I thought the AI might have been limited to a vision cone, and were panicking when I was shooting them down from far away...but then it's like, naw, they're just dumb.
Yup, I feel like the most accurate description of this game so far is Phantasy Star Online and Halo fucked.Played the alpha for a few hours last night and had a blast. It really reminds me of Phantasy Star Online, but with shooting.
Are you guys talking about the free-roam mode? Because the AI is plenty smart. They take cover and they react to what you're doing.
Are you guys talking about the free-roam mode? Because the AI is plenty smart. They take cover and they react to what you're doing.
Yup, I feel like the most accurate description of this game so far is Phantasy Star Online and Halo fucked.
Actually, this game pretty much entirely kills any anticipation I had of a Western release of PSO2, I don't even care, anymore. Just give me Destiny.
Like when? In free-roam mode? Because in the missions, whether they be Strike/Story, they're pretty smart, especially on Legend difficulty.Until they...stop and run out into the open, and stand there.
Like when? In free-roam mode? Because in the missions, whether they be Strike/Story, they're pretty smart, especially on Legend difficulty.
Check the different controller configs. I could have sworn one had melee on the right stick.Huh, so it looks like there's only 1 base ability, 1 melee attack, 1 supercharge ability and 1 movement ability that you can have at all times. That kinda sucks, was hoping for at least 2 base abilities at a time that you could choose from.... Why isn't melee locked to the right analog stick?
Got about another 45minutes in. I am enjoying myself but I constantly feel lost/dont know what I am doing. Right now I am just running around Earth Old Russia doing whatever missions show up. No idea how im progressing etc.
Peter Dinklage sounds more like a 1st person narrator than a voice-over for an in-game droid/bot that does tasks for you.
The voice sounds like it's booming down from the heavens when it should be a tiny little voice off to the side. It has no personality and doesn't feel like a supporting character.
It literally sounds like a narrator.
This isn't Peter's fault, mind you. It's whoever was directing and implementing his voice-over into the game. It wasn't done well. The voice doesn't fit the droid/bot it's supposed to be representing. I honestly thought it was the MAIN CHARACTER talking the first time I heard it.
They should have digitized the voice or thinned it out or something. I think Bungie made the bad mistake of trying to use Peter Dinklage's celebrity just to get more hype for the game, rather then having him just be a supporting cast member.
Huh, so it looks like there's only 1 base ability, 1 melee attack, 1 supercharge ability and 1 movement ability that you can have at all times. That kinda sucks, was hoping for at least 2 base abilities at a time that you could choose from.... Why isn't melee locked to the right analog stick?
Like when? In free-roam mode? Because in the missions, whether they be Strike/Story, they're pretty smart, especially on Legend difficulty.
When you go into the Strike it tells you about potential de-buffs to your weapons. I noticed that once I had better equipment going in the whole thing is way faster because you actually do the all the damage your weapon can do.
Huh, so it looks like there's only 1 base ability, 1 melee attack, 1 supercharge ability and 1 movement ability that you can have at all times. That kinda sucks, was hoping for at least 2 base abilities at a time that you could choose from.... Why isn't melee locked to the right analog stick?
How do I switch to my heavy weapon anyway?
Thanks. Didn't know about the DestinyGAF clan till now.I'm not sure how to invite, but I think none is needed (it wasn't for me).
- Head to http://alpha.bungie.net and log in
- Select Clan from the left nav
- Then search for and join DestinyGAF
Like when? In free-roam mode? Because in the missions, whether they be Strike/Story, they're pretty smart, especially on Legend difficulty.
I found a rocket launcher last night. Pressing triangle didn't switch to it, and shortly after, I went to bed.
I also had a problem with collectibles falling through the map.
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I personally felt that the flying orb was easier to take out than the mech walker.Pretty fun so far, reached lvl 8. I'll test the pvp water today. One thing I'm not sure about is how much HP the bosses got in Devil's Lair, boss encounter take a LONG time.
I'm not sure how to invite, but I think none is needed (it wasn't for me).
- Head to http://alpha.bungie.net and log in
- Select Clan from the left nav
- Then search for and join DestinyGAF
There are still AI glitches to be worked out, sure, but I recall many AI taking cover in Old Russia, and I've played it a lot. Also, of course, they don't learn. They aren't a learning computer. And it's an Alpha.Free Roam, or in larger environments like that last room in the wizard mission. There was a point where I was in a room above an acolyte looking down on him through a window and he just seemed so confused about what to do. He started to run around to the stairs, but then stopped and ran back to the window and looked up, and just kept doing that. And of course, you can agro a group of enemies, double back to a hallway and shotgun them all to death. They don't learn.
It's an alpha. I get it. But the AI gets pretty dumb in open areas. And the free roam is all open areas so...::Shrugs::
Upping the difficulty makes the enemy AI harder. Loot I'm unsure, more XP, yes.How do the difficulties work? Is it basically just better loot and XP? (and better AI I guess...)
I personally felt that the flying orb was easier to take out than the mech walker.
Can someone explain the skills screen to me? It seemed I could only select and use X going horizontal not vertical like if I just wanted to focus on a particular strength.
Are you suppose to just go horizontal and get everything as they unlock?
I get that the circle is filling up the more you use that ability or grenade or whatever but if I want to focus on grenades should I not be getting everything on the first row and waiting until my grenade second row one is filled up?
I thought I saw a video where the skill system was using a skill tree, where you get to select where you want to focus on and branch out. Not just unlock everything as you get them type of thing.
Hold triangle.
I personally felt that the flying orb was easier to take out than the mech walker.
There are still AI glitches to be worked out, sure, but I recall many AI taking cover in Old Russia, and I've played it a lot. Also, of course, they don't learn. They aren't a learning computer. And it's an Alpha.
Just because you encounter a few bad instances of AI doesn't mean it's bad. Besides, some AI stays still so they get hit by grenades and weapons fire. You don't want them to maneuver around too much.
Why isn't melee locked to the right analog stick?
Anywhere I can look to see what all the icons mean? I know cubes are the currency. What do the cards do?
I'm sure it will explain it late in the game...just curious.
Check the different controller configs. I could have sworn one had melee on the right stick.
There's a control setting for this in the options menu.
How do I get a heavy weapon? Will they show up in shops, or as a quest reward, or something? I'm level 6 right now.
How do I get a heavy weapon? Will they show up in shops, or as a quest reward, or something? I'm level 6 right now.
Has anyone tried to coop some missions with friends?
Am I the only one who finds it frustrating to locate them if they fall off your screen?
I personally felt that the flying orb was easier to take out than the mech walker.