Developers that push each platform the hardest (graphically)

shantyman

WHO DEY!?
Mine are as follows.

X- Box: Team Ninja- still can't believe how good DOA3/U and Ninja Gaiden look

Cube: Factor 5- they don't resort to tricks like letterboxing ;)

PS2: Polyphony Digital- (honorable mention to KCEJ) GT4 1080i 60fps? How in the hell?
 
shantyman said:
Mine are as follows.

X- Box: Team Ninja- still can't believe how good DOA3/U and Ninja Gaiden look

Cube: Factor 5- they don't resort to tricks like letterboxing ;)

PS2: Polyphony Digital- (honorable mention to KCEJ) GT4 1080i 60fps? How in the hell?

Agree with the list except that I would switch factor 5 with capcom.
 
I still think Sega pushed the graphics of Xbox pretty hard with Panzer Draggon Orta. Its been years since its release and is still one of the best looking Xbox games IMO.
 
GC: Factor 5 (Rebel Strike), Retro (Metroid Prime 2), EAD (The Wind Waker)
PS2: Konami (ZOE 2), Snowblind (Dark Alliance), Naughty Dog (Jak 3)
 
SpoonyBard said:
GC: Level 5 (Rebel Strike), Retro (Metroid Prime 2), EAD (The Wind Waker)
PS2: Konami (ZOE 2), Snowblind (Dark Alliance), Naughty Dog (Jak 3)

Factor 5 made Rebel Strike. Level 5 made Dark Chronicle and DQ8 for the PS2, which I think is a great candidate too!
 
I don't think DQ8 is very graphically impressive. It executes a style well, sure, but technically it doesn't seem like anything special.

I'll say Factor 5, too. That Dastillion level is seriously impressive stuff.
 
duckroll said:
Factor 5 made Rebel Strike. Level 5 made Dark Chronicle and DQ8 for the PS2, which I think is a great candidate too!

Yeah, brain fart. Dark Chronicle/Cloud 2 looked good, but I don't think it really pushes the system that much.
 
GC - Factor 5 and capcom

Xbox - Bioware :D

PS2 - Polyphony Digital

Lupin great to see a switched on junior member!


Fuck I just ate the best sausage ever!
 
CrimsonSkies said:
Starbreeze on the Xbox is better technically than Team Ninja

I dont' know... Riddick is impressive, but it really needs more polish, expecially in the cutcenes whith that grainy-aliased effect. In the other hand, Ninja Gaiden is one of the most graphically polished games on Xbox, with great AA and incredible textures and character models, but it misses dynamic lighting. Very hard to choose...
 
Gamecube - Capcom
PS2 - Konami
Xbox - Team ninja

I have a feeling that EAD will take gamecube's spot with zelda this year though,
 
shantyman said:
I think RE4 has some of the best grpahics this gen (in the top 5) but they cheated by letterboxing.

well yeah, but the fact that the realtime cut scenes looks like fmv is very impressive stuff by capcom. No signs of slowdowns either.
 
Guns N' Poops said:

Bethesda designs graphic intensive worlds. The scope of their games are massive within the 3d engine.

000223s11.jpg
 
AV:

F-Zero GX - 480p? Check. 16:9? Check (true widescreen!!)
Super Monkey Ball 2 - 480p? Check. 16:9? Check ^ ** see above.
 
Nobody's mentioned Bungie yet. The most adept skill of normal mapping.

Bungie > Team Ninja

Scene on the Arbiter Lv. 1 ... on the Covenant Dropship > Anything Team Ninja has ever done.

Bungie understands the importance of light and shadow. Team Ninja games look like they're made out of clay.
 
Ghost of Bill Gates said:
Bethesda designs graphic intensive worlds. The scope of their games are massive within the 3d engine.

000223s11.jpg

Morrowind's graphics don't even come near the last generation shooters.
 
Xbox - Team Ninja, Bungie, old school smilebit (JSRF and PDO are the two best looking Xbox games still, GV is decent looking too).
 
Demigod Mac said:
Nobody's mentioned Bungie yet. The most adept skill of normal mapping.

Bungie > Team Ninja

Scene on the Arbiter Lv. 1 ... on the Covenant Dropship > Anything Team Ninja has ever done.

Bungie understands the importance of light and shadow. Team Ninja games look like they're made out of clay.


LOL, maybe TN does like textures popping in, in order to get them normal maps and lighting going to that degree (or they didn't forget that the XBox only has 64MB of RAM :lol ). And I don't think Halo 2 runs @ 60fps either. ;)

Either way, I love both of their works.
 
tahrikmili said:
Morrowind's graphics don't even come near the last generation shooters.


