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Did you like Mario Kart Double Dash?

DK mountain was the best level IMO.

I wish they had more levels that were like that. Adapting to the geography more and not making the geography adapt to it.
 
What was so great about the CO-OP? It's not that me and my friends can't cooperate, because when we played the multiplayer with 2 players on one kart it was kind of fun, it just wasn't build enough for the final realese of the game :\
I want to see tag battles, it could be interesting :) Especially when you try to screw your partner in order to spite him :lol
 
I have overdosed on mariokart since it's first outing on the snes. It is by far the game i have played most on in any generation it has appeared on.

Doubledash is i have to say the finest of the series, where multiplayer is concerned. Ask me that a year ago and the snes version would have been my choice of the three. But doubledash has stood the test of time. It still makes at least 5/6 30 year old blokes get together every monday night for 3/4 hours of MK: DD greatness. It's become a sport it's that competative! With large amounts of banter doing the rounds... and loser's pads being passed to the people waiting.

Sure there are minor negative points like the battle mode etc (and i miss 'the hop') but overall it is the best of the series.

MK: DD
SMK
MK64

Deezel
 
I was incredibly disappointed. Pissed off, even. The single player game is extremely short and stale. And you're talking to someone who loved Luigi's Mansion, so it's not like I'm all that hard to please. Double Dash was just sad after an hour.
 
Didn't enjoy it very much. Don't know what it was, but the tracks just felt too open or simplistic for the most part. But I didn't really like Mario Kart 64 either. I've only enjoyed the SNES and the GBA versions.
 
I didn't like it, by far my least favorite Mario Kart.

Bad track design (save for a few), lame battle maps, incredibly unfair AI (the AI is hard in each one, but Jesus, what a bunch of cheating bastards), and horrible, HORRIBLE music (loved Kart 64 music, what the hell is with the Saturday Morning Cartoon-sounded theme music compared to the epic Kart 64 theme).
 
It's pretty much the only Mario Kart I haven't cared for. EAD really dropped the ball on GameCube, pretty much everything from them but Pikmin 1-2 & Twilight Princess seems to have turned out a bit dissapointing. :/

Mario Kart DS and Arcade GP both look fantastic though. :)
 
The two-man setup is a great opportunity for more casual gamers to get in on the action. We'll usually put the most skilled drivers on point and let whoever else is around take up the gunner position. After doing that for a while, some of my casual gaming friends have turned into some seriously good gunners. It's all about communication, too - you've got to know when to pass a weapon back to the other guy, or when NOT to make a blue spark.

The team dynamic alone makes Double Dash great.
 
My friends and I have played this game to death. We love it, still do too. Lots of fun, quick action, and easy to pick up.
 
Mario Kart DD was...alright. I won it free at a Game Crazy when they held a Mario Kart tourney (With a horrible turnout, I was the only person of the 8-10 who signed up who ACTUALLY showed up.) But if I were to buy it, I'd spend no more than $20, mostly since, well, its Mario Kart, and the gameplay is just as fun, but the tracks are so few. We're in the '128-bit' generation of video games and Mario Kart is still at the same length of any other Mario Kart. Especially comparing it to Super Smash Bros. Melee, which gave you a lot to play the game again for. Hell, especially compared to Mario Kart Super Circuit. A GBA game with less capacity for storage and Double Dash only gives you 16 tracks. Yet SC gives you 20 all new ones and 20 Super Mario Kart tracks. Granted, Double Dash gives you system link capabilities for up to 8-16 players depending, but the lack of character and car selection...doesnt make a whole lot of sense.

I will say this. I wish they would bring back the double character gameplay again, I'm glad that they had 8 MORE Mario characters to choose from, including characters missing from Mario Kart 64 and Super Circuit like Koopa Troopa. And the special items added to the stradegy of combining characters. It really works for multiplayer.

Really, if there were more tracks (Maybe even Mario Kart 64 tracks) and the ones that are there had a more challenging design to them, and let you pick characters in LAN mode, I would've bought another system and copy of the game and gone haywire with multiplayer tourneys.

I'm eagerly awaiting Mario Kart DS and Arcade though, despite the lack of personal cars and double character gameplay.

I mean, come on, Mario and Pac-Man rubber to rubber, thats awesome! (Arcade)
and the complimation or 'Best of' track selection in Mario Kart DS.
 
