No it won't.
Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:
Mistakes like:
- Vendor gear invalidating the effort of VOG Raiders
- Upgrading an Exotic reseting its talents
Our philosophy about rewards/loot continue to evolve as we see how players play and react.
We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.
On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.
We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
- increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
- increase the variability of perks that a given piece can roll.
the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.
We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.
We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.
Lessen the grind? I've been playing since the day the game came out. I've been wanting a Gjallarhorn. While I've watched AFK people get a gun I've been grinding to get, or have heard of people getting it to drop for them multiple times.
This game is no fun without fun guns to shoot.
If you indeed work for Bungie, I can't see myself jumping on the Destiny 2 bandwagon after the mess-ups of this game.
Terrible story. Each planet feels like a big circle, instead of a world you feel like you can explore, and your loot tables and RNG is in the pits.
I'm just trying to be honest. I was having a blast playing this game, but when you grind the same strikes over and over, or open exotic chest after exotic chest over and over and there's no payoff, but lazy people get the payoff, there's something wrong with your game.
Deej says he listens to people, yet you created an artificial way to keep people invested in your ten year plan, which is this line of thinking -
Deej: Guys, we may have goofed. Game's ten year plan seems more like ten months, what do we do?
Bungie Employee 1: Well, since our DLC only offers 3 missions and a raid, we can keep people hooked in one way we never thought about.
Deej: What's that?
Bungie: So, everyone is saying they want the Gjallarhorn. How about we remove the ability for Xur to sell it, and make it super hard to get. This will keep people playing, surely.
Deej: Good idea.
Seriously. I already have so many friends who have moved on (rightfully so with a game so lite in content), yet I keep trying to give this game benefit of the doubt.
The grind is getting so frustrating (I know I'm not the only one) that it makes the game not fun, which means you guys' logic at Bungie by making a gun terribly hard to get, is a double-edged sword. Meaning, you guys being selfish with how us customers get weapons will backfire. Not a question of if, but when. I already know so many who have stated they won't fall for the same tricks Bungie put on their customers when marketing Destiny, when it comes to Destiny 2. I surely won't, not when the game gets so annoying by rewarding the wrong people with the right things.
You guys at Bungie fix cheese, but not glitches. You punish players by taking away their heavy ammo, and portals don't work all the time in VOG, while I've seen Crota chase me to the Deathsinger crystal, and you wonder why people cheese?
Gjallarhorn makes raiding fun. It helps us get through your broken game, and you keep it from people.
Customers will speak better with their wallets when it comes to Destiny 2. Unless their the foolish type who will read GameInformers reveal of Destiny 2, where Bungie will state how they learned from their mistakes, blah blah blah, just to get people eating out of their hand, but it will be the same crap. Dinklebot will state he needs time to open doors, which amounts to killing three waves of enemies over and over.
I'm about 2 weeks away from trading my game in. Allow Gamestop to make a profit off of this game, while Bungie gets none of that royalty. Why? Because this game got borderline unfun when you decided to keep players from shooting the good stuff, but keep giving us crap like No Land Beyond.