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Devil May Cry 4 Special Edition |OT| Two girls, one motivated Vergil

Sesha

Member
At the very least they should bring back an existing gauntlet weapon and make it a default weapon along with Rebellion. Getting yet another gauntlet weapon that plays more or less the same as previous ones would be boring, IMO.

If they really need to make another gauntlet weapon they should make something that looks and plays differently, like claws or Big O-type jackhammers.
 

Clawww

Member
I still want a good powerful CQC weapon but I just don't want another set of gauntlets again. Give him some crazy demon sais or something

want a claw moveset

gimme dat vega/zhang he/wolverine/hayabusa shit

At the very least they should bring back an existing gauntlet weapon and make it a default weapon along with Rebellion. Getting yet another gauntlet weapon that plays more or less the same as previous ones would be boring, IMO.

If they really need to make another gauntlet weapon they should make something that looks and plays differently, like claws or Big O-type jackhammers.

I definitely want some different strings. if I equip a new gauntlet in dmc5 and it's the same old shit I'll be a bit disappointed.

perhaps they can give the new gauntlets a really fast moveset (cerberus) and have a new/different weapon to accommodate heavy blows/charging/just release stuff
 

Dahbomb

Member
As long as the series lives there will always be a broad sword default weapon, E&I, a Shotgun and a Gauntlet weapon.

It's tradition.


Though if I do expect better and with more of a movelist.
 
Just beat hell and hell mode, though I'm somewhat disappointed. Its not significantly more difficult than dmd because the mobs are so much weaker. Also because Vergil doesn't seem to be able to unlock any "beat the game artwork" and I don't really want to do it all over again as Dante and Nero.
 

Sesha

Member
As long as there's never another Gilgamesh scenario. That cutscene was such a cocktease. It promised one-inch punches, tenshokyakus and misogis. Instead we got remixed Beowulf.

want a claw moveset

gimme dat vega/zhang he/wolverine/hayabusa shit

I want a Wolverine moveset. Berserker Barrage

Gauntlets are just a staple. Nothing else provides hand to hand combat functionality. Why are we asking for weapons to be removed? We should just be looking for more weapons. Keep the vanilla standbys available for people who want them. A guantlet's inclusion isn't going to take the place of a Nevan or Lucifer

Only Seph wants it removed. I just don't want them to make a completely new gauntlet weapon that plays exactly like the old ones.
 

GuardianE

Santa May Claus
Gauntlets are just a staple. Nothing else provides hand to hand combat functionality. Why are we asking for weapons to be removed? We should just be looking for more weapons. Keep the vanilla standbys available for people who want them. A guantlet's inclusion isn't going to take the place of a Nevan or Lucifer.

Just beat hell and hell mode, though I'm somewhat disappointed. Its not significantly more difficult than dmd because the mobs are so much weaker. Also because Vergil doesn't seem to be able to unlock any "beat the game artwork" and I don't really want to do it all over again as Dante and Nero.

Hell and Hell mode never was supposed to be harder than DMD. LDK isn't harder than DMD. DMD is the hardest difficulty.
 

ChamplooJones

Formerly Momotaro
I would love to see Dante rock some dual scythes like my boy Death from Darksiders.

Gauntlets are just a staple. Nothing else provides hand to hand combat functionality. Why are we asking for weapons to be removed? We should just be looking for more weapons. Keep the vanilla standbys available for people who want them. A guantlet's inclusion isn't going to take the place of a Nevan or Lucifer.

I'll take the former over the latter any day.
 

Sesha

Member
I want weapon DLCs in DMC5. We shouldn't have to settle. Let's get every previous weapon back into the series (except the DMC2 ones, yuck). Only Cerberus, Agni & Rudra, Nevan, Artemis and Spiral would have to be remade from scratch, assuming they can reuse DMC4's assets.

barrage on forward + triangle, DT version like the wolverine's hyper barrage

Berserker Barrage on forward + melee. Holding the button like Stinger into Million Slash makes him go into Berserker Rage.
Tornado Claw on back + melee.
Drill Claw is back/forward or triangle + circle / Y + B. Spamming the button(s) strings it together like Jon Talbain.
 

Sesha

Member
Fuck it, let's just talk about what weapons we want. I want a drill lance, a chain flail and a motorcycle. I'm not a fan of stuff like axes, scythes and whips. The crazy weapons suit me best.