Idioteque said:
I've heard alot of mixed opinions on this game, some people liked it while others thought it was a letdown.

I really enjoyed it but I just wish the single player could of been longer.

What about you?

Any game that I can "rent and beat" usually doesn't make it to the "purchase" phase, for me. But if they ever make it a "Player's Choice" title, I'll probably get it. It's damn fun. I personally think the 3D Mario Karts are totally the way to go. The 2D ones just feel wrong now. (And they always felt a little strange.)
 
I personally loved Double Dash. It had some flaws unfortunately (battle maps flat out sucked except for the tilting 8 bit Mario map and the severe lack of short cuts in the races) but it's still a great addition to the MK series. Co-op racing alone makes it a blast!
 
Absolutely horrible. It was about the only Nintendo franchise I cared about and they killed it. Absolutely killed it. Single player was complete random garbage, and the multiplayer was worthless.
 
Parallax Scroll said:
The team dynamic alone makes Double Dash great.
I also liked the team-up idea. But the rest of the game (poor tracks, music, etc.) made it suffer, IMO. Oh yeah, the lack of shortcuts sucked too (there were tons of clever ones in Kart 64, even if some were glitches).

And thanks to the negativity about the game, Nintendo will think that the reason people hated Double Dash was BECAUSE of the team-up, and we will likely never ever see it again (looking at DS and Arcade).

BOO!
 
I liked it quite a bit

but I will admit it was the first Mario Kart I actually got into

it seems to me alot of people who like the older games werent too into the newer one *shrug*
 
I loathed MK64, but luved SMK (and Diddy Kong Racing). DD iz the best one to hit since the original.

The only bad thing i can say about the game iz that its production values pale in comparison with other Nintendo 1st-party hits.

Other than that, i'll go on to say it's the most enjoyable multi-player game i've played in ages.
 
CO_Andy said:
I loathed MK64, but luved SMK (and Diddy Kong Racing). DD iz the best one to hit since the original.

The only bad thing i can say about the game iz that its production values pale in comparison with other Nintendo 1st-party hits.

Other than that, i'll go on to say it's the most enjoyable multi-player game i've played in ages.

IT'S NOT "LUVED", IT'S "LOVED."

IT'S NOT "IZ", IT'S "IS."

IT'S NOT "LUVED", IT'S "LOVED."

IT'S NOT "IZ", IT'S "IS."

IT'S NOT "LUVED", IT'S "LOVED."

IT'S NOT "IZ", IT'S "IS."



God, stop writing like that. You sound like a douchebag. Don't give any douchebagery smiles either, you have the ability to stop writing like a fuckface so STOP.
 
Amir0x said:
God, stop writing like that. You sound like a douchebag. Don't give any douchebagery smiles either, you have the ability to stop writing like a fuckface so STOP.
I'm merely just giving my writing some style, or individuality.
 
CO_Andy said:
I'm merely just giving my writing some style, or individuality.

If you want to give your writing some style or individuality, then just express your opinions in your own unique way. Changing the rules of english, or the spelling of words just makes you sound uneducated or immature.

Trust me, CO_Andy, we won't think that you're not an individual if you stop writing "IZ." In fact, most of us will appreciate it and think that you've learned a bit to respect the language. I know I'm being a bit anal, and I make English mistakes all the time... but intentionally doing it on things that are so obvious is pretty silly, imo.

Anyway, just try it out. We'll still respond to your statements, and you'll still be CO_Andy. :)
 
Nintendo should have been shot for releasing the game with those 'Battle Mode' courses. The Luigi's Mansion track was the only one that wasn't complete n' utter shit.

Spent many, many, many hours playing battle mode with friends on the Snes and N64 versions, so it was really dissapointing.

Single player was cool, but very shortlived.
 
I love Mario Kart DD. My brother and I still play this game regularly and I've had iy since it came out. The battle mode may be a weak point, but the Cup races are phenominal!
 
Amir0x said:
If you want to give your writing some style or individuality, then just express your opinions in your own unique way. Changing the rules of english, or the spelling of words just makes you sound uneducated or immature.

Trust me, CO_Andy, we won't think that you're not an individual if you stop writing "IZ." In fact, most of us will appreciate it and think that you've learned a bit to respect the language. I know I'm being a bit anal, and I make English mistakes all the time... but intentionally doing it on things that are so obvious is pretty silly, imo.

