lucebuce12
Member
So are y'all excited for DmC2?
So are y'all excited for DmC2?
Turbo Button just released a cool video
Bayonetta's Enemy Design - Dancing with Danger
(even though it's not really related to the video)
but we really don't need more Chimeras & Cutlasses in DMC5.
At this rate the Apocalypse will come before DMC5.DS3 was far, far less likely to happen than DMC5 or even Marvel Infinite.
I think my only other dream games left are Zone of the Enders 2, MGR2 and Godhand 2.
At this rate the Apocalypse will come before DMC5.
You gotta EARN that sequel breh.And then we have to get a 4th game with the last horseman before we can finally move on? No, come on man. I wanna know what happens after that cliffhanger, hahaha.
And it was glorious.Friggin Nier 2 has even already happened of all things.
LolYou gotta EARN that sequel breh.
They're 'protecting' it because it doesn't exist.
Pessimism 'til the end.
And it was glorious.
So let's *assume* DMC5 gets shown at E3 (dangerous assumption but sure).
I'd rather they release a story-only trailer OR a mostly-story trailer and a 5-10 minute gameplay demo and details on the game's systems and so on.
Don't really want to have something like a trailer with twenty seconds of rapidly edited gameplay that we're going to have to spend months analyzing frame-by-frame before we get any additional footage.
So let's *assume* DMC5 gets shown at E3 (dangerous assumption but sure).
I'd rather they release a story-only trailer OR a mostly-story trailer and a 5-10 minute gameplay demo and details on the game's systems and so on.
Don't really want to have something like a trailer with twenty seconds of rapidly edited gameplay that we're going to have to spend months analyzing frame-by-frame before we get any additional footage.
I guess what I'm saying is that whenever we get any kind of gameplay reveal I want it to be reasonably detailed.
Story/character trailer with slight gameplay snippets on the big stage. Smaller continuous gameplay preview trailer/stream to all the big media outlets, with short written and video interviews with Capcom reps near it.
I think that would be how it would go down. They wont have a trailer without any sort of gameplay woven into it, with choice quotes from the game ominously playing over it.
Considering how long we think theyve been working on it, they likely have a fair bit to show.
I've been involved in so many Persona 5 discussions lately and I'm beginning to feel like I'm an outlier within the Persona fanbase (or even in general really), and that I may have irrationally high expectations.
So I wanna put you guys in a hypothetical situation. Please bare with me for a moment.
Let's say DMC5 gets announced and comes out. Would you guys be okay if the game was like this.
- The same 20 level structure for the campaign.
- The same linear structure in each level.
- The same gameplay mechanics. As in the styles and the way you switch between them are the same as DMC4.
- Each style may have one or two new function but they are largely the same as what we had before.
- New melee and long ranched weapons.
- New enemies who look different in their design but largely feel like the same kind of enemies that we've had in DMC3/4.
Now regardless of the story and how good or bad it may be, would you guys be okay with the above? From a gameplay standpoint, after years of waiting, do you think the above will satisfy you and be enough to not make you feel disappointed in the game?
Let me make it even more clear. When it comes to gameplay and general systems of the game, do you guys want an "improved" DMC3/4, or do you expect to see an "evolved" version of DMC3/4?
So it's not a lofty expectation to want the things that you mentioned, right? Especially when you consider how long we've been waiting.I've played DMC 4 for almost 10 years. I do not want DMC 4.5.
DMC 5 has to step up its enemy AI to Bayonetta levels, it had better not be a short ass 5 hour campaign, NOTHING LIKE THE DICE PUZZLE SHOULD EVER SHOW UP AGAIN, backtracking needs to either not exist or be done like DMC 3, and they need to go balls to the wall crazy with weapon and mechanical additions.
The linear chapter structure needs to go, I think, but I *want* combat to remain in the same basic framework for sure.
So it's not a lofty expectation to want the things that you mentioned, right? Especially when you consider how long we've been waiting.
The linear chapter structure needs to go, I think, but I *want* combat to remain in the same basic framework for sure.
So just to be clear, you guys want the game to still have 5 styles that you can change them with your D-pad on the fly, right?That's a tough question, think I want an improved dmc3/4 because an evolved form might not be as fun to play.
Look at Yakuza 6, it's an evolution to previous games formula but it doesn't look as fun.
Edit: talking about combat, the game structure can change it more dark souls world.
I haven't played that obviously, but I've heard some good things about the combat in that game, despite its shortcomings. Really curious to play it.Look at Yakuza 6, it's an evolution to previous games formula but it doesn't look as fun.
just to be clear, you guys want the game to still have 5 styles that you can change them with your D-pad on the fly, right?
Wouldn't that give you guys a feeling of "been there, done that"?
I haven't played that obviously, but I've heard some good things about the combat in that game, despite its shortcomings. Really curious to play it.