Speaking of, I rechecked the part from the E3 stream with Itsuno asking about what weapons we would like to see from. The audible suggestions that were read out were motorcycle, dual swords, other sword types, spear, scythe, chainsaw, kunai, billiard balls/pool cue, whip, drill spear, mech suit, MonHun-type warhammer, gunlance, Samurai Edge, baseball bat, lightsaber, and the Mega Buster.
 
I don't see them giving Dante a new sword-type weapon that isn't going to be a major story point. Rebellion's turned into too much of an integral part of Dante as of DMC3 and 4. I'd love for them to just bring Sparda back with a DT. DMC1 Sparda with the spear Stinger and the scythe Round Trip.
 

Sesha

Member
I think by other sword types they meant stuff like katanas, scimitars, rapiers, etc. Not something to replace Rebellion.

I kinda want a Faust-like weapon; fingers with claws that can extend and detach themselves and shit. Give it some moves that other claw characters in Capcom games have had(like the aforementioned Berserker Barrage), but also do some interesting things with detachable claws. Like a launcher that will just keep enemies impaled in the air for a short time, or a poke an enemy from afar and drag them in. Stuff like that.

Ah, that would be cool. I've had a similar idea, just with wires, like this.

Always thought Nero would be best suited for an axe/hammer/mace. Since he pretty much wields Yamato like it's a club, he's not exactly the type to wield a weapon with finesse, so it's pretty much perfect for him.

I think Nero should get a chainsaw that he can rev up. Or a guitar like the one in Mad Max, lol. A hammer could work if it was something like a rocket-powered hammer.
 

Frantic

Member
I kinda want a Faust-like weapon; fingers with claws that can extend and detach themselves and shit. Give it some moves that other claw characters in Capcom games have had(like the aforementioned Berserker Barrage), but also do some interesting things with detachable claws. Like a launcher that will just keep enemies impaled in the air for a short time, or a poke an enemy from afar and drag them in. Stuff like that.

Other weapons I'd like to see are Bow and Arrow(with some stuff jacked from Dragon's Dogma), whip-sword, some sort of visor(Optic Blast!), spells/spell-book, throwing cards, chakrams, chainsaw sword, a proper sword+gun combo(ala Sengoku Basara's Nobunaga), lance and shield... honestly, I feel like I could go on forever.

Just no axes. DmC was weird with him wielding an axe. So unelegant.
Always thought Nero would be best suited for an axe/hammer/mace. Since he pretty much wields Yamato like it's a club, he's not exactly the type to wield a weapon with finesse, so it's pretty much perfect for him.
 

TreIII

Member
Fuck it, let's just talk about what weapons we want.

Well, it's not quite a weapon, but I'd REALLY would like to see how a proper grappler-based moveset would work in DMC. Talking BASARA Hideyoshi and Kanbei shenanigans here.

Nero would likely be the best bet for this based on what foundations were present in his DMC4 appearance, but I think they could go much further with the idea. Helps that Itsuno's favorite BASARA character is Kanbei, so maybe having Nero swing around an oversized flail of some sort and work more grappling buster moves into the moveset could already be an idea for Nero.
 

Jeb

Member
Bought the PC version and had it crash on me before the game even starts.
After several tries, I checked a steam help page, could not find a direct fix and got a refund.
Did I act prematurely? does any one here been able to fix it? is there a patch supposedly coming soon?
Want to know, because I still had the itch for it afterwards and would buy it again when the problem is solved.
 

GuardianE

Santa May Claus
Bought the PC version and had it crash on me before the game even starts.
After several tries, I checked a steam help page, could not find a direct fix and got a refund.
Did I act prematurely? does any one here been able to fix it? is there a patch supposedly coming soon?
Want to know, because I still had the itch for it afterwards and would buy it again when the problem is solved.

Did you try running it regular without direct x 10? I know Capcom is compiling bugs. They might be able to patch it down the line. There's a thread on Capcom Unity. Try posting there or making a thread on the Steam forums. Capcom checks those as well.
 
All this talk about weapons and I can't think of any one weapon that I really want in next DMC. Honesty, even reading all your suggestions there is not a single idea that makes me think "Yeah, that'll be awesome. I need to see this in a DMC game!" or anything like that.