Anyway, just try it out. We'll still respond to your statements, and you'll still be CO_Andy. :)
My spelling errors are intentional for the few words i do change, and that's just the way i've always liked writing online. It's not like my grammar iz totally off-base, so really i don't see anything wrong.
 
I was kind of underwhelmed with the end product. There were a handful of great levels (or at least great ideas), and a bunch of really bland ones, some even seeming derivative. (Wario's course looked like a poorly-adapted F-Zero GX track, Dino Dino Jungle would've been more at home at Diddy Kong Racing, and while Diddy was in the game, it just didn't seem to fit.)

The dual-character system in single player basically ended up as "Now you have two talking item recepticals!" Instead of your stats and abilities being based on which characters you picked and which position they took (switch a heavy character to the back for better traction in mud, for example), they simply limited which karts you could pick and made those determine the stats. I've heard that Co-Op was enjoyable, but since they didn't include any online functionality for that, and I don't really know much of anyone locally who'd care to play Mario Kart, I couldn't really give that a go.

That made Battle Mode worse, as well. Fourth iteration of the title, and still no bots? They bothered to include LAN play, but they refused to go that extra step of setting up an official online portal, even though fans managed to do it because they wanted it so badly? A highly demanded feature, thrown by the wayside. (I'm very glad to hear that MKDS includes both online _and_ bots.)

And as it was said above, something was just... off about the polish. Exiting out of a mode or winning a cup took you back to the title screen, where you had to press start again just to get back into the menu, little choices like that which made things awkward. The music was mediocre for the most part, and character chatter repetitive. ("HI I'M DAISY!" is the oddest stock phrase in a while, for how many times she'd use it.) I don't know, it just didn't feel like they put their top effort into it. People kept looking for an extra cup with Retro tracks that wasn't there, graphics were OK (but some of the karters looked quite odd, like Bowser), it just seemed like they were only whipping something up just to milk the franchise a bit. Not that I'm saying it wasn't decent, it just didn't seem like they gave it enough development attention.
 
CO_Andy said:
My spelling errors are intentional for the few words i do change, and that's just the way i've always liked writing online. It's not like my grammar iz totally off-base, so really i don't see anything wrong.

Intentional or not, it makes you sound daft. Why the hell would you want to sound slow? So yes, it's not "wrong" in the traditional sense. It is, however, very annoying and although I don't speak for everyone I find it difficult to believe that there's even a single person who appreciates your "individuality" in your posts. Because it makes you sound like an idiot.

Like I said, try it without the dumb.
 
Kulock said:
The dual-character system in single player basically ended up as "Now you have two talking item recepticals!" Instead of your stats and abilities being based on which characters you picked and which position they took (switch a heavy character to the back for better traction in mud, for example), they simply limited which karts you could pick and made those determine the stats. I've heard that Co-Op was enjoyable, but since they didn't include any online functionality for that, and I don't really know much of anyone locally who'd care to play Mario Kart, I couldn't really give that a go.

That made Battle Mode worse, as well. Fourth iteration of the title, and still no bots? They bothered to include LAN play, but they refused to go that extra step of setting up an official online portal, even though fans managed to do it because they wanted it so badly? A highly demanded feature, thrown by the wayside. (I'm very glad to hear that MKDS includes both online _and_ bots.)

I agree completly about the 2 players part. They just forced you to take 2 characters, gave you a kart that fits the bigger character and that's it. Adding some physics to it would have been really cool.
About the bots - as cool as that would be, that's like playing against the bots in SSBM or Mario party. You can't laugh at them for losing or taking a hit, and that's the best part of playing multiplayer. Adding bots wouldn't have helped the game, an online mode however, would have.

Oh and about the phrases of the characters, just think of it as a second taunt :D You can really annoy your friends with some of the characters' phrases.
 
Eh, single player was no shorter than Mario Kart 64's. I thought it was more rewarding too.

Again though, Battle Mode sucked, but the rest of the multipalyer was fantastic.
 
Grammar nazis or 'Battle Mode' ... which is worse?

Honestly, I never would have bought the game but it came with my Cube. It's single play was OK. I have only gotten a chance to play 2 player mode for multiplay .. which is, again, just OK.

Which really highlights why it is such a crime that DD does not have online play. It could've been a real killer app (ala Halo) if they had SOME sort of OL multiplay.

