Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
The First Descendant team Nexon has branded its saucy live-service title a failure less than two years after its PC, Xbox, PlayStation release.
A capital markets briefing from the developer earlier this week had the game appear in a presentational slide headlined "What Did Not Work". The First Descendant appears on the page in a table, pointing to the "retention challenges" it had.
Company president and CEO Junghun Lee then puts it this way: "Strong launch, no staying power." He added the game faced the same issues as Dungeon & Fighter Mobile, another title in the developer's portfolio. "The retention mechanics weren't strong enough to hold players long-term."
"These are design issues that are not fixed with a patch — they require structural changes to game mechanics."
Concurrent player data from SteamDB reveals that, on PC at least, The First Descendant opened strongly with a peak of over 264,000 users around launch. Player interest, as Lee noted, very quickly tailed off, however. Three months after release, the PC version was peaking at around 25,000 concurrent players. Now, in 2026, The First Descendant generally pulls anywhere between 5,000 and 10,000 players at peak times.
More at the link:
'Did Not Work': The First Descendant Considered a Failure by Its Developer
"Strong launch, no staying power"
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