Tell me guys is it bad that the only thing that I from DMC5 is the ability to fight with bare hands? I feel that as a DMC fan I shouldn't be like that :(
 
Give me a nunchuck weapon again, a spear, scythe (not like DmC's, more visceral like NG2), staff of some kind.... Just don't pull a DMC4 and give us only one new type of melee weapon for Dante that is awkward to use (lucifer).. Oh and give me some dual yielding weapon action too...
 

GuardianE

Santa May Claus
Tell me guys is it bad that the only thing that I from DMC5 is the ability to fight with bare hands? I feel that as a DMC fan I shouldn't be like that :(

It's blasphemy. Fine for Trish, though. There's precedence.

The way I see it, unless there's a grappler moveset, there's zero reason to have bare hands. Gauntlets/Greaves are just bare hands, but you look cool wearing them.
 

Afrocious

Member
Give me a nunchuck weapon again, a spear, scythe (not like DmC's, more visceral like NG2), staff of some kind.... Just don't pull a DMC4 and give us only one new type of melee weapon for Dante that is awkward to use (lucifer).. Oh and give me some dual yielding weapon action too...

Agni and Rudra were my shit
 

Mizerman

Member
I think Nero should get a chainsaw that he can rev up. Or a guitar like the one in Mad Max, lol. A hammer could work if it was something like a rocket-powered hammer.

Or hell, give him a souped up version of the lance in DMC4. I could see that as an extra weapon.
 

Jeb

Member
Did you try running it regular without direct x 10? I know Capcom is compiling bugs. They might be able to patch it down the line. There's a thread on Capcom Unity. Try posting there or making a thread on the Steam forums. Capcom checks those as well.
Looked at several threads on steam and it looks like a widespread issue, also sounds like several days without a patch.
EDIT:Not good with manual fixes and it feels like something that will be eventually fixed/
I guess I'll wait it out and buy it again when fixed.
 

Sesha

Member
Well, it's not quite a weapon, but I'd REALLY would like to see how a proper grappler-based moveset would work in DMC. Talking BASARA Hideyoshi and Kanbei shenanigans here.

Nero would likely be the best bet for this based on what foundations were present in his DMC4 appearance, but I think they could go much further with the idea. Helps that Itsuno's favorite BASARA character is Kanbei, so maybe having Nero swing around an oversized flail of some sort and work more grappling buster moves into the moveset could already be an idea for Nero.

Ah, kinda like
Rodin
in Bayo 2. I've had a similar idea or an OC that plays like a mix between Makoto from SF, the beforementioned character, Hideyoshi, Nero's Buster and Royalguard.

In a similar vein, I'd really like to see a summoner character or style. I've theorycrafted a bit on my own. My inspirations were Chaos Legion, Alto Angelo's command moves, Agnus' summons and Lucifer. Basically how it works is that summons would be set up like Lucifer's swords or moves like Ricoshot from DmC or Multilock from DMC3, and which could combo enemies independently from Dante or whomever.

Speaking of Kanbei, considering they've copy-pasted several moves from Basara already, they should just do the same with certain characters from that game. Something like Masamune's sextuple katanas would be perfect for Dante.

All this talk about weapons and I can't think of any one weapon that I really want in next DMC. Honesty, even reading all your suggestions there is not a single idea that makes me think "Yeah, that'll be awesome. I need to see this in a DMC game!" or anything like that.

Tell me guys is it bad that the only thing that I from DMC5 is the ability to fight with bare hands? I feel that as a DMC fan I shouldn't be like that :(

What about billiard balls/cue that was suggested in the E3 stream?

Tonfa, tri-section staff, meteor hammer, rope dart, hookswords, nunchucks, gunchucks, swordchucks, snake-sword, throwing shield, flying swords, lance, chainsaw, motorcycle, mech suit, power armor, jackhammer gauntlets, drill lance, wire gauntlets, whip, multi-whip, crossbow, bow, clawed gauntlets, long claws, katar, kusarigama, sai, scythe, spear, javelin, chain spear, axe, tomahawk, warhammer, mace, chain flail, piano, harp, harpoon, anchor, skateboard, floating orbs, flying swords, wheel halberd, giant shuriken, brass knuckles, yoyo, wolf companion like Galford, bird companion, horse companion, dual spear like the Lumen Sage's Glaive in Bayo 2, whatever the hell this is, flamethrower, icethrower, lightning cannon, orbital laser cannon. Anything?