At some point with racing games, the AI either becomes to easy (because you have mastered all the tracks) or it has to cheat to compete. That is why on-line multiplay is a necessity nowadays. Most people don't have 4 friends that can play together at the same time.
 
It's probably my favorite MK. By far the best track design since the original's bonus tracks. The only flat out bad track is Yoshi's. And even then, Yoshi's is great in multiplayer to see who can make it through that hellhole the best. The Dino track misses out on being a good idea, but the actual track makes up for the bland concept. All the other tracks are really great. Kicks the total shit out of the 64 version.

Battle Mode is awesome too, screw the haters. Hold the Shine and the Bomb one are great and lots of fun. The actual levels are kinda bad and seem tailored for specific modes. The Block Tower and Oval are great for the Bomb mode but nothing else. Mario's face is fun for Shine, but nothing else. The Pipe level is great for standard mode and probably the best battle map.

And co-op is great too.
 
CO_Andy said:
My spelling errors are intentional for the few words i do change, and that's just the way i've always liked writing online. It's not like my grammar iz totally off-base, so really i don't see anything wrong.

Dude, get a clue. That's just annoying and childish. Stop trying to make an online personality for yourself, it's lame.
 
Not really. They took all the problems I had with MK64 and amplifed them((1) Rubber-band AI, 2) it feels SLOW).

If I ever get the inclination to play a Mario Kart game, I might as well pop in the original. It still blows away all the sequels.
 
Thanks to this thread, I played 150 cc All Star Cup co-op with my little brother as gunner. It was hilarious fun. Punching opponents into a cactus in the desert was one of the funniest gaming moments ever. Also, the game has a way of creating pandemonium on the track, like 3 bananas in the way, next to a fake item box, and a red shell homing from behind, and you have to navigate it inorder to win, is just too much fun.

We only finished one race where we weren't first (Baby Park) but the game is so fun, I wish there was a 200 cc league.
 
I liked it... the battle mode is really rather worthless, but the racing modes seemed very good...

... and there is no "rubber-band" AI this time around! I've tried and tried to find it, but I can't... computer karts in last place remain in last place, unlike MK64.
 
I just had a go at it today with my cousin. Battle Mode wasn't nearly as bad as I had remembered.
Overall I think the game was good. Could have been better but it didn't dissappoint.
 
NexusEggy said:
diddy kong racing > mkdd & mk64

Absolutely true. I almost forgave Nintendo for flushing the Mario Kart franchise down the toilet with the turd that was Mario Kart 64, because they gave us DKR. Diddy's play mechanics and courses are some of the best ever in any game.
 
If you dont factor in the multiplayer battle maps (which were complete garbage) its the best mario kart game around and by far the best cart racer. The next one just needs a halfway decent battle mode and it will be perfect.
 
SMK (superb game in all aspects) >>...>>>>>>MK64 (really good battle mode) >>>> MKDD (nothing truly great)

MKDS looks more like SMK, it looks fantastic.
 
Nobody is mentioning Super Circuit, which in my opinion was the best Mario Kart out there.

I haven't played DD yet but I'm waiting until its $20 or lower, which seems to be taking its time. I can wait.

::Looks at watch::
 
I hated it, if I wanted a racing game I'm screwed as blasting people takes total precedence over actual racing, I can lead all the way until the last 10 feet of the race and get shot 16 times in a row and finish last, and I say that as in it's happened more than once...

if I wanted to battle I'm screwed because the battle maps suck
 
Super Mario Kart was and is still the absolute best... truly skilled players were appreciated here.. the learning curve was not deep... but the time invested to skills gained reward was immense (mushroom trampolining, feather shortcuts, mushroom shortcuts, coin collecting to maintain speed and power, etc.) - this game made everyone in my family want to play games... from my father to my mother to my sister... everyone and their kid brother were excited by the gameplay mechanics

Mario Kart 64 sucked in comparison... and the battle mode was nothing special... it was more lame than anything else because of the triple red shells and the triple green shells (stand in one place, hit them, go right next to them, as they are recovering, move into them, repeat) - ALSO THE POWERSLIDES SUCK.. GIVE ME A REAL SENSE OF SPEED PLEASE INSTEAD OF THIS RIDICULOUS JOYSTICK ZIGZAG FEST

Mario Kart DD is a travesty.. (dumb 2 player gimmick, lame maps, lame weapons)
 
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