News flash, if most of the reviews are playing it on normal then most of the players are doing the same. Thus the reviews are valid, more valid than if they played it your way.
Also it's a design problem if the AI becomes poor at a normal difficulty. That makes it Bungie's problem, not the reviewer's.
Polygon - 6/10
Let's wipe away Bungie's legacy with Halo, which put them on top of the world and in a position to make a game they've said they always wanted to make for ages. We'll step back from the whispers of giant budgets, of corporate politics. For now, Destiny is just another game.
As just another game, Destiny is a confusing combination of often at-odds elements — it presents itself as ambitious, almost boastful, while seeming strangely safe and reserved. It wants to eat its cake as a shooter, and have the longevity of an MMO — but it lacks the combat sophistication of the former, and the deep well of content native to the latter.
It's clear to me that these reviewers, and most others, are playing this game's missions on the default "normal (i.e. EASY these days) difficulty" and then lambasting the game with complaints of poor AI. As an MMO-lite and the entry point of a new series it's clear that the normal difficulty has been crafted to ease new blood into the play space. As such it is extremely underwhelming for veteran shooter fans. So to review a game based on that setting is completely disingenuous.
Its really not. Normal difficulty should be the expected difficulty level for most people to play on, so it would probably be more disingenuous to review based on any other difficulty.
And what does turning up the difficulty do? Does it really make the enemies drastically smarter? Or does it simply mean a jump in health and damage for them?
Because, there are so many shooters nowadays, having good combat isnt enough.
Your nuts, dude. Dark Souls 2 is easily the top dog if we're not counting remasters. Otherwise, TLOU and Tomb Raider have great claim to the honor as well.
This is a pretty polarizing game. My buddy just texted me last night and told me it finally clicked and he considers it a must-have. Before that, he had been telling me how bullshit the game was and how he was so disappointed with it. I've been asking him what changed or what specifically turned his opinion around, but I've yet to hear back. His reversal isn't the first one I've seen on this game though.
It released, that's why. Hype usually always dissipates with time afterward unless you're a small game that builds up over time from having little to none prior to release.Yeah, I don't know why, but Titanfall had some huge media hype machine going for it. Maybe it was because it was an exclusive and the first big new IP. Funny how it seems to have fizzled out though.
Really? Not all of the magazine covers, the bold-faced type shouting platitudes that seemed to create something on the horizon that was bigger than anything that has come before or how about that unprecedented and much-touted half-billion dollar marketing/production spend? What about Sony co-marketing it and later proudly claiming it as being treated as a first party release with system bundle?I never really saw the huge media hype for Destiny. Most of it came from the fans of the beta.
Is it really so ridiculous to hold them to a standard which includes one of the most critically and commercially successful franchises in the history of console gaming? One that more than most before it emphasized narrative, lore, and strong replayable content with friends and rivals alike?I do think it's a bit ridiculous that Bungie is held to a much higher standard. For everything they've done wrong with story, there's so much more to be said for what they got right with co-operative gameplay with true longevity.
Titanfall is nothing but multiplayer that goes a step above its forebears and it never once made bold claims to be anything else. IMO, Destiny Crucible is a tacked-on feeling, barely filled-out extra mode in a game that was mainly sold on its social features, co-op play, loot, and exploration wrapped up in a Halo-class presentation.What is bare bones about Destiny's PvP compared to Titanfall?
One less GOTY contender. I get the feeling the majority of games in the running for GOTY this year are going to be remasters (Halo, TLOU, GTA).
And yet the multiplayer is still worse than any other game Bungie has released... funny how that works. I can't believe that people still think that character progression and customization automatically make multiplayer games better haha.It is?
The co-op is MASSIVELY expanded in Destiny, and the MP seems just as fleshed out.
The character progression/class system has more bells and whistles in it than any Bungie game released.
It is?
The co-op is MASSIVELY expanded in Destiny, and the MP seems just as fleshed out.
The character progression/class system has more bells and whistles in it than any Bungie game released.