And yes, bare hands would be heresy, at least for Dante and Vergil.
 
It's blasphemy. Fine for Trish, though. There's precedence.

The way I see it, unless there's a grappler moveset, there's zero reason to have bare hands. Gauntlets/Greaves are just bare hands, but you look cool wearing them.
B-but then it wouldn't be bare hands!
Yeah I thought so as well, with all this extra effects from guantlets having a bare hands option for DMC5 would feel like a step backward in that regard.

Still, I think there is something really cool about styling on demons and bosses without the need to use any kind of weapon. It feels like the ultimate way of showing off or something.
Billiard balls/cue that was suggested in the E3 stream?

And yes, bare hands would be heresy, at least for Dante and Vergil.
Nope not even that.

Yeah, I know :(

Edit: Holy shit at that edit!

"Wolf companion like Galford", "piano", "horse companion", "harp"....

Gotta give it to you Sesha, you are taking the term "weapon" in to a whole new level :p Though I gotta admit, some of those really peak my interest, namely piano and motorcycle.
 

BadWolf

Member
What about billiard balls/cue that was suggested in the E3 stream?

.

Lady is shown to be an avid billiards player. She is shown several times playing it, the first time being in the second volume of manga[4] and the second time in the anime.[5] She is a capable player, able to strategically make a complicated strike to win a bet.
 

Golnei

Member
Well, it's not quite a weapon, but I'd REALLY would like to see how a proper grappler-based moveset would work in DMC. Talking BASARA Hideyoshi and Kanbei shenanigans here.

Nero would likely be the best bet for this based on what foundations were present in his DMC4 appearance, but I think they could go much further with the idea. Helps that Itsuno's favorite BASARA character is Kanbei, so maybe having Nero swing around an oversized flail of some sort and work more grappling buster moves into the moveset could already be an idea for Nero.

A collapsible spiked baseball bat flail visually similar to Mathilda's in Anarchy Reigns might be a good fit, alongside the rev-lance everyone seems to want. Would it be too artificially limiting to have Exceed mainly affect its range...?

I want weapon DLCs in DMC5. We shouldn't have to settle. Let's get every previous weapon back into the series (except the DMC2 ones, yuck). Only Cerberus, Agni & Rudra, Nevan, Artemis and Spiral would have to be remade from scratch, assuming they can reuse DMC4's assets.

I'd want them to be able to reuse as much as possible for 4, even if it means remaining on MT Framework. Already having gauntlet weapons implemented as default for 3/5 of the characters would allow them to spend their resources on implementing completely new concepts rather than reinventing the wheel.


I kinda want a Faust-like weapon; fingers with claws that can extend and detach themselves and shit. Give it some moves that other claw characters in Capcom games have had(like the aforementioned Berserker Barrage), but also do some interesting things with detachable claws. Like a launcher that will just keep enemies impaled in the air for a short time, or a poke an enemy from afar and drag them in. Stuff like that.

Other weapons I'd like to see are Bow and Arrow(with some stuff jacked from Dragon's Dogma), whip-sword, some sort of visor(Optic Blast!), spells/spell-book, throwing cards, chakrams, chainsaw sword, a proper sword+gun combo(ala Sengoku Basara's Nobunaga), lance and shield... honestly, I feel like I could go on forever.

Faust claws could be a really interesting weapon concept, they could balance the reduced range of your melee attacks with projectile abilities in a way previous gauntlet weapons lacked. You could even implement a just-release system that's closer to Vergil's Perfect Judgement Cuts, summoning energy lances to impale them from a distance.

A longbow definitely has to show up - Kafka wasn't the most useful weapon in Bayonetta 2; but it looked amazing. Though I'm not sure if a bow would be a better fit for Vergil or Lucia...

Also, any sort of visor has to be a direct copy of Godot's, that's non-negotiable. Not sure if it should be an entirely separate weapon (firearm), or part of another weapon, whether as something like Gilgamesh's visor or another Pandora transformation.
 

BadWolf

Member
I don't think Lady should ever use Devil Arms, assuming that a billiards weapon with phantom cueballs would be a Devil Arm.

