Play RE4. NOW.The Take Out Bandit said:I'd be willing to bet it wouldn't change my mind about the franchise. ^_^
It changed mine.The Take Out Bandit said:I'd be willing to bet it wouldn't change my mind about the franchise. ^_^
I'd agree with that but the problem isn't so much their new games "setting new standards" as it is them simply not holding up to EAD's own previous efforts. All around Mario 64 is just a better game than Mario Sunshine, same for Ocarina of Time and Major'as Mask versus The Wind Maker or Mario Kart 64 versus Double Dash. And EAD's almost entirely forgone "arcade style games" this gen too, prefering to outsource those sequels to Sega, Namco and NST. Usually for the worse too. Pikmin's great and all but I'd take EAD's N64 efforts in heartbeat.Timbuktu said:Every developer has their ups and downs in the creative cycle. The shift to 3D in the N64 era forced EAD to set their own standards and in doing so created a great number of masterpieces last-gen, but this gen doesn't really give the same opportunity to those franchises. EAD is really just lacking a 'home-run' title, their titles this gen are still consistently of good quality, if not great, and they still have a Zelda so I won't count them out yet.
The Take Out Bandit said:I'd be willing to bet it wouldn't change my mind about the franchise. ^_^
Justin Bailey said:Yeah, MK is prolly the one game they actually improved on from its 64 counterpart.
Not useless for co-op. And I'll just have to disagree with you on the second point. DD had much more flavor than 64, not to mention better AI.SantaCruZer said:the double carts were pretty useless though. And some stages were uninspiring.
Justin Bailey said:Not useless for co-op. And I'll just have to disagree with you on the second point. DD had much more flavor than 64, not to mention better AI.
No, just no. But what does the Handheld Emporer know of consoles?jarrod said:I'd agree with that but the problem isn't so much their new games "setting new standards" as it is them simply not holding up to EAD's own previous efforts. All around Mario 64 is just a better game than Mario Sunshine, same for Ocarina of Time and Major'as Mask versus The Wind Maker or Mario Kart 64 versus Double Dash. And EAD's almost entirely forgone "arcade style games" this gen too, prefering to outsource those sequels to Sega, Namco and NST. Usually for the worse too. Pikmin's great and all but I'd take EAD's N64 efforts in heartbeat.
It's not nostalgia... that'd be the glorification of overrated relics like Mario 3 or Zelda 3.JJConrad said:No, just no. But what does the Handheld Emporer know of consoles?
This is what happens when nostalgia battles a console that you don't own.![]()
jarrod said:EAD's just not up to par these days, it's the sad truth.
Justin Bailey said:It changed mine.
Well CVXFREAK is a known RE fanatic and he says its his favorite of the series. If you're really curious then dig through the official re4 thread.Red Scarlet said:But how do people who actually liked RE1-3/CV feel about RE4? All I ever hear is how good the game is from those who've hated the series to begin with.
Red Scarlet said:But how do people who actually liked RE1-3/CV feel about RE4? All I ever hear is how good the game is from those who've hated the series to begin with.
Red Scarlet said:I saw a speedrun of the game a couple weeks ago, I'm not sure if I can rent it around here (nearest rental place had a 'no M-rated games for rent' policy).
I'd love to read that topic, but it has 50 million posts.
Maybe I'll just PM CVXFREAK.
EAD's just not up to par these days, it's the sad truth.
Ironclad_Ninja said:Out of all of the devs that are listed, I agree the most with EAD mainly because they more or less failed to retain any of efficiency or style from the previous generation. The most blatant example of this is 1080: Avalance. It took them much longer to develop this than it should have for a developer of this caliber and it could not hold its own when compared to similar games of this generation. If you were to follow them last generation, you would see that they were able to expand o ntheir games so much without losing any of their excellent efficiency, but this generation, they have been nothing less than dissapointing.
Sega - Seems like since they went 3rd party all their games have dropped in quality.
Ah yes, it was NST. Well, it was my mistake then. NST is even worse though.masud said:EAD did not make Avalanche, even though I enjoyed that game.
Red Scarlet said:But how do people who actually liked RE1-3/CV feel about RE4? All I ever hear is how good the game is from those who've hated the series to begin with.
jett said:Every game DF developed after Tobal 2 is shit. I seriously think they just got lucky with that one.![]()
masud said:EAD did not make Avalanche, even though I enjoyed that game.
NST could really use a whole restructuring. I think Nintendo needs to tighten up the leash a little bit.Cold-Steel said:Correction: EAD *should* have made Avalanche.
NST seriously needs talent because it is lacking right now.