GAF likes to give review sites crap about favoring large AAA IPs, but let's look at how the new and highly hyped AAA franchises have started out:
Titanfall - 86
Watch Dogs - 80
Destiny - 77
Seems like a pretty fair situation to me.
Have you never seen a really good trailer for a movie you ended up being disappointed by?
You review the game for what it is and the content it has (in this case Destiny has a tonne more going for it beyond the competent PvP), not what the developer made in the past. Respawn is made up of mainly ex IW guys, but Titanfall is no where near as content rich as Call of Duty, and that is fine. Does seem to me like there is a big double standard in the industry in picking and choosing when certain things matter and when they don't, or who can be let off for a lack of this, that or the other, and who can't.
Saying that, it's nothing new. Inconsistencies in journalism, even among the same journalists, are old as gold.
Honestly I think this is just because on average the quality of AAA has been lower the last few years, with a few notable exceptions obviously. That side of the industry has become so stagnent and risk adverse. Hopefully this will change soon, I think there's quite a few intersting looking titles on the horizon.I understood their argument circa 2008-2009, but in 2012-2014 game critics have been waaaay harsher on AAA.
Titanfall is nothing but multiplayer that goes a step above its forebears and it never once made bold claims to be anything else. IMO, Destiny Crucible is a tacked-on feeling, barely filled-out extra mode in a game that was mainly sold on its social features, co-op play, loot, and exploration wrapped up in a Halo-class presentation.
I'm still enjoying the game but how did no one at Bungie sit down and play the game and not go "You know what? this is kind of repetitive"
The gunplay is great and it has nice visuals and music but the mission design and structure is abysmal
Its really not. Normal difficulty should be the expected difficulty level for most people to play on, so it would probably be more disingenuous to review based on any other difficulty.
And what does turning up the difficulty do? Does it really make the enemies drastically smarter? Or does it simply mean a jump in health and damage for them?
If they had allowed reviews before the game was launched, the game would have set the record for most pre-orders cancelled.
Saying Destiny story 'isn't great' is underselling it a hell of a lot. There's not much of it, and what there is either tedious exposition or straight up cliches. Sure, Borderlands 2 story is awful, but at least it's having fun with it. Destiny's story is what a depressed preteen thinks is cool, with the majority cribbed from his favorite movies. There's no life, no character, no energy... it's truly terrible in every way.The Destiny story isn't great but saying the writing and story in Borderlands 2 was good pretty much invalidates your point entirely.
Yeah, I don't know why, but Titanfall had some huge media hype machine going for it. Maybe it was because it was an exclusive and the first big new IP. Funny how it seems to have fizzled out though.
I never really saw the huge media hype for Destiny. Most of it came from the fans of the beta.
Going to just have to extremely disagree with this with a link to my previous post in this thread. I like the game a lot so far, but the way they're handling the social and co-op experience is extremely disappointing and completely antithetical to the type of experience they've said they're trying to make.I do think it's a bit ridiculous that Bungie is held to a much higher standard. For everything they've done wrong with story, there's so much more to be said for what they got right with co-operative gameplay with true longevity.
Well if a game's elements are weaker than what the developer has done before, I see no reason to omit saying it. Its just providing a basis of comparison to draw on, which is how any criticism ever works. Its how expectations work, as well.You review the game for what it is and the content it has, not what the developer made in the past. Respawn is made up of mainly ex IW guys, but Titanfall is no where near as content rich as Call of Duty, and that is fine. Does seem to me like there is a big double standard in the industry in picking and choosing when certain things matter and when they don't, or who can be let off for a lack of this, that or the other, and who can't.
Saying that, it's nothing new. Inconsistencies in journalism, even among the same journalists, are old as gold.
No, it isn't fair at all to compare Respawn to Bungie in this situation. If Destiny was made by 50-70 people that branched off from Bungie, it would. Titanfall was not made by IW, it was made by a much smaller team. Destiny had full access to Bungie's hundreds of employees. No double standard.
How is PvP tacked on? That's like half the reason why I go Destiny. I love the MP.