It doesn't have to be.

She could also use trick cue balls (explosive, traps, elemental etc.) and do various set ups and delayed shenanigans etc.
 

Sesha

Member
Billiards would be cool for Lady, but I'd like to see Itsuno use that idea and add a gambler demon boss, lol.

B-but then it wouldn't be bare hands!
Yeah I thought so as well, with all this extra effects from guantlets having a bare hands option for DMC5 would feel like a step backward in that regard.

Still, I think there is something really cool about styling on demons and bosses without the need to use any kind of weapon. It feels like the ultimate way of showing off or something.

Nope not even that.

Yeah, I know :(

Edit: Holy shit at that edit!

"Wolf companion like Galford", "piano", "horse companion", "harp"....

Gotta give it to you Sesha, you are taking the term "weapon" in to a whole new level :p Though I gotta admit, some of those really peak my interest, namely piano and motorcycle.

Weapon theory-crafting gets me mildly aroused. Also playing Dynasty Warriors and other Musou games help.

When I think piano I think more of a keytar. I've tried theoretically designing a legit piano-like weapon, but I can't really think of anything that wouldn't slow down combat. Because I imagined it like Pandora's gunship, and that crap is worthless for combos.

Motorcycle is even easier. Just look at what Platinum is doing with the Transformers game. It's definitely doable. My main inspiration was Ghost Rider in MvC3. I had some ideas for him before we saw gameplay of him, which carried over to my DMC ideas.

I'd want them to be able to reuse as much as possible for 4, even if it means remaining on MT Framework. Already having gauntlet weapons implemented as default for 3/5 of the characters would allow them to spend their resources on implementing completely new concepts rather than reinventing the wheel.

Pretty much. Recreating gauntlets again, or Lucifer, would be such a waste. Just have Lucifer, Gilgamesh and Pandora be unlocks or something.

A longbow definitely has to show up - Kafka wasn't the most useful weapon in Bayonetta 2; but it looked amazing. Though I'm not sure if a bow would be a better fit for Vergil or Lucia...

Vergil, definitely. Vergil is a classy kind of guy. Gunships and lightning guitars don't fit him. If there are two weapons I'd like him to have, it would be a spear and a bow.
 
I want a new hand to hand based weapon with a very different playstyle. Ifrit/Beowulf/Gilgamesh are awesome but they've been in each game now with very similar movesets (albeit with tweaks, improvements and additions). I want something with all new animations and a new moveset though. Maybe some kind of brass-knuckle type weapon.
 

Dahbomb

Member
Why are you guys complaining about Gauntlet weapons have similar movesets through the games when Rebellion/based sword, E&I and Shotgun have had the same shit since DMC1?

It's better to ask for new weapons. Have a Claw weapon that's like a faster moveset than Gauntlet weapons with different weapons. Or a weapon that uses forearm blades.

No point in Dante having bare fist moves when Gauntlet weapons will exist. You can have bare fist moves when Dante throws out Rebellion as Sword Pierce or Round Trip (or whatever weapon).


I think my main wish for weapons in DMC5 is that they go back to elemental types and be acquired from bosses like in DMC3.
 
Why are you guys complaining about Gauntlet weapons have similar movesets through the games when Rebellion/based sword, E&I and Shotgun have had the same shit since DMC1?

I want them all to have more usability too. E&I especially given that they're basically the series' signature weapons. Taking some inspiration from Lady's abilities in 4SE and implementing them into E&I in the next game would be good.
 

GuardianE

Santa May Claus
I want them all to have more usability too. E&I especially given that they're basically the series' signature weapons. Taking some inspiration from Lady's abilities in 4SE and implementing them into E&I in the next game would be good.

Lady needs a lot of work, but her greatest contribution in DMC4SE is showing Itsuno can make guns feel extremely powerful with audio and visual feedback. Dante's lvl 3 charge for his shotgun feels pathetic by comparison... and I'm not even talking damage wise.
 

