StueyDuck
Member
If you go back and watch the original announcement trailer for arc raiders it feels we were robbed of a superior experience, at least in my opinionAnything that is labeled Extraction Shooter or is a PvPvE game is just a no go for me. Add a pure PvE component with the PvPvE optional or you can go away.
I prefer a Co-Op action game or FPS where you can play solo or with friends like Deep Rock Galactic with clear diagonal progression. You farm currency for rewards, upgrades or better gear.
I just don't find the FPS/TPS Roguelites with extra steps fun or interesting. It's perfect for people that enjoy masochism and love gambling for a rng loot drop.
It was essentially helldivers2 before we even knew helldivers2 existed, had cool jetpacks and like an attack on titan grappling mechanic. Big ass battles, raid bosses etc.
Personally I find extraction shooters have very little design past the gameplay, its just collect number of things in area X over and over and over. Even DMZ was just that over and over.
I think theu struggled to create a free to play helldivers2 like experience because it would require lots of content and constant support and additions. Where with extractions you can just randomize the number amd the area and people will spend hours and hours doing it like a second job.
But arc raiders is the new hotness right now so I doubt the "passionate" fans are going to be willing to have a thoughtful dissection of the genre, it is gamers after all... not the most emotionally stable and level headed bunch when it comes to this type of thing.
My genuine bets for arc raiders, by March next year its mostly forgotten except the 20k or so whales that will pump money into it keeping it alive
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