Polygon - 6/10
Let's wipe away Bungie's legacy with Halo, which put them on top of the world and in a position to make a game they've said they always wanted to make for ages. We'll step back from the whispers of giant budgets, of corporate politics. For now, Destiny is just another game.
As just another game, Destiny is a confusing combination of often at-odds elements it presents itself as ambitious, almost boastful, while seeming strangely safe and reserved. It wants to eat its cake as a shooter, and have the longevity of an MMO but it lacks the combat sophistication of the former, and the deep well of content native to the latter.
For all the wonder of its presentation, the swelling potential suggested by its (excellent) score and the basic foundational strength of its controls, Destiny often feels like a collection of its influences' biggest problems.
Dark Souls 2 reviewed extremely well, but has seen a lot of backlash. Interesting to see how that one pans out.
It is?
The co-op is MASSIVELY expanded in Destiny, and the MP seems just as fleshed out.
The character progression/class system has more bells and whistles in it than any Bungie game released.
Dark Souls 2 reviewed extremely well, but has seen a lot of backlash. Interesting to see how that one pans out.
Ah first post on gaf. Finally got accepted!
I've played around 15 hours now and I think it's pretty clear what happened with this game - Bungie forgot to plan again. I've followed the aftermath of every Halo game and there have been some severe production planing screw ups over the course of a decade.
In some cases, it went by unnoticed (Halo CE), but at other times it would be clear as day (Halo 2). The management team at Bungie has always been overindulgent on its concepts but for some reason has never had the ability to plan its projects according to its ambitions. It wasn't until after making 4 games of the same franchise that Bungie sorted out its woeful production cycle with its fifth Halo game (Reach).
Or at least I'd like to think this is what happened. I love the Halo games so Bungie obviously means the world to me. By the cynic in me is saying that the end result is exactly how Bungie wanted the game - generic enough to slip into everyone's purchase list, and short enough to force multiple dlc packages down the customer's throat. This is Activision afterall, and Activision would never invest $500 million if Bungie were going to hold the traditional integrity of a $60 purchase.
Whatever the case, it's left a bad taste in my mouth. I'm usually pretty smart about my game purchases, so this is like first time I've felt properly swindled. I'm not interested in the universe at all, so I'm not going to be pursuing the franchise.
I really hope Bungie gets a chance to make a new franchise this generation, because thinking about Destiny and its expansion packs as Bungie's sole output over the next 10 years is seriously depressing the fuck out of me.
so they complain about content and wrote the review before this other stuff comes out?
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They reviewed what's in the box the consumer buys. Blame Bungle for skimping out on the content.so they complain about content and wrote the review before this other stuff comes out?
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Saying Destiny story 'isn't great' is underselling it a hell of a lot. There's not much of it, and what there is either tedious exposition or straight up cliches. Sure, Borderlands 2 story is awful, but at least it's having fun with it. Destiny's story is what a depressed preteen thinks is cool, with the majority cribbed from his favorite movies. There's no life, no character, no energy... it's truly terrible in every way.
It released, that's why. Hype usually always dissipates with time afterward unless you're a small game that builds up over time from having little to none prior to release.
so they complain about content and wrote the review before this other stuff comes out?
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That sounds pretty good.It spawns additional enemies in some places, and elite versions of some normal ones. Playing on hard actually improves the progression of the game a bit since elites enemies drop money and other goodies when normal ones don't.
Is that stuff in the game that is currently out now and we paid $60 for?so they complain about content and wrote the review before this other stuff comes out?
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Imagine what the attitude must be at Bungie right now....you work on a project for 6 years and it gets hammered by reviews. That must suck royally.
That being said, I know that they are comfortable ($$$$$) in their grief at the moment.
so they complain about content and wrote the review before this other stuff comes out?
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so they complain about content and wrote the review before this other stuff comes out?
![]()
so they complain about content and wrote the review before this other stuff comes out?
![]()
so they complain about content and wrote the review before this other stuff comes out?
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