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Devs and writers, please let your characters shut the hell up

Are developers afraid of silence?

  • Yes

    Votes: 118 95.9%
  • No

    Votes: 5 4.1%

  • Total voters
    123
Silence adds a lot when exploring a new area. The constant talking kill that. It's even worse when you get to a puzzle and the character talks out loud and spoils the puzzle like some games have been doing lately.
 
The worst part is that we can be pretty sure the AI is going to spoil all the puzzles of the whole game and we won't be able to turn it off like in Ragnarok. Where to look, what to do, how to do it etc. So infuriating. I hated that in Ragnarok.
Really feels like this:

Hey, Main Character, have you tried the reply button?
There's a reply button in the bottom right.
The reply button…that does replies.
We could move on from this area if you hit the reply button in the bottom corner.
I guess you just don't wanna hit the reply button huh?
Would be pretty cool if you could reply using a reply button.
*reply button starts glowing*
 
I miss when cutscenes were a kind of "reward" after a lengthy or extensive gameplay section instead of dumping dialogue on players every 5 minutes. This really has to be some self-indulgent shit from AAA gamedevs at this point. Its just polluting their games now.

Its like dousing and soaking your meal entirely in sauce.
 
I think it's another sign that they've got no confidence at all in their players. I mean, they literally use DSP as an example of their audience lol.

So, the character needs to be keeping you engaged constantly, and also it ties into the overbearing hint system that you can't turn off.
 
Gen Z is unable to deal with games if there is not constant stimulation. So no, I guess it's not going away.
Might be a reason yeah. I've heard of young players that aren't able to play a game unless they have something like a podcast or some music as background noise. Really weird.
 
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