Seyavesh

Member
Lady needs a lot of work, but her greatest contribution in DMC4SE is showing Itsuno can make guns feel extremely powerful with audio and visual feedback. Dante's lvl 3 charge for his shotgun feels pathetic by comparison... and I'm not even talking damage wise.

i mean, they already did that in dmc3 though
the audio feedback was so good cuz the same sfx boomed/cracked instead of being muted like in dmc4
e5wljcp.gif

ZDGOIVE.gif


it's actually my biggest issue with dmc4 dante- his guns have such poor feedback in comparison, it's absolutely bizarre
 
I'm also not suggesting removing the traditional gauntlet weapons but there's a lot of different possibilities for hand-to-hand combat in the series. Hell, make a character that's entirely based around barehanded combat, and rather than switching weapons they switch between different fighting styles/stances.
 

Sesha

Member
If Lady is any indication, they know they made Dante's shotgun underwhelming.

Why are you guys complaining about Gauntlet weapons have similar movesets through the games when Rebellion/based sword, E&I and Shotgun have had the same shit since DMC1?

Aside from Force Edge/Alastor in 1, the swords along with E&I and the Shotgun have been the same weapon all along. Having two different gauntlet weapons play exactly the same is what I find lame. I just don't want another new one that has the same moves. I'd rather they bring back Ifrit/Beo/Gilgamesh and have Dante start out with it.

I think my main wish for weapons in DMC5 is that they go back to elemental types and be acquired from bosses like in DMC3.

Agreed. Dante's red energy shit and just picking up weapons from a pedestal after a boss fight was such a snore.
 
I think my main wish for weapons in DMC5 is that they go back to elemental types and be acquired from bosses like in DMC3.

Definitely yes regarding acquiring them from bosses.

As for elemental types... my feelings are mixed. I *love* the colorful presentation in DMC3 and I think the elemental aspects are really excellent from a presentation point of view - it went a long way toward giving each weapon tons of personality.

I'm not a huge fan of weapons dealing elemental damage/enemies having elemental weaknesses, though. I know that goes back to DMC1, but I'd really prefer to see weapons deal consistent damage - there shouldn't be a feeling that there's a "right" weapon to equip to defeat a given enemy (even if, for reasons having more to do with movesets and attack speed than just the elemental weakness side of things, Cerberus is really great against A&R and A&R is quite good against Cerberus).
 

GuardianE

Santa May Claus
i mean, they already did that in dmc3 though
the audio feedback was so good cuz the same sfx boomed/cracked instead of being muted like in dmc4
it's actually my biggest issue with dmc4 dante- his guns have such poor feedback in comparison, it's absolutely bizarre

There's way more variety and far more feedback in with DMC4 Lady's moveset:
yg1MnW.gif


And this is for her guns across the board. It's definitely an improvement over even DMC3. You feel the game shudder with max damage Ground Zeroes.
 
Spent the money to get the PS4 version and unlock Vergil near maxed / BP. Kind of annoyed I'd have to shell out more money to bump up Lady & Trish. So I'll try to fraps them when I get around to it.

PC & PS4 versions
  1. PS4 version looks ass compared to PC, especially when using downsampling. It looks washed out and very blurry.


  1. When you say something looks washed out and or blurry, there may be a chance your HDTV isn't calibrated. Considering most people's HDTV are terrible out of the box.

    Particularly, when somebody says an image looks washed out, more often than not the RGB range is probably not matched up between your monitor or tv to your PS4. If you are using a computer monitor, it's mostly likely set to RGB range FULL, as most computer monitors are. And your PS4 is probably set to RGB range auto. However, the ps4's auto setting is busted, and you have to instead manually set your ps4 to RGB range full in the settings menu. For some reason when you set your PS4 to auto, it just assumes 'limited'.

    If your RGB range isn't matching between your display and your ps4, you can get a washed out image. A game fully maxed out on PC without a doubt should look better than it's console counter part, but a washed out image (that is to say an altered color gamut) is highly suspect since that doesn't really have anything to do with "PC high settings" and rather is a miscommunication error on the color range between your PS4 and display.

    As for blurriness, make sure your aren't overscanning the image. If your TV is set to 16:9 for it's picture aspect ratio, you're doing it wrong. Look for a setting that says "just fit, or just can, or picture fit (some shit like that). There may even be a setting that allows you to turn off overscanning.

    If of course, your tv is calibrated and your RGB range is accurate, than I guess the PS4 version just looks washed out. Which is an odd thing to happen, but since I don't have the PC version I couldn't argue otherwise.
 
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