You dont get it do you? In shooters you have maps, which is a size of a small village in morrowind... Yes graphics wise you can throw more detail at FPS because there isn't that much there.. you're running around a small level with a gun..wow, i'm speechless.

Morrowind on the other hand is a world. graphically it works the hardware harder because of the massive 3D world

I was under the impression we were talking about what games push the hardware itself graphically.. not what game has the best graphics.. there's a difference
 
The team that made Apex Racing for the Xbox. The visuals in the game are pretty damn good. I played it again last night, its so underated visualy. The courses are alive though. Jets flying overheard,balloons rising as the races begin,vendor trucks driving on the freeway within the backgrounds,helicopters doing race reports as you drive through the beautiful snowy mountain courses. Theres also a great sense of lighting and bump mapping on the roads,great car modles and their reflectin mapping as well. Freakin' game is just gorgous.

And I'd have to go with Starbreeze also. Its texture city for this game. There are so many great looking stages here-the courtyard with the hedges and blooming flower gardens,the chipped stone and brick buildings throughout the game also look great. the water fountains outside the kings castle,the villages at dusk,all very good stuff.
 
Vgamer said:
I still think Sega pushed the graphics of Xbox pretty hard with Panzer Draggon Orta. Its been years since its release and is still one of the best looking Xbox games IMO.

I completely feel the same :D Orta was my reason to get an Xbox
 
Xbox:

Team Ninja - These guys aren't human. They remind me of old Genesis teams that would sweat every line of code and optimize for six months straight, like Treasure. Ninja Gaiden is amazing, but I still can't believe I'm seeing DoAU with my own eyes.

Sega - The Panzer Dragon Orta team really knows their sh!t. Nuff said.

Bizarre - The Project Gotham games are a great balance of beauty and power. PGR2 still has some of the nicest stuff on the Xbox.

Gamecube:

Capcom - A lot of their teams really have come far in 3D graphics and show off Capcom's artistic ability to the maximum.

Sega - AV rules. F-Zero GX pushes my eyes to the back of my head while looking beautiful.

Nintendo - Say what you will, but this generation Nintendo began focusing on pushing the hardware more, though generally with one or two brilliant effects in each given game. Zelda - TWW however is flat out impressive however you slice it. Best cel shading engine so far bar none.

Retro - Metroid Prime series. Speaks for itself.

Playstation 2:

Sega - When Sega actually bothers to care, they still know how to grind the metal. AM2's Virtua Fighter 4 conversions are triple AAA productions considering the specific hardware weaknesses of PS2.

Polyphony - They take forever to make a game, but jesus christ. Just... christ.

Naughty Dog - Masters of the epic scope 3D gameplay engine. Every game they make is among the elite of its year.

Square Enix - While they typically don't push the blistering frame-rates most gamers seem to equate with visual quality, they go craaaaazy with every visual trick possible on the hardware. No resource is left untapped - especially if it involves summoning spells :p

Namco - They're the Team Ninja of Playstation systems. You can count on them to deliver rock solid performance with great visuals and design, as well as character models.

Konami - Konami is like Square - igenuity and effects over raw performance such as framerate. MGS3 though, is definitely pushing the hardware to the edge.
 
You have covered any single great developer out there for all the current consoles, but you forgot about Bunkasha. Wreckless may be a rather average game but it's still friggin' incredible when it comes to graphics.

How this small team managed to pull such a jawdropping game with early development kits in so little time should speak volumes about their skills.

150.jpg

Insane.
 
Yep, Bunkasha gotta get some love in this thread.

Xbox - Starbreeze, Team Ninja, Bunkasha.
PS2 - Polyphony, Konami, Namco.
Gamecube - Factor 5, Capcom, Sega.
 
Funky Papa said:
You have covered any single great developer out there for all the current consoles, but you forgot about Bunkasha. Wreckless may be a rather average game but it's still friggin' incredible when it comes to graphics.

How this small team managed to pull such a jawdropping game with early development kits in so little time should speak volumes about their skills.

150.jpg

Insane.


Oh yeah! I forgot about that one.
wink.gif
 
Funky Papa said:
You have covered any single great developer out there for all the current consoles, but you forgot about Bunkasha. Wreckless may be a rather average game but it's still friggin' incredible when it comes to graphics.

How this small team managed to pull such a jawdropping game with early development kits in so little time should speak volumes about their skills.

150.jpg

Insane.

It's a great looking game, especially for being such an early title. Difficult as HELL though.
 
Wreckless was a good looking game that had its graphics completely ruined by horrible blur-filter effects. It was like playing in a sandstorm or something. Scroll through the graphics filters and find the one that removes the blurring, but also all the color-- notice how sharp and clean the game COULD have looked. It could have looked amazing, but they fucked it up with ugly filters.
 
Top Bottom