Did everyone get the Extraction genre wrong?

Did games enthusiasts miss on the Extraction genres potential?


  • Total voters
    54
  • Poll closed .
Anything that is labeled Extraction Shooter or is a PvPvE game is just a no go for me. Add a pure PvE component with the PvPvE optional or you can go away.

I prefer a Co-Op action game or FPS where you can play solo or with friends like Deep Rock Galactic with clear diagonal progression. You farm currency for rewards, upgrades or better gear.

I just don't find the FPS/TPS Roguelites with extra steps fun or interesting. It's perfect for people that enjoy masochism and love gambling for a rng loot drop.
If you go back and watch the original announcement trailer for arc raiders it feels we were robbed of a superior experience, at least in my opinion

It was essentially helldivers2 before we even knew helldivers2 existed, had cool jetpacks and like an attack on titan grappling mechanic. Big ass battles, raid bosses etc.

Personally I find extraction shooters have very little design past the gameplay, its just collect number of things in area X over and over and over. Even DMZ was just that over and over.

I think theu struggled to create a free to play helldivers2 like experience because it would require lots of content and constant support and additions. Where with extractions you can just randomize the number amd the area and people will spend hours and hours doing it like a second job.

But arc raiders is the new hotness right now so I doubt the "passionate" fans are going to be willing to have a thoughtful dissection of the genre, it is gamers after all... not the most emotionally stable and level headed bunch when it comes to this type of thing.

My genuine bets for arc raiders, by March next year its mostly forgotten except the 20k or so whales that will pump money into it keeping it alive
 
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I ended up buying into the hype and picked this up on Steam.

I put a little over an hour into it, and I will say that the game feels really solid and I can see why it's clicking with people.

With that said, I just don't think this genre is for me and I ended up refunding it. I think I'm just more of a classic Battlefield/Halo/COD person for online shooters.
 
My hot take; Extraction shooters will always be niche. There will be a couple of success stories but they will never reach the heights battle royale games did.

People hate lost progress, especially when it feels like it was unfairly taken which is a fundamental core tenet of extraction shooters.

The reason people accept battle royale games is because every run is a fresh start and there is no expectation of losing anything other than what you just found and you can't take it with you anyway.
 
ARC Raiders was F2P over the weekend and basically acted as a timed demo. Impressions I saw on here were mixed at best.

It was a server stress test with very limited content that didn't act as a fair representation of the final game at all. It was a way for Embark to ensure a smooth launch whilst giving those who played tt2 and were screaming for more something to play.
I can see how people who only played the game that weekend ended up being disappointed, the devs shouldn't have turned it into a promotional event.
 
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