I really wouldn't consider Sunshine or WW to be geared towards the Japanese market because both Mario and Zelda are just as large in the states as they are in Japan. I think that they need to delegate their projects better. If they had given Star Fox Assault to EAD and let them finish it up in about half the time it took the Ace Combat team, then Namco would have been free to put more work into bringing Mario Kart Arcade onto the Gamecube or work on other projects. It is small decisions like these that make the difference, but as they say, hindsight is always perfect.Cold-Steel said:I think Nintendo in general could use two more teams similar to Retro for western development.
80% of the stuff Nintendo has pumped out this generation was geared towards the Japanese market. Wind Waker, Sunshine - you name it.
20% was Western. Prime, Echoes, Avalanche, Eternal Darkness...and only the stuff that came out of Retro could be considered *Nintendo* quality.
Nintendo does need to stiffen the leash. They need to branch out more as well. Having Namco work on Nintendo franchises is a good decision IMO. They are totally geared towards the Western audience.
Ironclad_Ninja said:I really wouldn't consider Sunshine or WW to be geared towards the Japanese market because both Mario and Zelda are just as large in the states as they are in Japan. I think that they need to delegate their projects better. If they had given Star Fox Assault to EAD and let them finish it up in about half the time it took the Ace Combat team, then Namco would have been free to put more work into bringing Mario Kart Arcade onto the Gamecube or work on other projects. It is small decisions like these that make the difference, but as they say, hindsight is always perfect.
But how do people who actually liked RE1-3/CV feel about RE4? All I ever hear is how good the game is from those who've hated the series to begin with.
We seem to disagree on the art style, but lets just leave it at that.Cold-Steel said:Zelda's art style was definitely geared towards the Japanese market.
As for Assault, someone mentioned it earlier but I would've loved to see Retro have a go at the franchise. But I definitely agree on all your other points.
Ironclad_Ninja said:We seem to disagree on the art style, but lets just leave it at that.![]()
I hadn't though of Retro taking a crack at SF:A. Now that I think about it, they could do a smashing job with the interior of the Arwing. My favorite part of Metroid Prime was the visor and I can just imagine how they would do the cockpit of the Arwing. Nintendo should definetly put more talent into Retro and get them working on next-gen versions of this as soon as possible.
If Nintendo had pushed Namco to really tighten everything up, we could have had an excellent game in SF: A. Imagine these huge battles. Ships flying overhead and all you have is a rocket launcher. It could be excellent but the gameplay doesn't accomodate well for it. Namco did have some great ideas like the levels where you have to multitask between on-foot and vehicles but they just weren't pushed hard enough. Nintendo really could use a Yamauchi-like dictatorship again. I like that they are allowing other companies to develop their games but they need to keep a tight watch over them and make sure they do justice to the franchise.Cold-Steel said:Star Fox has huge Western appeal if the game could be executed properly. Just look at 64 - the game did huge numbers in the states because there was nothing on the market like it (plus the Rumble pack helped).
I think if Star Fox was slightly edgier and took it's content more seriously (instead of being very colorful and cheery) the game could be a smash franchise.
Namco was on the right track. They just didn't push the boundaries.
Ironclad_Ninja said:If Nintendo had pushed Namco to really tighten everything up, we could have had an excellent game in SF: A. Imagine these huge battles. Ships flying overhead and all you have is a rocket launcher. It could be excellent but the gameplay doesn't accomodate well for it. Namco did have some great ideas like the levels where you have to multitask between on-foot and vehicles but they just weren't pushed hard enough. Nintendo really could use a Yamauchi-like dictatorship again. I like that they are allowing other companies to develop their games but they need to keep a tight watch over them and make sure they do justice to the franchise.
Yeah I agree. They were also given way too long to work on the game. I think they pushed it down on the priority level. The game lived up to my standards and I have been playing Star Fox since the SNES but I really think that if they are going to change the formula so much, they really need to put more polish into it. Something new to a franchise needs to be done right, it should not just be an afterthought. Hopefully in the future, Nintendo as a whole will be more mindful of this.Cold-Steel said:Totally, although I don't think it had to do with a tight leash.
The game lived up to Star Fox standards. I just think the budget allocated to the team was in all honesty to do a copy/paste job and earn a quick buck.
Ironclad_Ninja said:Yeah I agree. They were also given way too long to work on the game. I think they pushed it down on the priority level. The game lived up to my standards and I have been playing Star Fox since the SNES but I really think that if they are going to change the formula so much, they really need to put more polish into it. Something new to a franchise needs to be done right, it should not just be an afterthought. Hopefully in the future, Nintendo as a whole will be more mindful of this.
Oh god, the ground portions of Rebel Strike were atrocious. :lolCold-Steel said:Yeah, they also need to get away from the ground mechanics. Doesn't anyone learn from Star Wars: Rebel Strike?
Keep it vehicles only. Star Fox vehicles kick ass.