JareBear: Remastered
Banned
John and Alex talk the XsX stream from yesterday
(thanks, D dark10x )
from DF YouTube
Video just went up, its 44 minutes so I can't provide a recap yet
- Both pretty disappointed in what they saw. Opportunity to show next gen for the first time, felt poorly timed, should have aired after first party stuff
- Bright Memory Infinite - updated version of OG game on PC targeting 4k/60 with RT. Looks fairly impressive. Disclaimer of "representative of expected quality" should be noted tho. 4k/60 plus RT seems aggressive to John, wonders how it is possible, speculate if it will need some sort of upscaling with RT in full effect, RT is just too expensive. Not a bad way to open the event, game does look good, actually showed real gameplay unlike most other games shown
- Dirt 5, at first glance, barely looks like something beyond Forza Horizon 4, but 4k with 120fps is great for a racing title. One extra frame can be the difference between 3 meters of driving for a fast racing game like this. Could be the first non-VR console game to run at 120fps. No mention of RT in the press briefing. Examples of planar reflections in the trailer and typical SSR
(edit, at 5:48 mark is when 4k AND 120fps is mentioned)
- Scorn, been in development for a LONG time, dev quote said they want to show more gameplay but were limited to 2 minutes by MS, what we saw looked really good but also really Giger copycat. Targeting 4k/60, not using RT. Dense, tons of geometry. People wanted to see Series X, not an approximation. Really disappointing that they couldn't provide an actual example of XsX running a game. Compares this to Ryse being shown running on XBO leading up to this gen, and Killzone being shown on PS4. Those demos were important for showcasing their systems.
- Chorus, space shooter, kinda Everspace style combat game, seems to be using RT reflections, targeting 4k/60. Theoretically they could implement very select instances of RayTracing but not in the full blown gameplay experience to hit 60fps at 4k without upscaling. Gameplay in the trailer shows some hitches from 60fps. Could be a new Colony Wars
- Madden, just looked like Madden
- Vampire The Masquerade: Bloodlines 2, first game was janky, press briefing for this game doesn't mention RT for console but will have RT for PC. Gameplay snippets looked cool but not best way to communicate what game is about. The dancing stuff was silly.
- Call of the Sea, aiming for 4k/60 and gameplay snippets are in 60fps, Alex doubts that all these games will really hit 60fps at true 4k without concessions. Is it medium/high? Surely can't be 4k Ultra at 60fps. Biggest bottleneck as CPU this gen and that bottleneck is now removed for next gen so 60fps should be seen much more often. These cross gen offerings won't show off anything SSD related.
- The Ascent, looks like cancelled version of Prey 2, kinda has that same vibe, density of the geo is nuts, so much stuff going on, striking visuals. Seems like a lot of effort going into rendering for a twin stick shooter, though it is being called an ARPG. Looks very detailed. Showed actual gameplay. Looks fun. Only concern hardware wise is framerate is very unstable in the clips. Cannot pass judgment on that yet, though.
- The Medium, lot of pre-rendered CGI, seems kinda waste of time, they have a composer from Silent Hill, the in-game footage looks cool, targeting 4k and uses RT. No mention of 60 fps. Environments are pretty geometrically dense, great use of lighting.
- Scarlet Nexus, aesthetic is fine, simple, doesn't look very next gen, Code Vein meets Astral Chain. Looks like average current gen assets. No 60 fps mention in the briefing, only targeting 4k. Lot of combat footage was 60fps in the trailer tho. Some of the city scenes remind him of an anime version of UE3.
- Second Extinction, using engine from Rage 2 and Just Cause, co-op dinosaur survival game, visuals look pretty great, good use of motion blur, press briefing did not mention 60 fps. Rage 2 ran at 60fps on One X so they expect this to run at 60 fps too
- Yakuza: Like A Dragon, shift to turn based RPG, doesn't really show off XsX but good to have as next gen launch game for depth at launch. Running on the Dragon Engine from Yakuza 6. Should be easy 4k/60 on next gen. Briefing only mentions smart delivery. The engine can scale pretty high. Animations look great.
- AC Valhalla, hyped gameplay gameplay gameplay and we got trailer with least amount of gameplay. We got scenes running in-engine. Visually, what we see looks great, but should have given us a sequence of actual gameplay, should have shown less pop-in or quicker fast travel. Showed nothing that next gen can really offer. Nothing really indicative of what the game really is. They expect it to run at 30 fps
They think MS can shift opinion back around with actual gameplay demos in July and this shouldn't hurt them too long term
I just type this out as I listen to it for the first time, so sorry if I mistake anything
(thanks, D dark10x )
from DF YouTube
John Linneman and Alex Battaglia offer their reaction to the Microsoft Xbox Series X 'gameplay' reveal. What do they think about the games shown? Did we actually learn anything new about the capabilities of the next-gen consoles?
Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe
Video just went up, its 44 minutes so I can't provide a recap yet
- Both pretty disappointed in what they saw. Opportunity to show next gen for the first time, felt poorly timed, should have aired after first party stuff
- Bright Memory Infinite - updated version of OG game on PC targeting 4k/60 with RT. Looks fairly impressive. Disclaimer of "representative of expected quality" should be noted tho. 4k/60 plus RT seems aggressive to John, wonders how it is possible, speculate if it will need some sort of upscaling with RT in full effect, RT is just too expensive. Not a bad way to open the event, game does look good, actually showed real gameplay unlike most other games shown
- Dirt 5, at first glance, barely looks like something beyond Forza Horizon 4, but 4k with 120fps is great for a racing title. One extra frame can be the difference between 3 meters of driving for a fast racing game like this. Could be the first non-VR console game to run at 120fps. No mention of RT in the press briefing. Examples of planar reflections in the trailer and typical SSR
(edit, at 5:48 mark is when 4k AND 120fps is mentioned)
- Scorn, been in development for a LONG time, dev quote said they want to show more gameplay but were limited to 2 minutes by MS, what we saw looked really good but also really Giger copycat. Targeting 4k/60, not using RT. Dense, tons of geometry. People wanted to see Series X, not an approximation. Really disappointing that they couldn't provide an actual example of XsX running a game. Compares this to Ryse being shown running on XBO leading up to this gen, and Killzone being shown on PS4. Those demos were important for showcasing their systems.
- Chorus, space shooter, kinda Everspace style combat game, seems to be using RT reflections, targeting 4k/60. Theoretically they could implement very select instances of RayTracing but not in the full blown gameplay experience to hit 60fps at 4k without upscaling. Gameplay in the trailer shows some hitches from 60fps. Could be a new Colony Wars
- Madden, just looked like Madden
- Vampire The Masquerade: Bloodlines 2, first game was janky, press briefing for this game doesn't mention RT for console but will have RT for PC. Gameplay snippets looked cool but not best way to communicate what game is about. The dancing stuff was silly.
- Call of the Sea, aiming for 4k/60 and gameplay snippets are in 60fps, Alex doubts that all these games will really hit 60fps at true 4k without concessions. Is it medium/high? Surely can't be 4k Ultra at 60fps. Biggest bottleneck as CPU this gen and that bottleneck is now removed for next gen so 60fps should be seen much more often. These cross gen offerings won't show off anything SSD related.
- The Ascent, looks like cancelled version of Prey 2, kinda has that same vibe, density of the geo is nuts, so much stuff going on, striking visuals. Seems like a lot of effort going into rendering for a twin stick shooter, though it is being called an ARPG. Looks very detailed. Showed actual gameplay. Looks fun. Only concern hardware wise is framerate is very unstable in the clips. Cannot pass judgment on that yet, though.
- The Medium, lot of pre-rendered CGI, seems kinda waste of time, they have a composer from Silent Hill, the in-game footage looks cool, targeting 4k and uses RT. No mention of 60 fps. Environments are pretty geometrically dense, great use of lighting.
- Scarlet Nexus, aesthetic is fine, simple, doesn't look very next gen, Code Vein meets Astral Chain. Looks like average current gen assets. No 60 fps mention in the briefing, only targeting 4k. Lot of combat footage was 60fps in the trailer tho. Some of the city scenes remind him of an anime version of UE3.
- Second Extinction, using engine from Rage 2 and Just Cause, co-op dinosaur survival game, visuals look pretty great, good use of motion blur, press briefing did not mention 60 fps. Rage 2 ran at 60fps on One X so they expect this to run at 60 fps too
- Yakuza: Like A Dragon, shift to turn based RPG, doesn't really show off XsX but good to have as next gen launch game for depth at launch. Running on the Dragon Engine from Yakuza 6. Should be easy 4k/60 on next gen. Briefing only mentions smart delivery. The engine can scale pretty high. Animations look great.
- AC Valhalla, hyped gameplay gameplay gameplay and we got trailer with least amount of gameplay. We got scenes running in-engine. Visually, what we see looks great, but should have given us a sequence of actual gameplay, should have shown less pop-in or quicker fast travel. Showed nothing that next gen can really offer. Nothing really indicative of what the game really is. They expect it to run at 30 fps
They think MS can shift opinion back around with actual gameplay demos in July and this shouldn't hurt them too long term
I just type this out as I listen to it for the first time, so sorry if I mistake anything
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