You are confusing me man, hahaha.I doubt mind it but I did say improved version, like previously suggested before most the style moves should be able to performed without switching. Nero was very close to it.
That's unfortunate. But from what I've heard the base combat (kicks, punches, the flow of fight, etc) has been improved. If that's true then I think that's a fair trade. As long as they get the basics right, they can always come back and make improvements to heat moves and other stuff in the next entry.Some of my favorite heat moves in previous games don't look as good in 6, doesn't have that impact and good camera direction in them.
Ah sorry, yes I want them back but I want them to be more meaningful similar to dmc3 (gun slinger mainly).You are confusing me man, hahaha.
Do you want them to keep the style systems or not?
cause they've already given us the best version of those mechanics.
I don't think they did, felt very half arse in dmc4 but I totally understand of wanting to be wowed again like going from dmc1 to 3. Feels like they need to pull off another dmc3 type trailer.
I've been involved in so many Persona 5 discussions lately and I'm beginning to feel like I'm an outlier within the Persona fanbase (or even in general really), and that I may have irrationally high expectations.
So I wanna put you guys in a hypothetical situation. Please bare with me for a moment.
Let's say DMC5 gets announced and comes out. Would you guys be okay if the game was like this.
- The same 20 level structure for the campaign.
- The same linear structure in each level.
- The same gameplay mechanics. As in the styles and the way you switch between them are the same as DMC4.
- Each style may have one or two new function but they are largely the same as what we had before.
- New melee and long range weapons.
- New enemies who look different in their design but largely feel like the same kind of enemies that we've had in DMC3/4.
Now regardless of the story and how good or bad it may be, would you guys be okay with the above? From a gameplay standpoint, after years of waiting, do you think the above will satisfy you and be enough to not make you feel disappointed in the game?
Let me make it even more clear. When it comes to gameplay and general systems of the game, do you guys want an "improved" DMC3/4, or do you expect to see an "evolved" version of DMC3/4?
I'm glad that you responded to my post GE.Honestly, man, I've felt for a while that your expectations are generally extremely high. You've said on multiple occasions that either DMC5 (or another game) will meet what you believe to be the evolution of the series, or you'll basically drop support. That's not a bad thing at all, to have standards and follow them through, but it also tends to lead to disappointment. But for me, change for the sake of change and evolution for the sake of evolution isn't a good thing. In fact, without focus and thought, it can be a detriment.
I'd accept the above, but I wouldn't applaud it without the game being a complete package like DMC3 was. Not that it should emulate DMC3 or be just an "improved" DMC3, but that it should feel like a complete game. This is the probably single most important thing for Capcom to accomplish at launch from a general consumer standpoint, because their most recent offerings have strayed far off the general expectations of what constitutes a complete package. Everything else is secondary. They've earned the reputation of putting out betas.
We've been waiting a long ass time for the return of Dante. All of us have. But I think it's important to keep in mind context. While we've been waiting 8 years, the game hasn't been in development for 8 years, and I don't expect there to by 8 years worth of in the title. What I do expect is there to be a central focus, drive, and passion that shines in the game, and for Itsuno to strive for it to be his new magnum opus.
Anyway, I don't really think there's a risk of a DMC5 being the bulletpoint list you have above. Every title has grown and expanded the combat, differentiating itself in big ways from its predecessors.
I think Doppelgänger and Quicksilver make sense as DT modifiers rather than as Styles.I want the style system, Devil Bringer, and Exceed all to come back. But the makeup can't be:
Dante: 4 same base styles plus one special, core four weapons plus two special.
Nero: Single sword (new), single gun, Devil Bringer
Bring back Doppleganger and Quick Silver on top of the four original styles and then add. Buff Gunslinger so it a Stand Alone style again like an DMC 3 and expand. Give Nero several weapons with several different applications of the Rev mechanics. Maybe each weapon has different timings, affects different parts of a move, and all have different attributes. Make it so that the Devil Buster has a lot more interactivity with enemies (think how Nero can throw the demon swords at other enemies). Do some more stuff with the level design for the buster than basic platforming. Don't just reuse old enemies, give us something new. Add the good stuff from DmC (Weapon Switching pause combos and the like). Take a page out of Bayonetta's book in regards to enemy AI so we don't get Scarecrows, Faults, Fausts, Chimera Seed, and Chimera's again.
Look, I'll take a new Devil May Cry any way I can get it but I also want the franchise to push forward.
Wasn't saying the mechanics were half arsed, was saying the styles were.Now I'm curious. What made you feel the mechanics themselves were half arsed in that game?
You'll be excited about Darksiders 5. Also before dmc5.So excited for darksiders 3 but damn leaked before DMC5...
Great post Dah, I agree. The game has a lot riding on it.