Silence adds a lot when exploring a new area. The constant talking kill that. It's even worse when you get to a puzzle and the character talks out loud and spoils the puzzle like some games have been doing lately.
The worst part is that we can be pretty sure the AI is going to spoil all the puzzles of the whole game and we won't be able to turn it off like in Ragnarok. Where to look, what to do, how to do it etc. So infuriating. I hated that in Ragnarok.
Hey, Main Character, have you tried the reply button?
There's a reply button in the bottom right.
The reply button…that does replies.
We could move on from this area if you hit the reply button in the bottom corner.
I guess you just don't wanna hit the reply button huh?
Would be pretty cool if you could reply using a reply button.
*reply button starts glowing*
I miss when cutscenes were a kind of "reward" after a lengthy or extensive gameplay section instead of dumping dialogue on players every 5 minutes. This really has to be some self-indulgent shit from AAA gamedevs at this point. Its just polluting their games now.
Its like dousing and soaking your meal entirely in sauce.
Might be a reason yeah. I've heard of young players that aren't able to play a game unless they have something like a podcast or some music as background noise. Really weird.
Might be a reason yeah. I've heard of young players that aren't able to play a game unless they have something like a podcast or some music as background noise. Really weird.